Leeroy, neutral male alchemist Zyborg -------- ------ |......| |>...| |......|## |....|##-----------##### |.......,# |.....,,|..........,,,,# ##-----......|,# ---.--#,-...---...|##### #,.<.........|,# ##### #,#,# ##|...| |....,## #,|......-----,# #,,,# #,#,# |...| |...|,,#------ ###,|......| #,# #,,,# ###,#,# |...---...|#,#|....| ##,,,|......| #,# -,.,---- -------- #,,,,## |.........|#,#|....| #,,##|......| #,##|......| ##|......| #,#,## -----------#,#|....|##,## -------- #,,,.......| #,.......| #,#,# #,,|....|,,,# ####|......|####,|......| #,#,# ##,|....|,### |......-,,,,,|......| #,#,# #,......,# --------#####|......| -|-.---- ##------## -------- |......| |..@...| |.f....| -------- [Leeroy the Tin Can] St8 Dx11 Co16 In9 Wi6 Ch5 ZybAlcMalNeu+Q Dlvl:1 $23 HP31(31) Pw14(14) AC-9 Xp2/34 Wt337/1440 T755 Latest messages Your plate mail deflects the evasive fox's attack. You kill the evasive fox! You see here an evasive fox corpse {300}. The kitten eats an evasive fox corpse {300}. You hear some noises in the distance. You hear some noises. The immunizer is killed! You see here an immunizer corpse {1450}. You have a little trouble lifting w - an immunizer corpse {1450}. corpse - This is a comestible. Color: brown. Material: flesh. Appearance: (null). It can be eaten. Corpses can be eaten, but it's not always a good idea to do so. Depending on the type of monster and the age of a corpse, different effects can occur. What do you want to eat? [$acew or ?*] Ecch - that must have been poisonous! You seem unaffected by the poison. This immunizer corpse tastes terrible! You cannibal! You will regret this! Your movements are slowed slightly because of your load. Your movements are now unencumbered. You finish eating the immunizer corpse. Really quit [yes/no]? Your inventory Weapons e - a blessed +1 scalpel (alternate weapon; not wielded) {2} Armor a - an uncursed +1 plate mail (being worn) {200} f - an uncursed +5 pair of gauntlets of fumbling {4} g - an uncursed +5 lab coat (being worn) {4} v - an uncursed +0 leather armor {60} Scrolls p - 5 uncursed scrolls of healing {0} q - 4 uncursed scrolls of mana {0} r - 3 uncursed scrolls of phase door {0} s - 2 uncursed scrolls of standard id {0} t - an uncursed scroll of cure {0} Spellbooks n - an uncursed spellbook of chemistry (0:5) {0} Potions h - an uncursed potion of radium {0} i - an uncursed potion of cyanide {0} j - a blessed potion of paralysis {0} k - an uncursed potion of acid {0} l - an uncursed potion of sickness {0} Wands d - an uncursed wand of solar beam (0:0) {0} Tools b - an uncursed +1 green lightsaber (weapon in hand) {24} c - 20 uncursed diodes {20} m - 3 * uncursed bottles {3} o - a * uncursed chemistry set (0:40) {20} u - an uncursed leather saddle {0} Final attributes You were aligned Your alignment was 3 Your max alignment was 13 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: full nutrients You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 162 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 75% Ring drop chance was reduced to 86% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 94% Tool drop chance was reduced to 84% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 76% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: high heels (turn 2) The following skill became untrainable if you tried to train it too early: elemental spells (turn 210) The following skill became untrainable after a while: shuriken (turn 13234) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 15452) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 83057 Monster spawn increase reached its maximum at turn 137048 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1972230 The monster class that cannot be genocided was snake The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: edgepusher (freq bonus 8) The monster species that spawned more often: weretrapper (freq bonus 3) The monster species that spawned more often: daimonic tacky (freq bonus 12) The monster species that spawned more often: storm caller (freq bonus 8) The monster species that spawned more often: hemophage (freq bonus 6) The monster species that spawned more often: small mimic (freq bonus 8) The monster species that spawned more often: autobomb (freq bonus 32) The monster species that spawned more often: parked encoring (freq bonus 4) The monster species that spawned more often: Bettina's combat boot (freq bonus 6) The monster species that spawned more often: mummified king (freq bonus 6) The monster species that spawned more often: black laser (freq bonus 8) The monster species that spawned more often: sailor (freq bonus 12) The monster species that spawned more often: prickling eyeball (freq bonus 3) The monster species that spawned more often: nasty warp patch (freq bonus 12) The monster species that spawned more often: small stone troll (freq bonus 20) The monster species that spawned more often: little dog (freq bonus 9) The monster species that spawned more often: velveting mustier (freq bonus 6) The monster species that spawned more often: faberge sphere (freq bonus 6) The monster species that spawned more often: relight raiding (freq bonus 120) The monster species that spawned more often: failed existence (freq bonus 6) The monster trait that was more common: monsters that bark (freq bonus 2) The monster trait that was more common: monsters that are unsolid (freq bonus 1) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 15) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 4) The monster trait that was more common: monsters that imitate (freq bonus 3) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster species that never randomly spawned: readily maunderer The monster species that never randomly spawned: venom lichen The monster species that never randomly spawned: fenek The monster species that never randomly spawned: royalty suppressed haunted chromosome The monster species that never randomly spawned: huge metal mole The monster species that never randomly spawned: Njusha The monster species that never randomly spawned: gruesomer amiable The monster species that never randomly spawned: giant house fly The monster species that never randomly spawned: elemental girl The monster species that never randomly spawned: ice force fungus The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was never generated: sakura mochi ((null)) The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was never generated: corrode metal (metal-colored) The RNG hath decreed that this item was never generated: disarming (wet) The RNG hath decreed that this item was never generated: clockloak (reliance cloak) The RNG hath decreed that this item was never generated: implant of virility (frantic) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 13) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 46) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 11) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 19) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 30) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 11) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 3) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 6) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 11) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 13) The RNG hath decreed that this item was always generated cursed: bone stone (gray) The RNG hath decreed that this item was always generated cursed: red spell stone (gray) The RNG hath decreed that this item was always generated cursed: speed monster (brass) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was always generated cursed: induce vomiting (rank) The RNG hath decreed that this item was always generated cursed: inka boot ((null)) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this trap was always invisible: blade wire The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 8) Next attribute increase check would have come at turn 900 Strength training was 8 Dexterity training was 2 Wisdom training was 3 Constitution training was 19 You were poison resistant You were acid resistant You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from having full nutrients (0) You had 2004 points of nutrition remaining You aggravated monsters You were unlucky (-3) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Technix The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (219) You survived Spells known in the end Name Level Category Fail Memory a - chemistry 1 divine 62% 93% Techniques known in the end Name Level Status research 2 R Prepared(0) tinker 2 R Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Not Ready(3946) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Armor gauntlets of fumbling (camouflage patterned gloves) lab coat (white coat) Scrolls scroll of healing (PSINA PSINA KRADIDA PSIOMOIPS) scroll of mana (VOLARE) scroll of phase door (ELAM EBOW) scroll of standard id (ONE DAY TEAM LOWERCASE F WILL BE GENOCIDED) scroll of cure (RECOVER BY SMEEL) * scroll of extra healing (BUNDLEBUNDLEBUNDLE) * scroll of greater mana restoration (YOUR INSIDE IS MADE OF MUD) Spellbooks spellbook of chemistry (left-handed) Potions * potion of booze (cornflower) * potion of fruit juice (pungent) * potion of see invisible (sweet basil) * potion of sickness (blue) * potion of sleeping (nanika) * potion of clairvoyance (golden) * potion of confusion (magenta) * potion of hallucination (jasmine) * potion of healing (laurel) * potion of extra healing (homebrew) * potion of restore ability (thaumaturgic) * potion of blindness (blueberry) * potion of ESP (emerald) * potion of gain energy (ochre) * potion of gain health (deep blue) * potion of banishing fear (mulberry) * potion of fire resistance (icy) * potion of ice (sky blue) * potion of fire (dandelion) * potion of fear (gooey) * potion of stunning (greenish-blue) * potion of numbness (foaming) * potion of dimness (brilliant blue) * potion of slime (cluster amaryllis) * potion of urine (pink) * potion of cancellation (dangerous) * potion of porter (marigold) * potion of wonder (violet-red) * potion of terces dlu (gray) * potion of hiding (pseudo-violet) * potion of decoy making (white) * potion of down level (topaz) * potion of keen memory (shining) * potion of cure wounds (wormwood) * potion of cure serious wounds (alchemical) * potion of night vision (thyme) * potion of cure critical wounds (cyan) * potion of resistance (radiating) * potion of poison (nettle) * potion of coffee (peppermint) * potion of red tea (plaid) * potion of oolong tea (squishy) * potion of green tea (spiritual) * potion of cocoa (stevia) * potion of green mate (ice-cold) * potion of terere (luminescent) * potion of aojiru (puce) * potion of wine (amber) * potion of Ultimate Tsuyoshi Special (aquamarine) * potion of Mehoho Burusasan G (cherry-blossom) * potion of beneficial effect (crimson) * potion of random intrinsic (bitter) * potion of training (vermillion) * potion of invisibility (ruby) * potion of monster detection (orange tea) * potion of object detection (illegal) * potion of enlightenment (sizzling) * potion of full healing (forget-me-not) * potion of levitation (baby's breath) * potion of polymorph (hibiscus) * potion of mutation (flowing) * potion of speed (concocted) * potion of acid (viscous) * potion of oil (murky) * potion of salt water (steamy) * potion of gain ability (cranberry) * potion of gain level (soapy) * potion of invulnerability (bewitched) * potion of paralysis (green) * potion of extreme power (fluorescent) * potion of recovery (bayberry) * potion of heroism (cinnamon) * potion of cyanide (voluminous) * potion of radium (anise seed) * potion of Jolt Cola (reddish) * potion of Pan Galactic Gargle Blaster (ecru) * potion of (null) (dark) * potion of (null) (roast mate) * potion of (null) (silvervine) * potion of (null) (smoky) * potion of (null) (milky) * potion of (null) (black) * potion of (null) (creepy) * potion of (null) (yellow) * potion of (null) (simmering) * potion of (null) (colorless) * potion of (null) (vapor) * potion of (null) (elder flower) * potion of (null) (prickly ash) * potion of (null) (ghostly) * potion of (null) (distilled) * potion of (null) (tan) * potion of (null) (rosemary) * potion of (null) (bird's eye) * potion of (null) (warping) * potion of (null) (greasy) * potion of (null) (buzzing) * potion of (null) (chocolate) * potion of (null) (creamy) * potion of (null) (bright green tea) * potion of (null) (iridescent) * potion of (null) (aromatic) * potion of (null) (mum) * potion of (null) (tangerine) * potion of (null) (hallowed) * potion of (null) (slimy) * potion of (null) (dark green) * potion of (null) (purple) * potion of (null) (bright) * potion of (null) (lavender) * potion of (null) (brown) * potion of (null) (cloudy) * potion of (null) (cacao) * potion of (null) (fuming) * potion of (null) (silver) * potion of (null) (illuminated) * potion of (null) (iffy) * potion of (null) (bubbly) * potion of (null) (red) * potion of (null) (polka-dot) * potion of (null) (tasteless) * potion of (null) (cooling) * potion of (null) (venomous) * potion of (null) (liquid) * potion of (null) (palmarosa) * potion of (null) (St.John's Wort) * potion of (null) (muddy) * potion of (null) (violet) * potion of (null) (camo) * potion of (null) (castor bean) * potion of (null) (blinding) * potion of (null) (sticky) * potion of (null) (swirly) * potion of (null) (freezing) * potion of (null) (orange) * potion of (null) (iris) * potion of (null) (hidden tea) * potion of (null) (raspberry) * potion of (null) (unnatural) * potion of (null) (finicky) * potion of (null) (baloon flower) * potion of (null) (mint) * potion of (null) (coffee) * potion of (null) (peculiar) * potion of (null) (fragrant olive) * potion of (null) (sparkly) * potion of (null) (turquoise) * potion of (null) (effervescent) * potion of (null) (yerba mate) * potion of (null) (carcinogenic) * potion of (null) (purple-red) * potion of (null) (brown oolong tea) * potion of (null) (incandescent) * potion of (null) (blue flag) * potion of (null) (fizzy) * potion of (null) (black lily) * potion of (null) (paisley) * potion of (null) (tesco value) * potion of (null) (manky) * potion of water (clear) * potion of blood (blood-red) * potion of vampire blood (blood-red) * potion of amnesia (sparkling) Wands wand of solar beam (null) Tools green lightsaber (lightsaber) diode (two-wired thing) chemistry set (box of obscure-looking glass devices) leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures a pack jackal 2 evasive foxes 0 kittens (1 created) 2 sewer rats 0 chaffinches (1 created) 0 baby ogres (1 created) a small snake an immunizer 2 minighosts a normal frog 0 geckos (1 created) 14 creatures born. 10 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 9 times You killed 9 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (4 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (22 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (29 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... You quit in The Dungeons of Doom on dungeon level 1 with 159 points, and 23 pieces of gold, after 755 moves. Killer: quit You were level 2 with a maximum of 31 hit points when you quit. You reached the 88th place on the top 10000 list. No Points Name Hp [max] 1 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 2 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 3 142603 Elronnd-Wiz-Rod-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (invisible undead mystic called BSOD2), while frozen by breathing a potion. - [129] 86 172 Leeroy-Fen-Alc-Mal-Neu quit in The Dungeons of Doom on level 1. 40 [40] 87 170 BSOD2-Lad-Sed-Mal-Law died in The Dungeons of Doom on level 3. Killed by a dart. - [12] *88 159 Leeroy-Zyb-Alc-Mal-Neu quit in The Dungeons of Doom on level 1. 31 [31] 89 150 lel-Fem-Imp-Fem-Law died in The Dungeons of Doom on level 1. Killed by an orcish arrow. - [23] 90 112 rahn-Coo-Hom-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a little dart. - [10]