Leeroy, neutral male alchemist Zyborg -------- ------- ##|......| ------ |.....| #,.......| .....|##|.....| --------- ##,|......| |....|,,......|## ##|.......| ##,,|......| |....|,#|......,# #,........| #,,#|......| |..%<|,#-.-----,# #,|....{..| #,# -|------##### #####---|--,##,## #,# #,----....| #,# #,,,,,,,,,,,# ##,,,,,,,,,,,,,,,# #,# #,# |....|####,# #########,#,# #,,######-.-+----- #,# #,# |.I`..,,,,,# -------.-.--- ###,####,,,...._...---#,# -)) ---)# -.----###,`# |#...#.......|,#,,,##,,###|.%.---...-,,# |.?.@@@,# #,,,# #,# |......##.....,,,,#,,,## |...| |%%.|#,# -)[ ---.# ###,# #,# |............|######### |...---...| #),,#-----|-----,# -------------- ---.....--- #####|..........,# ------- |.........|## |.........| |......>..| ----------- [Leeroy the Metal Man] St9 Dx13 Co16 In8 Wi14 Ch7 ZybAlcMalNeu Dlvl:3 $25 HP-26(65) Pw52(52) AC-10 Xp6/454 Wt1872/1680 T2290 Brd Latest messages The angry watchman wields a steel-capped sandal named Felloak {100}! Corignac swings his shotgun. Corignac hits you! [-9 -> 20] Corignac fires 2 shotgun shells! You are almost hit by the 1st shotgun shell. You are hit by the 2nd shotgun shell. [-3 -> 17] You see some Keystone Inspectors drop out of your pack! # Talk to whom? (in what direction) Corignac mentions how much he dislikes non-paying customers. Corignac swings his shotgun. Corignac hits you! You hear the howling of the CwnAnnwn... [-12 -> 5] Warning: HP low! Corignac fires 2 shotgun shells! You are hit by the 1st shotgun shell! You die... Your inventory Weapons e - a blessed +1 scalpel (alternate weapon; not wielded) {2} z - 6 cursed -2 darts {0} A - the uncursed +3 orcish short sword named D.N.R. {12} P - a blessed +2 sling {2} T - 6 cursed -2 bullets {0} V - 13 cursed -6 frag grenades {0} X - an uncursed +0 dagger {4} Armor a - an uncursed +1 plate mail (being worn) {200} f - an uncursed +5 pair of gauntlets of fumbling {4} g - an uncursed +5 lab coat (being worn) {4} B - an uncursed rustproof +0 ring mail {100} Z - a cursed +3 leather cloak {7} Comestibles v - an uncursed porter lichen corpse {20} C - an uncursed rothe corpse {400} E - 2 uncursed food rations {0} H - a cursed tripe ration {0} M - an uncursed colony lichen corpse {20} O - a cursed metallic green centipede corpse {50} Y - an uncursed clove of garlic {0} Scrolls p - 5 uncursed scrolls of healing {0} q - 4 uncursed scrolls of mana {0} r - 3 uncursed scrolls of phase door {0} s - 2 uncursed scrolls of standard id {0} t - an uncursed scroll of cure {0} R - a blessed scroll of standard id {0} Spellbooks n - an uncursed spellbook of chemistry (0:5) {0} x - an uncursed spellbook of resist petrification (7:2) {0} N - an uncursed spellbook of extra healing (0:4) {0} Q - an uncursed spellbook of godmode (0:2) {0} W - an uncursed spellbook of protection (0:3) {0} Potions h - a blessed potion of radium {0} i - an uncursed potion of cyanide {0} j - a blessed potion of paralysis {0} k - an uncursed potion of acid {0} l - an uncursed potion of sickness {0} y - an uncursed potion of water {0} S - a blessed potion of restore ability {0} Wands d - an uncursed wand of solar beam (0:0) {0} G - an uncursed wand of create monster (0:6) {0} U - a blessed wand of slow monster (0:2) {0} Tools b - an uncursed +1 green lightsaber (lit) (weapon in hand) {24} c - 20 uncursed diodes {20} m - 3 * uncursed bottles {3} o - a * uncursed chemistry set (0:40) {20} u - an uncursed large box {500} w - a cursed stethoscope {0} K - an uncursed credit card {0} Boulders/Statues D - an uncursed statue of a sewer rat {30} I - an uncursed statue of a thick jackal {450} The large box is empty. The statue of a sewer rat is empty. The statue of a thick jackal is empty. Final attributes You were piously aligned Your alignment was 20 Your max alignment was 20 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: fear resistance You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 56 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 148 Monsters only dropped their equipment with 57% chance Ring drop chance was reduced to 27% Wand drop chance was reduced to 97% Potion drop chance was reduced to 93% Armor drop chance was reduced to 65% Tool drop chance was reduced to 81% The following skill could not be trained at all: devices The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 3) The following skill became untrainable if you tried to train it too early: healing spells (turn 15) The following skill became untrainable after a while: form IV (Ataru) (turn 30899) The following skill couldn't be trained before a certain turn number is reached: lance (turn 48149) Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 56162 Monster spawn increase reached its maximum at turn 129900 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 6561508 The monster class that cannot be genocided was kobold The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: rohirrim (freq bonus 12) The monster species that spawned more often: Amelje's hugging boot (freq bonus 16) The monster species that spawned more often: gnosis sephirah (freq bonus 3) The monster species that spawned more often: cardiac oubliette (freq bonus 42) The monster species that spawned more often: emperor mimic (freq bonus 5) The monster species that spawned more often: young adult black dragon (freq bonus 15) The monster species that spawned more often: such antipathetic (freq bonus 6) The monster species that spawned more often: grave warrior (freq bonus 6) The monster species that spawned more often: eastern shimmerfly (freq bonus 96) The monster species that spawned more often: rabid rat (freq bonus 24) The monster species that spawned more often: piranha (freq bonus 14) The monster species that spawned more often: geology scorpion (freq bonus 4) The monster species that spawned more often: grosbeak light (freq bonus 8) The monster species that spawned more often: atheist decanting inure (freq bonus 6) The monster species that spawned more often: blue force patch (freq bonus 8) The monster species that spawned more often: white ooze (freq bonus 15) The monster species that spawned more often: wood wight (freq bonus 3) The monster species that spawned more often: horse-deer (freq bonus 20) The monster species that spawned more often: lava muzzle (freq bonus 8) The monster species that spawned more often: deadly sin (freq bonus 12) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 6) The monster species that never randomly spawned: werespider The monster species that never randomly spawned: night goblin The monster species that never randomly spawned: dark elven warlock The monster species that never randomly spawned: domestic cockatrice The monster species that never randomly spawned: blue patch The monster species that never randomly spawned: prophesier reediest The monster species that never randomly spawned: great orc The monster species that never randomly spawned: grilled igloo The monster species that never randomly spawned: holocrine nonproductive The monster species that never randomly spawned: demonologist The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: form shifting (constant) The RNG hath decreed that this item was never generated: induce vomiting (rank) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: lycanthropy (transforming) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: obsidian axe ((null)) The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was never generated: sleeping (wedding) The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was never generated: granite scourge ((null)) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 176) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 37) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 51) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 16) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 34) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 6) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 29) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 127) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 11) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 6) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 10) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: secretion dagger ((null)) The RNG hath decreed that this item was always generated cursed: switcher ((null)) The RNG hath decreed that this item was always generated cursed: amulet of hunger (gleaming) The RNG hath decreed that this item was always generated cursed: anti-magic shell (fugacious) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this item was always generated cursed: delight stone (gray) The RNG hath decreed that this item was always generated cursed: paper shield ((null)) The RNG hath decreed that this trap was always invisible: sudden confusion trap The RNG hath decreed that this trap was generated more often: miscast trap (freq bonus 2) Next attribute increase check would have come at turn 3323 Strength training was 32 Dexterity training was 15 Wisdom training was 2 Constitution training was 10 You were poison resistant You were acid resistant You had not decided on your sexuality yet You were being chased by the kops. (10) You were prevented from having fear resistance (0) You were prevented from having phasing (0) You had 575 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Technix The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - chemistry 1 divine 62% 78% b - resist petrification 7 protect 99% 82% c - extra healing 3 healing 90% 88% d - godmode 8 protect 100% 92% e - protection 1 protect 62% 97% Techniques known in the end Name Level Status research 6 R Prepared(0) tinker 6 R Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) ward against ice 4 O Prepared(0) chi healing 3 O Prepared(0) healing hands 1 O Prepared(0) Discoveries Weapons orcish short sword (crude short sword) Armor gauntlets of fumbling (silk fingerlings) lab coat (white coat) Scrolls scroll of healing (BLESSED GENOCIDE) scroll of mana (ACHAT SHTAYIM SHALOSH) scroll of phase door (NOPE I FUCK YOU UP NOW YOU STUPID PLAYER ASSHOLE) scroll of standard id (ALPHABET SOUP LETTER SALAD) scroll of cure (WAKTU UNTUK MATI) * scroll of extra healing (TIRACLE RAMICAL RELRAMI LUE) * scroll of greater mana restoration (BUILDIONS CAN INSTAKILL AT RANGE) scroll called scare monster (WELCOME TO ANGBAND) scroll of WC (PLUS 100 MAGIC MARKER) scroll of teleportation (BYE BITCH) Spellbooks spellbook of chemistry (gambling) spellbook of resist petrification (wide) spellbook of extra healing (insulated) spellbook of godmode (tartan) spellbook of protection (court) Potions * potion of booze (creamy) * potion of fruit juice (silvervine) * potion of see invisible (sticky) * potion of sickness (chocolate) * potion of sleeping (yerba mate) * potion of clairvoyance (ghostly) * potion of confusion (stevia) * potion of hallucination (cranberry) * potion of healing (topaz) * potion of extra healing (tan) * potion of restore ability (palmarosa) * potion of blindness (incandescent) * potion of ESP (concocted) * potion of gain energy (iridescent) * potion of gain health (sky blue) * potion of banishing fear (muddy) * potion of fire resistance (bright) * potion of ice (blue) * potion of fire (fluorescent) * potion of fear (raspberry) * potion of stunning (simmering) * potion of numbness (greenish-blue) * potion of dimness (murky) * potion of slime (buzzing) * potion of urine (warping) * potion of cancellation (orange) * potion of porter (soapy) * potion of wonder (wormwood) * potion of terces dlu (gooey) * potion of hiding (sparkly) * potion of decoy making (dandelion) * potion of down level (cloudy) * potion of keen memory (castor bean) * potion of cure wounds (red) * potion of cure serious wounds (carcinogenic) * potion of night vision (fizzy) * potion of cure critical wounds (thyme) * potion of resistance (turquoise) * potion of poison (elder flower) * potion of coffee (reddish) * potion of red tea (swirly) * potion of oolong tea (baby's breath) * potion of green tea (pungent) * potion of cocoa (mulberry) * potion of green mate (iffy) * potion of terere (prickly ash) * potion of aojiru (polka-dot) * potion of wine (camo) * potion of Ultimate Tsuyoshi Special (cooling) * potion of Mehoho Burusasan G (unnatural) * potion of beneficial effect (magenta) * potion of random intrinsic (tesco value) * potion of training (voluminous) * potion of invisibility (finicky) * potion of monster detection (black) * potion of object detection (effervescent) * potion of enlightenment (fuming) * potion of full healing (foaming) * potion of levitation (radiating) * potion of polymorph (brown) * potion of mutation (laurel) * potion of speed (peculiar) * potion of acid (creepy) * potion of oil (colorless) * potion of salt water (illuminated) * potion of gain ability (nettle) * potion of gain level (cacao) * potion of invulnerability (amber) * potion of paralysis (brilliant blue) * potion of extreme power (sweet basil) * potion of recovery (blueberry) * potion of heroism (distilled) * potion of cyanide (mum) * potion of radium (paisley) * potion of Jolt Cola (green) * potion of Pan Galactic Gargle Blaster (St.John's Wort) * potion of (null) (iris) * potion of (null) (jasmine) * potion of (null) (yellow) * potion of (null) (cyan) * potion of (null) (nanika) * potion of (null) (flowing) * potion of (null) (dark) * potion of (null) (viscous) * potion of (null) (luminescent) * potion of (null) (greasy) * potion of (null) (hidden tea) * potion of (null) (white) * potion of (null) (pseudo-violet) * potion of (null) (icy) * potion of (null) (lavender) * potion of (null) (freezing) * potion of (null) (orange tea) * potion of (null) (cluster amaryllis) * potion of (null) (crimson) * potion of (null) (rosemary) * potion of (null) (deep blue) * potion of (null) (liquid) * potion of (null) (cinnamon) * potion of (null) (violet-red) * potion of (null) (ice-cold) * potion of (null) (milky) * potion of (null) (mint) * potion of (null) (forget-me-not) * potion of (null) (bird's eye) * potion of (null) (bewitched) * potion of (null) (violet) * potion of (null) (bayberry) * potion of (null) (shining) * potion of (null) (puce) * potion of (null) (sizzling) * potion of (null) (ecru) * potion of (null) (cherry-blossom) * potion of (null) (bright green tea) * potion of (null) (alchemical) * potion of (null) (peppermint) * potion of (null) (illegal) * potion of (null) (black lily) * potion of (null) (roast mate) * potion of (null) (dangerous) * potion of (null) (hibiscus) * potion of (null) (baloon flower) * potion of (null) (blue flag) * potion of (null) (fragrant olive) * potion of (null) (dark green) * potion of (null) (gray) * potion of (null) (coffee) * potion of (null) (marigold) * potion of (null) (plaid) * potion of (null) (cornflower) * potion of (null) (smoky) * potion of (null) (manky) * potion of (null) (vapor) * potion of (null) (thaumaturgic) * potion of (null) (venomous) * potion of (null) (bitter) * potion of (null) (brown oolong tea) * potion of (null) (silver) * potion of (null) (emerald) * potion of (null) (hallowed) * potion of (null) (tangerine) * potion of (null) (slimy) * potion of (null) (bubbly) * potion of (null) (homebrew) * potion of (null) (purple) * potion of (null) (vermillion) * potion of (null) (golden) * potion of (null) (aromatic) * potion of (null) (purple-red) * potion of (null) (ochre) * potion of (null) (pink) * potion of (null) (anise seed) * potion of (null) (squishy) * potion of (null) (tasteless) * potion of (null) (steamy) * potion of (null) (blinding) * potion of (null) (spiritual) * potion of (null) (aquamarine) * potion of (null) (ruby) * potion of water (clear) * potion of blood (blood-red) * potion of vampire blood (blood-red) * potion of amnesia (sparkling) Wands wand of solar beam (flesh) wand of create monster (uranium) wand of slow monster (maple) Tools green lightsaber (lightsaber) diode (two-wired thing) chemistry set (box of obscure-looking glass devices) large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Vanquished creatures an ant 0 acid blobs (2 created) a nexus blob 0 smart bombs (1 created) a jackal 0 kittens (1 created) a hobbit gentleman 0 cocoon imps (1 created) 0 force imps (1 created) a kobold 2 pack kobolds 2 hidden kobolds 0 restons (1 created) a baby permamimic a goblin (2 created) a little wild pig 2 rothes a queevolt 2 field mice 2 giant rats 2 rattatas a metallic green centipede 2 grid bugs an echidna a housebat 2 lichens a porter lichen a colony lichen a water lichen a cribo 0 green growths (1 created) a red patch 0 red spores (1 created) a sub-gnome a New Kop 2 kestrels 2 Keystone Kops (5 created) 3 Keystone Inspectors (5 created) 0 Keystone Warders (1 created) a Kop Lieutenant a Kop Kaptain a grid xorn a kobold zombie (2 created) a gecko zombie a human adventurer 0 shopkeepers (1 created) a soldier 0 angry watchmen (1 created) 0 tortoises (1 created) an iguana a novice light wall 0 clear icky things (1 created) a small turret 0 disintegration troves (1 created) 74 creatures born. 52 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 5 times You eaten food with animal by-products 4 times You eaten meat 4 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 88 times You killed 41 monsters You read items or engraved 17 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (8 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (32 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (4 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (14 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (5 of 20) form II (Makashi) [Unskilled] (max Expert) (2 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (108 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (1 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... You died in The Dungeons of Doom on dungeon level 3 with 1936 points, and 0 pieces of gold, after 2290 moves. Killer: a shotgun shell You were level 6 with a maximum of 65 hit points when you died. You reached the 40th place on the top 10000 list. No Points Name Hp [max] 1 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 2 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 3 142603 Elronnd-Wiz-Rod-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (invisible undead mystic called BSOD2), while frozen by breathing a potion. - [129] 38 2356 rahn-Ice-Hum-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a monster (river moccasin). - [83] 39 2047 Gearwhore-Wiz-Sat-Fem-Neu quit in The Dungeons of Doom on level 4. 92 [92] *40 1936 Leeroy-Zyb-Alc-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a shotgun shell. - [65] 41 1773 dizzylizzy-Val-Nor-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (great wyrm of power). - [92] 42 1642 Nirol-Mid-Red-Mal-Neu died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (Demogorgon). - [107]