Leeroy, neutral male yokuda Anachronist -------------- -----------## ------ -------### |............| |....$....+,###########---------- |....| |......,,# |............| |.........|,#`,%,,,,,,,..#......| ##|....| |.....|#,### |............| |..........,,,,########|........| #,-....| |......,,,,, |............| |.........|,##,### ##|........| #,------ |.....|###,####----|-|%-.---- |.>.......|,##,,,#####,-........| #,# -.--.-- #,,,,,,,,,,#,,,,,`# |.........|,####,,,,,#,---.--.---,#@# #,##,# #####,,,,,,,,,,,%,#######--.--------,,# #####,,#,,,,,,%,,,,#,# ####,## #,,%##########,%,,,,,,,,,,,,,,,,,,,,# ##,,####`###,# #@# #,,# --.-----------#,,,,,######,,########,#------#,## -+---.---,# ##,# |............| --.-|-------.- #,#|_...|#,# |.......|,# #,# |............| |............| #,,......,,# |.......-,# -----|-###|............| |.......{....| ###|....|### |.......|## |.....|#,,.............| |............| |....| --------- |....<|#,#-------------- -------------- --#--- |......,,# |.....|### ------- [Leeroy the Recruit] St11 Dx10 Co12 In9 Wi17 Ch8 AnaYokMalNeu+I Dlvl:1 $14 HP57(57) Pw23(23) AC-5 Exp4 T845 Latest messages This door is locked. In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] WHAMMM!!! What do you want to drop? [$a-nprsuvyzAB or ?*] You drop 4 uncursed scrolls of mana {0}. k - 4 uncursed scrolls of mana {0}. What do you want to read? [jklmn or ?*] (2x) Never mind. In what direction? [hykulnjb><] The door opens. In what direction? [hykulnjb><] This door is already open. In what direction? [hykulnjb><] The door resists! (3x) The door opens. You hear the splashing of a naiad. # (2x) Really quit [yes/no]? Your inventory Amulets s - an uncursed amulet of life saving {0} Weapons a - an uncursed +0 pistol (alternate weapon; not wielded) {8} b - an uncursed +0 force pike (weapon in hand) {80} c - an uncursed +0 rifle {12} r - 2 uncursed +4 orcish spears {24} u - an uncursed +0 club {12} y - a blessed +2 orcish dagger {4} z - 3 uncursed +0 knives {6} A - an uncursed +0 orcish short sword {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - the uncursed +0 plasteel helm named Vizier's Charm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 cloak of magic resistance (being worn) {4} v - an uncursed +0 gnomish helm {1} B - an uncursed +0 splint mail {160} Comestibles i - 20 uncursed pills {0} Scrolls j - 6 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Tools p - an uncursed magic whistle {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: shock resistance You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 184 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 186 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 66% Ring drop chance was reduced to 85% Wand drop chance was reduced to 95% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 53% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 65% of the time only The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: morning star (turn 27) The following skill became untrainable if you tried to train it too early: body spells (turn 102) The following skill became untrainable after a while: missile weapons (turn 68927) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 36400) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 88406 Monster spawn increase reached its maximum at turn 221266 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1639922 The monster class that cannot be genocided was turret The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: gobhoblin (freq bonus 18) The monster species that spawned more often: pool edge swimmer (freq bonus 18) The monster species that spawned more often: werexan (freq bonus 4) The monster species that spawned more often: undead swarm permamimic (freq bonus 24) The monster species that spawned more often: aureolin mold (freq bonus 15) The monster species that spawned more often: white wraith (freq bonus 10) The monster species that spawned more often: drains rat (freq bonus 18) The monster species that spawned more often: lava gazer (freq bonus 8) The monster species that spawned more often: meuniere immortally recoloring incoherently intermediatory (freq bonus 15) The monster species that spawned more often: large spawn mimic (freq bonus 18) The monster species that spawned more often: dark wraith (freq bonus 6) The monster species that spawned more often: redundant terminator (freq bonus 18) The monster species that spawned more often: mimic lizard (freq bonus 9) The monster species that spawned more often: doctored dipstick (freq bonus 48) The monster species that spawned more often: heavy girl (freq bonus 10) The monster species that spawned more often: angry southside hood (freq bonus 12) The monster species that spawned more often: porter cursed stalk (freq bonus 18) The monster species that spawned more often: forgotten ufo part (freq bonus 12) The monster species that spawned more often: svette (freq bonus 10) The monster species that spawned more often: beige stalk (freq bonus 12) The monster trait that was more common: monsters with drain resistance (freq bonus 4) The monster species that never randomly spawned: jermlaine The monster species that never randomly spawned: companionably tricot The monster species that never randomly spawned: nexus spore The monster species that never randomly spawned: green jelly The monster species that never randomly spawned: mohat The monster species that never randomly spawned: platinum mold The monster species that never randomly spawned: story bateaux The monster species that never randomly spawned: wand permamimic The monster species that never randomly spawned: green nightmare The monster species that never randomly spawned: water archer The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was never generated: implant of blitzen (trump) The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was never generated: implant of vita (fungal) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: unfair attack stone (gray) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: helm of thirst (echo helmet) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 8) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 7) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 4) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 4) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 4) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 6) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 17) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 3) The RNG hath decreed that this item was always generated cursed: submachine gun ((null)) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: mirror shield (polished shield) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this item was always generated cursed: antimatter bullet ((null)) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this trap was always invisible: nexus trap The RNG hath decreed that this trap was generated more often: map trap (freq bonus 7) Next attribute increase check would have come at turn 1600 Strength training was 8 Dexterity training was 9 Wisdom training was 0 Constitution training was 20 You were poison resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You had 1042 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Menelaos The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 4X Prepared(0) decontaminate 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Amulets amulet of life saving (wide conical) Weapons force pike (long gray spear) orcish spear (crude spear) orcish dagger (crude dagger) orcish short sword (crude short sword) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (slowing gown) gnomish helm (little red hat) Scrolls scroll of healing (WHACKING YOURSELF WITH HIGH HEELS IS FUN) scroll of mana (CAO NI MA) scroll of phase door (PROZACELF WANTS TO HAVE HIS NICKNAME IMMORTALIZED) scroll of standard id (FATAL ADVENTURE TO ADULT LECHERY) scroll of cure (SACRED TRANSPOSITIONS) * scroll of extra healing (PHCHYAR PA CHA MILCHITHER) * scroll of greater mana restoration (TEENAGE MUTANT UGLY THINGS) Tools yellow lightsaber (lightsaber) magic whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures a jackal a hidden gas spore a fluffy cat 2 pack kobolds a goblin an evasive sewer rat a black rat 0 young unicorns (1 created) 2 mean growths (1 created) a sub-gnome a baby ogre a grid xorn a newt zombie a gnome zombie an innkeeper 0 jedis (1 created) a minighost a twen an eggman an energy trove a health trove 22 creatures born. 21 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 2 times You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 28 times You killed 18 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills (none) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Leeroy the Anachronist... You quit in The Dungeons of Doom on dungeon level 1 with 390 points, and 14 pieces of gold, after 845 moves. Killer: quit You were level 4 with a maximum of 57 hit points when you quit. You reached the 58th place on the top 10000 list. No Points Name Hp [max] 1 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 2 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 3 105951 rahn-Blo-Vam-Mal-Cha died in The Gnomish Mines on level 9 [max 13]. Burned by a pool of lava by a flying clam. 124 [158] 56 478 BSOD2-Bar-Orc-Mal-Cha quit in The Gnomish Mines on level 3. 50 [50] 57 410 Lymia-Mah-Lol-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (Ms. Sipaliwini, the shopkeeper). - [42] *58 390 Leeroy-Ana-Yok-Mal-Neu quit in The Dungeons of Doom on level 1. 57 [57] 59 382 Volt-Mur-Vam-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (unidentified raven), while dragging an iron ball. - [42] 60 359 rahn-Jed-Coc-Mal-Cha quit in The Dungeons of Doom on level 1. 56 [56]