Leeroy, neutral male yokuda Zyborg -- .| .- ... ..$ .. ###|# ,,### #,,` ,,,,,###,# ###,##,###,## #,,,##`,,,,,# #,-------|--- #,|.........| #,|.......f.+ #,|.......@.| #,.......---- ##|......| |...{..| -------- [Leeroy the Tin Can] St13 Dx14 Co13 In14 Wi8 Ch9 ZybYokMalNeu+F Dlvl:1 $0 HP28(28) Pw5(5) AC-5 Exp1 T64 Latest messages What do you want to use or apply? [bcd or ?*] (2x) You ignite your green lightsaber named Journey to the Centre of the Earth. You try to move the boulder, but in vain. (2x) You cannot diagonally move through a door! There is a wall in the way! What do you want to use or apply? [bcd or ?*] Are you really sure you want to break your wand of solar beam? [yn] (n) What do you want to use or apply? [bcd or ?*] You don't understand anything about electronics !!! What do you want to use or apply? [bcd or ?*] Your green lightsaber named Journey to the Centre of the Earth deactivates. There is a wall in the way! (2x) You displaced your kitten. There is a wall in the way! (2x) You try to move the boulder, but in vain. (2x) There is a wall in the way! (3x) There is a fountain here. Use "q." to drink from it. The kitten picks up 3 gold pieces {0}. The kitten drops 3 gold pieces. Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Wands d - an uncursed wand of solar beam (0:2) {0} Tools b - the blessed +1 green lightsaber named Journey to the Centre of the Earth (weapon in hand) {24} c - 20 uncursed diodes {20} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 11 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: polymorph control You could not have this property intrinsically: disintegration resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 26 Scroll drop chance was reduced to 94% Implant drop chance was reduced to 96% Weapon drop chance was reduced to 96% Food drop chance was reduced to 94% Monster death drops spawned with only 90% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: elemental spells (turn 16) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 126) The following skill became untrainable after a while: spear (turn 48702) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 22729) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 42331 Monster spawn increase reached its maximum at turn 110753 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1173153 The monster class that cannot be genocided was ghost The monster class that was spawned more often: ogre (freq bonus 1) The monster color that was spawned more often: magenta (freq bonus 2) The monster species that spawned more often: weird spore (freq bonus 5) The monster species that spawned more often: buffalo (freq bonus 18) The monster species that spawned more often: ancipital (freq bonus 24) The monster species that spawned more often: half-ogre (freq bonus 9) The monster species that spawned more often: tatarigami (freq bonus 12) The monster species that spawned more often: wood nymph (freq bonus 48) The monster species that spawned more often: rinding yearn (freq bonus 8) The monster species that spawned more often: sloppy spore (freq bonus 6) The monster species that spawned more often: dogear strengthened mischance (freq bonus 45) The monster species that spawned more often: herpes dude (freq bonus 30) The monster species that spawned more often: basalt recreant silicone win binning sheep hull (freq bonus 20) The monster species that spawned more often: mutated undead potato (freq bonus 18) The monster species that spawned more often: kancho assassin (freq bonus 6) The monster species that spawned more often: spider globe (freq bonus 4) The monster species that spawned more often: nitrogen heiled cessing (freq bonus 24) The monster species that spawned more often: calmer plummiest (freq bonus 8) The monster species that spawned more often: furry yeti (freq bonus 9) The monster species that spawned more often: deer stomach criminal (freq bonus 12) The monster species that spawned more often: death widow (freq bonus 6) The monster species that spawned more often: finery villa (freq bonus 20) The monster trait that was more common: monsters that count as rats (freq bonus 5) The monster trait that was more common: monsters that never leave a corpse (freq bonus 2) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 2) The monster trait that was more common: monsters that have hug attacks (freq bonus 1) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster trait that was more common: monsters whose attacks digest you (freq bonus 2) The monster trait that was more common: monsters whose attacks numb you (freq bonus 4) The monster trait that was more common: monsters that burble (freq bonus 8) The monster species that never randomly spawned: staff permamimic The monster species that never randomly spawned: black potatoes The monster species that never randomly spawned: leocentaur chief The monster species that never randomly spawned: violet spore The monster species that never randomly spawned: bad monster The monster species that never randomly spawned: karate sister The monster species that never randomly spawned: sarnrog The monster species that never randomly spawned: blister mushroom The monster species that never randomly spawned: spirit thrower The monster species that never randomly spawned: nexus quylthulg The monster class that more likely to generate with musable stuff: vortex The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: healthstone (gray) The RNG hath decreed that this item was never generated: cutting (inane) The RNG hath decreed that this item was never generated: arcane rapier ((null)) The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was never generated: intelligence pack ((null)) The RNG hath decreed that this item was never generated: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 7) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 6) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 6) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 14) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 27) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 10) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 10) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 5) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 8) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 99) The RNG hath decreed that this item was always generated cursed: helm of teleport control (space helmet) The RNG hath decreed that this item was always generated cursed: good night (wish parser) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this item was always generated cursed: implant of pilfering (smoldering) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this item was always generated cursed: lethe cloak (forgetful cloak) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: book stone (gray) The RNG hath decreed that this item was always generated cursed: item-teleporting stone (gray) The RNG hath decreed that this trap was always invisible: interrupt trap The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 2) Next attribute increase check would have come at turn 201 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were immune to sickness You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having polymorph control (0) You had 1369 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Technix The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (492) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (VENZAR BORGAVVE) scroll of mana (CAN EAT FRUITMORE) scroll of phase door (REQUICO SIDES) scroll of standard id (SENIL LELLARAP) scroll of cure (PLUS 100 MAGIC MARKER) * scroll of extra healing (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) * scroll of greater mana restoration (ODE BURUKU OLOSHE OLORIBU IYALAYAEH) Wands wand of solar beam (untouchable) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Youescaped from the dungeon with 0 points,