Leeroy, neutral male alchemist Paladin ------ ##|._.@| #,.....| #,------ #,# #,# #,# #,# #,# ### #,# #,# #,# --.----------,# |............,# |...........|## |...........| ------------- [Leeroy the Fighter of Law] St4 Dx11 Co17 In16 Wi11 Ch11 PalAlcMalNeu+F Dlvl:1 $0 HP21(21) Pw20(20) AC-10 Exp1 T68 Latest messages A voice (could it be Moloch?) whispers: "Thou shalt pay, infidel!" The low speeze misses. Your lab coat deflects the low speeze's attack. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) You kill the low speeze! You see here a low speeze corpse {500}. You see here a stiletto {2}. z - a stiletto {2}. There is a wall in the way! (10x) You see here a potion of amnesia {0}. There is a wall in the way! A - a potion of amnesia {0}. There is a wall in the way! You see no objects here. There is a wall in the way! (11x) You see here a low speeze corpse {500}. B - a low speeze corpse {500}. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} j - a blessed +1 scalpel (alternate weapon; not wielded) {2} z - an uncursed +0 stiletto {2} Armor b - an uncursed +0 large shield (being worn) {40} c - a blessed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed fireproof +0 pair of low boots (being worn) {4} k - the uncursed +5 pair of gauntlets of fumbling named Crushing Divinity {4} l - an uncursed +5 lab coat (being worn) {4} Comestibles h - 4 uncursed food rations {0} B - an uncursed low speeze corpse {500} Scrolls u - 5 uncursed scrolls of healing {0} v - 4 uncursed scrolls of mana {0} w - 3 uncursed scrolls of phase door {0} x - 2 uncursed scrolls of standard id {0} y - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of knock (0:2) {0} s - a blessed spellbook of chemistry (4:5) {0} Potions m - a blessed potion of radium {0} n - an uncursed potion of cyanide {0} o - an uncursed potion of paralysis {0} p - a blessed potion of acid {0} q - an uncursed potion of sickness {0} A - an uncursed potion of amnesia {0} Rings i - an uncursed ring of warning {0} Tools r - 3 * uncursed bottles {3} t - a * uncursed chemistry set (5:40) {20} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 11 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: detect monsters You could not have this property intrinsically: hallu party Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 390 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 36% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 97% Armor drop chance was reduced to 61% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: techniques (turn 44) The following skill became untrainable if you tried to train it too early: high heels (turn 1560) The following skill became untrainable after a while: saber (turn 46733) The following skill couldn't be trained before a certain turn number is reached: devices (turn 44386) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 72490 Monster spawn increase reached its maximum at turn 320350 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1461421 The monster class that cannot be genocided was grue The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: runoff mushroom (freq bonus 12) The monster species that spawned more often: jubjub bird (freq bonus 6) The monster species that spawned more often: hige meso (freq bonus 14) The monster species that spawned more often: Roganza (freq bonus 12) The monster species that spawned more often: charcoal fungus (freq bonus 6) The monster species that spawned more often: mean troll (freq bonus 36) The monster species that spawned more often: taut giant (freq bonus 24) The monster species that spawned more often: Kerstin's lovely combat boot (freq bonus 42) The monster species that spawned more often: greedy Scottish barkeeper (freq bonus 12) The monster species that spawned more often: asian lady (freq bonus 120) The monster species that spawned more often: cozier unpen (freq bonus 3) The monster species that spawned more often: eel-dog (freq bonus 6) The monster species that spawned more often: Bastard Operator From Hell (freq bonus 9) The monster species that spawned more often: trembled brevetted (freq bonus 18) The monster species that spawned more often: mini permamimic (freq bonus 18) The monster species that spawned more often: woodman davenport lexicographer (freq bonus 54) The monster species that spawned more often: giant emerald dragonfly (freq bonus 24) The monster species that spawned more often: abnormal spore (freq bonus 16) The monster species that spawned more often: conformity winded (freq bonus 4) The monster species that spawned more often: flying umber hulk (freq bonus 6) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 1) The monster trait that was more common: monsters that are unsolid (freq bonus 4) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 24) The monster trait that was more common: monsters that count as gnome (freq bonus 1) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 24) The monster trait that was more common: monsters that have sting attacks (freq bonus 9) The monster trait that was more common: monsters whose attacks blind you (freq bonus 1) The monster species that never randomly spawned: pleasing warp patch The monster species that never randomly spawned: bestowed axiom The monster species that never randomly spawned: gay man The monster species that never randomly spawned: disrupted sincere The monster species that never randomly spawned: slighter scarred The monster species that never randomly spawned: hallucination image The monster species that never randomly spawned: evil starseer The monster species that never randomly spawned: northern waste wolf The monster species that never randomly spawned: living bonfire The monster species that never randomly spawned: seaking The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: osbane katana ((null)) The RNG hath decreed that this item was never generated: stone chain ((null)) The RNG hath decreed that this item was never generated: red spell stone (gray) The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was never generated: ruby (red) The RNG hath decreed that this item was never generated: troutstaff ((null)) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 15) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 12) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 6) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 7) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 3) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 6) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 10) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 10) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was always generated cursed: tubing pliers ((null)) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: implant of hope (quixotic) The RNG hath decreed that this item was always generated cursed: paper sword ((null)) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this trap was always invisible: ventilator The RNG hath decreed that this trap was generated more often: bank trap (freq bonus 4) Next attribute increase check would have come at turn 328 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 3 You were poison resistant You were acid resistant You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from using the force like a real jedi (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1432 points of nutrition remaining You were fast You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Tyrael The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (82) You survived Spells known in the end Name Level Category Fail Memory a - knock 1 matter 36% 100% b - chemistry 1 divine 63% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) research 1 R Prepared(0) tinker 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (thinking helmet) leather gloves (occultism gloves) low boots (walking shoes) gauntlets of fumbling (boxing gloves) lab coat (white coat) Scrolls scroll of healing (SOME THING YOU CHOOSE) scroll of mana (FELLOW ELF STUNT IS MORE HITTING) scroll of phase door (ETADPU CIMOC) scroll of standard id (ROLL IS 5 AND BECOME STRONGER) scroll of cure (FOO BAR) * scroll of extra healing (DADDY WHAT DOES AGGRAVATE MONSTER MEAN) * scroll of greater mana restoration (CRAPPITY CRAP) Spellbooks spellbook of knock (light blue) spellbook of chemistry (dusty) Potions * potion of booze (alchemical) * potion of fruit juice (fluorescent) * potion of see invisible (baby's breath) * potion of sickness (polka-dot) * potion of sleeping (jasmine) * potion of clairvoyance (ruby) * potion of confusion (silvervine) * potion of hallucination (dandelion) * potion of healing (finicky) * potion of extra healing (deep blue) * potion of restore ability (gray) * potion of blindness (shining) * potion of ESP (ecru) * potion of gain energy (luminescent) * potion of gain health (aquamarine) * potion of banishing fear (slimy) * potion of fire resistance (sizzling) * potion of ice (illegal) * potion of fire (pungent) * potion of fear (tan) * potion of stunning (brown) * potion of numbness (iffy) * potion of dimness (ghostly) * potion of slime (mint) * potion of urine (orange tea) * potion of cancellation (colorless) * potion of porter (thaumaturgic) * potion of wonder (distilled) * potion of terces dlu (creamy) * potion of hiding (violet) * potion of decoy making (crimson) * potion of down level (baloon flower) * potion of keen memory (bright) * potion of cure wounds (bird's eye) * potion of cure serious wounds (vapor) * potion of night vision (lavender) * potion of cure critical wounds (dangerous) * potion of resistance (icy) * potion of poison (blueberry) * potion of coffee (pseudo-violet) * potion of red tea (dark) * potion of oolong tea (freezing) * potion of green tea (mulberry) * potion of cocoa (smoky) * potion of green mate (bayberry) * potion of terere (cranberry) * potion of aojiru (dark green) * potion of wine (black) * potion of Ultimate Tsuyoshi Special (sky blue) * potion of Mehoho Burusasan G (swirly) * potion of beneficial effect (ochre) * potion of random intrinsic (iridescent) * potion of training (nettle) * potion of invisibility (tasteless) * potion of monster detection (hibiscus) * potion of object detection (blue) * potion of enlightenment (emerald) * potion of full healing (thyme) * potion of levitation (manky) * potion of polymorph (homebrew) * potion of mutation (forget-me-not) * potion of speed (bubbly) * potion of acid (concocted) * potion of oil (viscous) * potion of salt water (reddish) * potion of gain ability (bright green tea) * potion of gain level (golden) * potion of invulnerability (warping) * potion of paralysis (palmarosa) * potion of extreme power (St.John's Wort) * potion of recovery (elder flower) * potion of heroism (voluminous) * potion of cyanide (amber) * potion of radium (plaid) * potion of Jolt Cola (squishy) * potion of Pan Galactic Gargle Blaster (murky) * potion of (null) (white) * potion of (null) (brown oolong tea) * potion of (null) (raspberry) * potion of (null) (topaz) * potion of (null) (cloudy) * potion of (null) (turquoise) * potion of (null) (ice-cold) * potion of (null) (sticky) * potion of (null) (foaming) * potion of (null) (nanika) * potion of (null) (iris) * potion of (null) (spiritual) * potion of (null) (black lily) * potion of (null) (vermillion) * potion of (null) (peculiar) * potion of (null) (green) * potion of (null) (fuming) * potion of (null) (incandescent) * potion of (null) (blue flag) * potion of (null) (cluster amaryllis) * potion of (null) (blinding) * potion of (null) (unnatural) * potion of (null) (muddy) * potion of (null) (steamy) * potion of (null) (cornflower) * potion of (null) (illuminated) * potion of (null) (bewitched) * potion of (null) (peppermint) * potion of (null) (magenta) * potion of (null) (tesco value) * potion of (null) (radiating) * potion of (null) (yellow) * potion of (null) (silver) * potion of (null) (paisley) * potion of (null) (effervescent) * potion of (null) (carcinogenic) * potion of (null) (gooey) * potion of (null) (yerba mate) * potion of (null) (roast mate) * potion of (null) (violet-red) * potion of (null) (puce) * potion of (null) (creepy) * potion of (null) (buzzing) * potion of (null) (wormwood) * potion of (null) (chocolate) * potion of (null) (coffee) * potion of (null) (cyan) * potion of (null) (purple-red) * potion of (null) (simmering) * potion of (null) (laurel) * potion of (null) (tangerine) * potion of (null) (cherry-blossom) * potion of (null) (flowing) * potion of (null) (brilliant blue) * potion of (null) (sparkly) * potion of (null) (purple) * potion of (null) (greasy) * potion of (null) (cinnamon) * potion of (null) (anise seed) * potion of (null) (fragrant olive) * potion of (null) (hallowed) * potion of (null) (marigold) * potion of (null) (pink) * potion of (null) (cacao) * potion of (null) (liquid) * potion of (null) (castor bean) * potion of (null) (bitter) * potion of (null) (venomous) * potion of (null) (rosemary) * potion of (null) (soapy) * potion of (null) (greenish-blue) * potion of (null) (red) * potion of (null) (stevia) * potion of (null) (sweet basil) * potion of (null) (prickly ash) * potion of (null) (camo) * potion of (null) (mum) * potion of (null) (hidden tea) * potion of (null) (milky) * potion of (null) (fizzy) * potion of (null) (cooling) * potion of (null) (orange) * potion of (null) (aromatic) * potion of water (clear) * potion of blood (blood-red) * potion of vampire blood (blood-red) * potion of amnesia (sparkling) Rings ring of warning (osmium) Tools chemistry set (box of obscure-looking glass devices) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 mimic ants (1 created) 0 little dogs (1 created) a low speeze 0 aggravating wallwalkers (1 created) 0 elderly gentlemen (1 created) 0 normal frogs (1 created) 0 fire troves (1 created) 7 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (21 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... You escaped from the dungeon with 4 points, and 0 pieces of gold, after 68 moves. Killer: escaped You were level 1 with a maximum of 21 hit points when you escaped. You reached the 103rd place on the top 10000 list. No Points Name Hp [max] 1 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 2 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 3 105951 rahn-Blo-Vam-Mal-Cha died in The Gnomish Mines on level 9 [max 13]. Burned by a pool of lava by a flying clam. 124 [158] 101 4 earenndil-Sex-Grd-Fem-Law died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [17] 102 4 Leeroy-Ana-Ang-Mal-Neu escaped the dungeon [max level 1]. 15 [15] *103 4 Leeroy-Pal-Alc-Mal-Neu escaped the dungeon [max level 1]. 21 [21] 104 3 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (water demon). - [13] 105 1 Volt-Bar-Hom-Mal-Cha quit in The Dungeons of Doom on level 1. 21 [21]