Leeroy, neutral male alchemist Fencer -------- ----------- |......| ##|.........| -......|## ###,...-----..| |......-,# ##,,,|..| |..| -.------,# #`,,,,-..---$%..| #,# #,# #,#,##|.......... #,# ##,# ##,,# ----------- ,,, #,,# ##,,## ####,# ,,,, #,,## #,,,,# #,# #,## #,,#### #,--#----------,# -.----- #,........<....,# |..@..| ##|...........|## #|}---.| |...........| ,..| |.| |...........| #|%| |.| |...........| |.---.| |...........| |.}...| ------------- ------- [Leeroy the Dubhe] St8 Dx12 Co17 In6 Wi10 Ch6 FenAlcMalNeu Dlvl:1 $0 HP40(40) Pw32(32) AC-1 Exp3 T183 Latest messages You sink like a rock. You try to crawl out of the water. Pheew! That was close. You see a message scrawled in blood here. Use "r." to read it. There is a wall in the way! This is a water tile that can cause you to drown. Really step on it? [yn] (n) You fall into the water! You sink like a rock. You try to crawl out of the water. Pheew! That was close. This is a water tile that can cause you to drown. Really step on it? [yn] (n) You fall into the water! You sink like a rock. A potion explodes! You try to crawl out of the water. Pheew! That was close. You displaced your ordinator called Andragil the battler. There is a wall in the way! (2x) Really quit [yes/no]? Your inventory Implants y - an uncursed very rusty implant of impossibility {0} z - the cursed implant of valhalla named Potatorok {0} Weapons a - an uncursed rusty +1 short sword (weapon in hand) {12} b - 5 uncursed rusty +0 daggers (alternate weapon; not wielded) {20} g - the blessed +1 scalpel named Hellcast {2} Armor c - an uncursed +1 leather armor (being worn) {60} h - an uncursed +5 pair of gauntlets of fumbling {4} i - an uncursed +5 lab coat (being worn) {4} Comestibles e - 15 uncursed oranges {0} f - 14 uncursed pears {0} x - 2 uncursed cave spider corpses {100} Scrolls r - 5 uncursed scrolls of healing {0} s - 4 uncursed scrolls of mana {0} t - 3 uncursed scrolls of phase door {0} u - an uncursed scroll of standard id {0} v - an uncursed scroll of cure {0} Spellbooks p - a blessed spellbook of chemistry (7:5) {0} Potions j - an uncursed potion of radium {0} k - an uncursed burnt diluted potion of cyanide {0} l - an uncursed potion of water {0} n - an uncursed potion of water {0} Rings d - an uncursed +2 ring of increase accuracy {0} Tools o - 3 * uncursed bottles {3} q - a * uncursed chemistry set (0:40) {20} Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 11 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 173 Implant identification only worked 1 times out of 31 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 149 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 44% Wand drop chance was reduced to 77% Implant drop chance was reduced to 88% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 72% Armor drop chance was reduced to 78% Tool drop chance was reduced to 76% Food drop chance was reduced to 97% The following skill could not be trained at all: mace The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: shield (turn 2) The following skill became untrainable if you tried to train it too early: matter spells (turn 1575) The following skill became untrainable after a while: elemental spells (turn 17610) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 58149) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 62200 Monster spawn increase reached its maximum at turn 161941 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1183572 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: elemental (freq bonus 4) The monster species that spawned more often: ancient silver dragon (freq bonus 21) The monster species that spawned more often: disenchanter patch (freq bonus 10) The monster species that spawned more often: shadow reaper (freq bonus 20) The monster species that spawned more often: cladding posturing (freq bonus 6) The monster species that spawned more often: above caller (freq bonus 56) The monster species that spawned more often: plague daemon (freq bonus 10) The monster species that spawned more often: outhitting gastroscope (freq bonus 18) The monster species that spawned more often: granite giant (freq bonus 14) The monster species that spawned more often: porter rock kobold (freq bonus 32) The monster species that spawned more often: scroll trove (freq bonus 28) The monster species that spawned more often: fancy warp fungus (freq bonus 6) The monster species that spawned more often: evasive troll (freq bonus 18) The monster species that spawned more often: river giant (freq bonus 12) The monster species that spawned more often: supernova leftovers (freq bonus 6) The monster species that spawned more often: mi-go operator (freq bonus 24) The monster species that spawned more often: merge responsible (freq bonus 16) The monster species that spawned more often: hounddog (freq bonus 54) The monster species that spawned more often: beige stalk (freq bonus 56) The monster species that spawned more often: troll priest (freq bonus 24) The monster species that spawned more often: millable smiled (freq bonus 18) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 6) The monster trait that was more common: monsters that cuss (freq bonus 2) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 8) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 18) The monster trait that was more common: monsters that count as vampire (freq bonus 4) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 2) The monster trait that was more common: monsters that bark (freq bonus 2) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 1) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 5) The monster species that never randomly spawned: blue-red growth The monster species that never randomly spawned: elf zombie The monster species that never randomly spawned: asphyxiator tenpin The monster species that never randomly spawned: platinum force patch The monster species that never randomly spawned: pustulent colony The monster species that never randomly spawned: motioning abjure The monster species that never randomly spawned: stumbling terror The monster species that never randomly spawned: mana monster The monster species that never randomly spawned: flauntiest undistilled The monster species that never randomly spawned: ore newt The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was never generated: implant of precision (urgent) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 28) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 38) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 6) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 22) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 47) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 63) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 35) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 44) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 20) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 4) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 20) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 13) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 8) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 10) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 12) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 37) The RNG hath decreed that this item was always generated cursed: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: final explosion (venerable) The RNG hath decreed that this item was always generated cursed: brittle spear ((null)) The RNG hath decreed that this item was always generated cursed: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: amulet of technicality (hitec) The RNG hath decreed that this trap was always invisible: unfair attack trap The RNG hath decreed that this trap was generated more often: antilevel trap (freq bonus 2) Next attribute increase check would have come at turn 750 Strength training was 6 Dexterity training was 6 Wisdom training was 3 Constitution training was 4 You were poison resistant You were acid resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having peacevision (0) You had 1294 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Terra The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (231) You survived Spells known in the end Name Level Category Fail Memory a - chemistry 1 divine 0% 104% Techniques known in the end Name Level Status critical strike 3X Prepared(0) eddy wind 3X Prepared(0) research 3 R Prepared(0) tinker 3 R Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Implants implant of impossibility (arcing) implant of valhalla (repulsive) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (poor helmet) * sedge hat (thinking helmet) * skullcap (twisted visor helmet) * flack helmet (greenery helmet) * crystal helm (complete helmet) * mining helm (steel helmet) * field helm (winged helmet) * helm of safeguard (tasseled helmet) * war hat (gray helmet) * plasteel gloves (white gloves) * leather gloves (spiky gloves) * gauntlets of safeguard (tightly fitting gloves) * gauntlets of plugsuit (fencing gloves) * commander gloves (camouflage patterned gloves) * field gloves (graffiti gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (orange boots) * field boots (thigh boots) * boots of safeguard (fleecy boots) gauntlets of fumbling (runic gloves) lab coat (white coat) Scrolls scroll of healing (RECOPIED CONGREGATION) scroll of mana (CRITICAL HIT) scroll of phase door (IPSAE IAOAI) scroll of standard id (MAKE LAND EXPLODE MAY LOWED DEFEND) scroll of cure (LITTLE INJURED DOUBLE PAY) * scroll of extra healing (VAS CORP BET MANI) * scroll of greater mana restoration (ERIKISEPHEARARACHARAPHTHISKERA) Spellbooks spellbook of chemistry (threatening) Potions * potion of booze (laurel) * potion of fruit juice (sizzling) * potion of see invisible (mint) * potion of sickness (slimy) * potion of sleeping (concocted) * potion of clairvoyance (homebrew) * potion of confusion (anise seed) * potion of hallucination (pungent) * potion of healing (plaid) * potion of extra healing (murky) * potion of restore ability (cherry-blossom) * potion of blindness (greenish-blue) * potion of ESP (crimson) * potion of gain energy (buzzing) * potion of gain health (cloudy) * potion of banishing fear (bitter) * potion of fire resistance (fragrant olive) * potion of ice (reddish) * potion of fire (finicky) * potion of fear (purple) * potion of stunning (icy) * potion of numbness (ghostly) * potion of dimness (roast mate) * potion of slime (vapor) * potion of urine (illegal) * potion of cancellation (cranberry) * potion of porter (cooling) * potion of wonder (gooey) * potion of terces dlu (marigold) * potion of hiding (nanika) * potion of decoy making (thaumaturgic) * potion of down level (gray) * potion of keen memory (alchemical) * potion of cure wounds (swirly) * potion of cure serious wounds (silvervine) * potion of night vision (cinnamon) * potion of cure critical wounds (ruby) * potion of resistance (peculiar) * potion of poison (mum) * potion of coffee (cornflower) * potion of red tea (peppermint) * potion of oolong tea (vermillion) * potion of green tea (incandescent) * potion of cocoa (topaz) * potion of green mate (forget-me-not) * potion of terere (creamy) * potion of aojiru (elder flower) * potion of wine (white) * potion of Ultimate Tsuyoshi Special (blue flag) * potion of Mehoho Burusasan G (baby's breath) * potion of beneficial effect (silver) * potion of random intrinsic (hidden tea) * potion of training (bewitched) * potion of invisibility (cyan) * potion of monster detection (chocolate) * potion of object detection (colorless) * potion of enlightenment (coffee) * potion of full healing (manky) * potion of levitation (soapy) * potion of polymorph (pseudo-violet) * potion of mutation (tasteless) * potion of speed (cluster amaryllis) * potion of acid (polka-dot) * potion of oil (lavender) * potion of salt water (brown oolong tea) * potion of gain ability (brilliant blue) * potion of gain level (dark green) * potion of invulnerability (castor bean) * potion of paralysis (fuming) * potion of extreme power (shining) * potion of recovery (magenta) * potion of heroism (luminescent) * potion of cyanide (bright) * potion of radium (milky) * potion of Jolt Cola (yellow) * potion of Pan Galactic Gargle Blaster (dark) * potion of (null) (unnatural) * potion of (null) (dangerous) * potion of (null) (hibiscus) * potion of (null) (blueberry) * potion of (null) (puce) * potion of (null) (thyme) * potion of (null) (blue) * potion of (null) (stevia) * potion of (null) (cacao) * potion of (null) (red) * potion of (null) (pink) * potion of (null) (liquid) * potion of (null) (ochre) * potion of (null) (tangerine) * potion of (null) (wormwood) * potion of (null) (violet-red) * potion of (null) (hallowed) * potion of (null) (dandelion) * potion of (null) (mulberry) * potion of (null) (warping) * potion of (null) (sticky) * potion of (null) (fluorescent) * potion of (null) (spiritual) * potion of (null) (bubbly) * potion of (null) (prickly ash) * potion of (null) (paisley) * potion of (null) (camo) * potion of (null) (viscous) * potion of (null) (black lily) * potion of (null) (jasmine) * potion of (null) (iffy) * potion of (null) (nettle) * potion of (null) (sweet basil) * potion of (null) (freezing) * potion of (null) (black) * potion of (null) (green) * potion of (null) (deep blue) * potion of (null) (smoky) * potion of (null) (St.John's Wort) * potion of (null) (turquoise) * potion of (null) (foaming) * potion of (null) (sky blue) * potion of (null) (blinding) * potion of (null) (baloon flower) * potion of (null) (yerba mate) * potion of (null) (flowing) * potion of (null) (tesco value) * potion of (null) (simmering) * potion of (null) (aquamarine) * potion of (null) (carcinogenic) * potion of (null) (iridescent) * potion of (null) (aromatic) * potion of (null) (rosemary) * potion of (null) (orange) * potion of (null) (golden) * potion of (null) (illuminated) * potion of (null) (brown) * potion of (null) (greasy) * potion of (null) (distilled) * potion of (null) (fizzy) * potion of (null) (palmarosa) * potion of (null) (emerald) * potion of (null) (amber) * potion of (null) (squishy) * potion of (null) (violet) * potion of (null) (radiating) * potion of (null) (bayberry) * potion of (null) (ice-cold) * potion of (null) (steamy) * potion of (null) (raspberry) * potion of (null) (orange tea) * potion of (null) (sparkly) * potion of (null) (effervescent) * potion of (null) (tan) * potion of (null) (muddy) * potion of (null) (iris) * potion of (null) (purple-red) * potion of (null) (bright green tea) * potion of (null) (creepy) * potion of (null) (venomous) * potion of (null) (bird's eye) * potion of (null) (voluminous) * potion of (null) (ecru) * potion of water (clear) * potion of blood (blood-red) * potion of vampire blood (blood-red) * potion of amnesia (sparkling) Rings ring of increase accuracy (crop) Tools chemistry set (box of obscure-looking glass devices) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing stone (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 2 thick jackals a hobbit 0 cave goblins (1 created) 2 pack rabbits 2 cave spiders 0 metallic green centipedes (1 created) a yellow growth 0 normal humans (1 created) 0 swarming sneak thieves (3 created) 0 ordinators (1 created) 0 eggmen (1 created) 16 creatures born. 8 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 7 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (21 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (2 of 20) techniques [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (30 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You quit in The Dungeons of Doom on dungeon level 1 with 172 points, and 0 pieces of gold, after 183 moves. Killer: quit You were level 3 with a maximum of 40 hit points when you quit. You reached the 71st place on the top 10000 list. No Points Name Hp [max] 1 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 2 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 3 105951 rahn-Blo-Vam-Mal-Cha died in The Gnomish Mines on level 9 [max 13]. Burned by a pool of lava by a flying clam. 124 [158] 69 193 BSOD2-Bar-Orc-Mal-Law quit in The Gnomish Mines on level 3. 30 [30] 70 191 Leeroy-Pal-Clk-Mal-Neu quit in The Dungeons of Doom on level 1. 46 [46] *71 172 Leeroy-Fen-Alc-Mal-Neu quit in The Dungeons of Doom on level 1. 40 [40] 72 170 BSOD2-Lad-Sed-Mal-Law died in The Dungeons of Doom on level 3. Killed by a dart. - [12] 73 150 lel-Fem-Imp-Fem-Law died in The Dungeons of Doom on level 1. Killed by an orcish arrow. - [23]