Leeroy, neutral male automatic Paladin ----------- ----------########------ |.........| --.........,,,,##,,.....| |.........+,,|.........|###,##,#|....| |.........|#,|....>....-,,,,,,,#|....| |.........|#,|.........|##,,,,,,|....| Z -|-|-------#,|.........|#`,###,,|....| #,,,,,,,,,,#,|........--#,## #,,-....|## ###,######,,,----------##,# ##,|..{f.@# ----|-#######,,,,,,,###,,,,# #,|....|,, |....-,,,,,,,,,,,,,,,,,,#### #,|....|,, |..<.|#,----------.-.---- ##,------,# |.....,,|...............| #,,,,,,,,,# |....|#,|...............| #########,# |....-,,|...............| #,# ------##|.............{.| ### 1 ----------------- [Leeroy the Chivalrous Warrior] St6 Dx11 Co12 In8 Wi8 Ch15 PalClkMalNeu Dlvl:1 $23 HP46(46) Pw39(39) AC-4 MC2 Xp3/42 Wt714/1180 T215 0:20 Latest messages Never mind. In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] As you kick the door, it crashes open! Really quit [yes/no]? Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 3 uncursed food rations {0} i - a blessed food ration {0} q - an uncursed small snake corpse {50} r - a blessed low speeze corpse {500} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 3 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} s - an uncursed scroll of enchant weapon {0} Spellbooks g - an uncursed spellbook of command undead (5:1) {0} Potions k - an uncursed potion of oil {0} t - a blessed potion of restore ability {0} Rings j - an uncursed ring of warning (on left hand) {0} Final attributes You were aligned Your alignment was 3 Your max alignment was 11 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 179 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 45 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 327 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 51% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 92% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 32% Armor drop chance was reduced to 75% Food drop chance was reduced to 97% Monster death drops spawned with only 95% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: saber (turn 47) The following skill became untrainable if you tried to train it too early: protection spells (turn 7923) The following skill became untrainable after a while: techniques (turn 24267) The following skill couldn't be trained before a certain turn number is reached: whip (turn 40343) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66011 Monster spawn increase reached its maximum at turn 321611 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2696571 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: troll (freq bonus 12) The monster species that spawned more often: reinvited infuriated (freq bonus 38) The monster species that spawned more often: aquatic bear (freq bonus 42) The monster species that spawned more often: Olog-hai lunatic (freq bonus 34) The monster species that spawned more often: driver (freq bonus 14) The monster species that spawned more often: protection monster (freq bonus 78) The monster species that spawned more often: fourk nymph (freq bonus 52) The monster species that spawned more often: append benign (freq bonus 108) The monster species that spawned more often: wood nymph (freq bonus 52) The monster species that spawned more often: jumping champion (freq bonus 56) The monster species that spawned more often: lava colony (freq bonus 52) The monster species that spawned more often: slaughtering troll (freq bonus 15) The monster species that spawned more often: nether nymph (freq bonus 15) The monster species that spawned more often: fallen shaman (freq bonus 17) The monster species that spawned more often: speeder ghost (freq bonus 14) The monster species that spawned more often: Touda, the Shikigami (freq bonus 28) The monster species that spawned more often: supreme lich (freq bonus 42) The monster species that spawned more often: iron lady (freq bonus 78) The monster species that spawned more often: werewolf (freq bonus 224) The monster species that spawned more often: dancing dragon (freq bonus 28) The monster species that spawned more often: gremlin deathsucker (freq bonus 48) The monster trait that was more common: monsters that count as orc (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 2) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 4) The monster trait that was more common: monsters that can tunnel (freq bonus 3) The monster trait that was more common: monsters whose attacks stun you (freq bonus 4) The monster trait that was more common: monsters that count as giant (freq bonus 1) The monster trait that was more common: monsters that talk like whores (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 1) The monster trait that was more common: monsters that pick up magic items (freq bonus 1) The monster species that never randomly spawned: handloom scuffled The monster species that never randomly spawned: young adult sky dragon The monster species that never randomly spawned: complexest dashing The monster species that never randomly spawned: speedbump vortex The monster species that never randomly spawned: ivory draconian The monster species that never randomly spawned: iron girl The monster species that never randomly spawned: kalashnikov wall The monster species that never randomly spawned: repaired shadow The monster species that never randomly spawned: randomisator vortex The monster species that never randomly spawned: dead fly The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: radioglasses ((null)) The RNG hath decreed that this item was never generated: blood dragon scales ((null)) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: arcane rapier ((null)) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: material kit ((null)) The RNG hath decreed that this item was never generated: secret attack stone (gray) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: implant of maggots (hexing) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 10) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 31) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 6) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 12) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 7) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 66) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 9) The RNG hath decreed that this item was always generated cursed: tail spikes (splash of venom) The RNG hath decreed that this item was always generated cursed: latency stone (gray) The RNG hath decreed that this item was always generated cursed: tar star ((null)) The RNG hath decreed that this item was always generated cursed: blue spell stone (gray) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was always generated cursed: cloak of curse (dark cloak) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: spawn cloak (voluminous cloak) The RNG hath decreed that this item was always generated cursed: blank paper (plain) The RNG hath decreed that this trap was always invisible: contact bomb The RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 4) Next attribute increase check would have come at turn 4526 Strength training was 9 Dexterity training was 7 Wisdom training was 2 Constitution training was 5 You were poison resistant You were immune to sickness You were petrification resistant You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You were prevented from having freezopathy (0) Your chance to block was 27% You were warned You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1157 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Tyrael The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - command undead 5 attack 95% 398% Techniques known in the end Name Level Status turn undead 3X Prepared(0) healing hands 3X Prepared(0) shield bash 3X Prepared(0) spirituality check 3XR Prepared(0) missile flurry 3 R Prepared(0) vanish 3 R Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) booze 3 R Prepared(0) Discoveries Armor helmet (inkcoat helmet) leather gloves (awesome gloves) low boots (walking shoes) Scrolls scroll of healing (THE ELDER PRIEST TENTACLES TO TENTACLE YOU) scroll of mana (CONVICT PATCH) scroll of phase door (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) scroll of standard id (I WANNA BE THE GUY) scroll of cure (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) * scroll of extra healing (NO ONE CAN STOP ME) * scroll of greater mana restoration (ADA ILIKET) scroll of enchant weapon (PHORBEA BRIMO NEREATO DAMON BRIMON SEDNA DARDAR) Spellbooks spellbook of command undead (iceblock) Potions potion of oil (rosemary) potion of restore ability (St.John's Wort) Rings ring of warning (jasper) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 kittens (1 created) a hobbit gentleman a low speeze a small snake 0 goblin zombies (1 created) 0 gnome zombies (1 created) 0 geckos (1 created) 0 floor grues (1 created) a mirrorshimmer kamerel 0 fire troves (1 created) 0 disintegration troves (1 created) 11 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) implants [Unskilled] (max Skilled) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (23 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You quit in The Dungeons of Doom on dungeon level 1 with 191 points, and 23 pieces of gold, after 215 moves. Killer: quit You were level 3 with a maximum of 46 hit points when you quit. You reached the 70th place on the top 10000 list. No Points Name Hp [max] 1 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 2 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 3 105951 rahn-Blo-Vam-Mal-Cha died in The Gnomish Mines on level 9 [max 13]. Burned by a pool of lava by a flying clam. 124 [158] 68 210 Andy-Fem-Vee-Fem-Cha quit in The Dungeons of Doom on level 1. 27 [27] 69 193 BSOD2-Bar-Orc-Mal-Law quit in The Gnomish Mines on level 3. 30 [30] *70 191 Leeroy-Pal-Clk-Mal-Neu quit in The Dungeons of Doom on level 1. 46 [46] 71 170 BSOD2-Lad-Sed-Mal-Law died in The Dungeons of Doom on level 3. Killed by a dart. - [12] 72 150 lel-Fem-Imp-Fem-Law died in The Dungeons of Doom on level 1. Killed by an orcish arrow. - [23]