Leeroy, neutral male automatic Paladin 8 ----.- ### |....|###,, |.....$$,,# |@...|##### ------ [Leeroy the Fighter of Law] St4 Dx6 Co9 In9 Wi9 Ch10 PalClkMalNeu Dlvl:1 $0 HP23(23) Pw23(23) AC-2 Exp1 T31 Latest messages There is a wall in the way! (4x) You stop. Your little dog is in the way! You displaced your little dog. There appears to be no shopkeeper here to receive your payment. You don't have anything to eat. What do you want to drink? [j or ?*] (2x) Never mind. # If you're unsure whether you can safely pray, you can use this technique to communicate with your god. There are no negative effects - it simply tells you whether it's safe to pray now. Use this technique? [yn] (n) You can not safely pray. Your prayer timeout isn't zero. # If you use this technique, your one-handed melee attacks will deal more damage as long as you have a shield equipped. The damage bonus depends on the shield's enchantment value. Use this technique? [yn] (n) # By using this technique, you will become invisible and fast for some time. Higher technique levels give a longer effect. Use this technique? [yn] (n) # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - a blessed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of cure dim (2:2) {0} Potions j - an uncursed potion of oil {0} Rings i - an uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: magic resistance You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 200 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 42 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 183 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 56% Tool drop chance was reduced to 82% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 25% of the time only The following skill could not be trained at all: flail The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: divination spells (turn 47) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 65) The following skill became untrainable after a while: bare-handed combat (turn 16573) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 20725) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 32773 Monster spawn increase reached its maximum at turn 65534 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1814839 The monster class that cannot be genocided was vampire The monster class that was spawned more often: trove (freq bonus 4) The monster species that spawned more often: leprechaun chairman (freq bonus 21) The monster species that spawned more often: acid monster (freq bonus 18) The monster species that spawned more often: consisting saucebox maritime dinning (freq bonus 24) The monster species that spawned more often: goat of Mendes (freq bonus 14) The monster species that spawned more often: invincibly chaptering (freq bonus 8) The monster species that spawned more often: mirror ogre (freq bonus 60) The monster species that spawned more often: fierce chiropodist (freq bonus 15) The monster species that spawned more often: enfetter matzoth succinct submember (freq bonus 6) The monster species that spawned more often: high gnome lord (freq bonus 72) The monster species that spawned more often: Nazgul (freq bonus 36) The monster species that spawned more often: bugbear graining wharfed (freq bonus 6) The monster species that spawned more often: forgotten maia (freq bonus 27) The monster species that spawned more often: forest maggot (freq bonus 5) The monster species that spawned more often: chain devil (freq bonus 42) The monster species that spawned more often: ungraceful stingy (freq bonus 8) The monster species that spawned more often: elder thing (freq bonus 36) The monster species that spawned more often: lava troll (freq bonus 12) The monster species that spawned more often: rumania radioscopic (freq bonus 18) The monster species that spawned more often: gas spore (freq bonus 88) The monster species that spawned more often: giga jubjub bird (freq bonus 21) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 1) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that eat veggies (freq bonus 2) The monster species that never randomly spawned: animated ice cubes The monster species that never randomly spawned: stolen potato The monster species that never randomly spawned: baby sapphire dragon The monster species that never randomly spawned: reaper warp fungus The monster species that never randomly spawned: megahertz maximization The monster species that never randomly spawned: arch-troll The monster species that never randomly spawned: amiable soul The monster species that never randomly spawned: dissemination hypnotism The monster species that never randomly spawned: goblin grenadier The monster species that never randomly spawned: weapon trapper The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: bread ((null)) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 16) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 18) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 20) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 60) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 14) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 15) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 59) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 4) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 82) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 5) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 9) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 19) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 7) The RNG hath decreed that this item was always generated cursed: backhand mace ((null)) The RNG hath decreed that this item was always generated cursed: egg ((null)) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: manacloak (dragonhide cloak) The RNG hath decreed that this item was always generated cursed: conflict (monospace) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this item was always generated cursed: robe of psionics (pink robe) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was always generated cursed: rubber apron (apron) The RNG hath decreed that this trap was always invisible: egotrap The RNG hath decreed that this trap was generated more often: death trap (freq bonus 2) Next attribute increase check would have come at turn 976 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 2 You were poison resistant You were immune to sickness You were petrification resistant You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having warning (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1451 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Tyrael The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (69) You survived Spells known in the end Name Level Category Fail Memory a - cure dim 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Reloading(831) missile flurry 1 R Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 R Prepared(0) Discoveries Armor helmet (radiant helmet) leather gloves (fingerless gloves) low boots (walking shoes) Scrolls scroll of healing (OH MY GOD EVERYTHING IS WRITTEN IN ALL CAPS) scroll of mana (FINNING SPIDGET) scroll of phase door (NNA GI NA ARA MKPURU AMU) scroll of standard id (SPEE WORK WHEN TOUCH) scroll of cure (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) * scroll of extra healing (BREAKPOINT) * scroll of greater mana restoration (MAKE LAND EXPLODE MAY LOWED DEFEND) Spellbooks spellbook of cure dim (wrath) Potions potion of oil (St.John's Wort) Rings ring of warning (ivory) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 cocks (2 created) a parrot chick 0 little dogs (1 created) 0 scrawny cats (1 created) 0 spore lichens (1 created) 0 minighosts (1 created) 7 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You have communicated with the gods 1 time You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) implants [Unskilled] (max Skilled) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 31 moves. Killer: escaped You were level 1 with a maximum of 23 hit points when you escaped. No Points Name Hp [max] 1 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 2 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 3 105951 rahn-Blo-Vam-Mal-Cha died in The Gnomish Mines on level 9 [max 13]. Burned by a pool of lava by a flying clam. 124 [158] 101 3 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (water demon). - [13] 102 1 Volt-Bar-Hom-Mal-Cha quit in The Dungeons of Doom on level 1. 21 [21] * 0 Leeroy-Pal-Clk-Mal-Neu escaped the dungeon [max level 1]. 23 [23]