Leeroy, neutral male bretonian Gang Scholar ---------- |..@.....| |......... |........| --.------- [Leeroy the Bullying Victim] St8 Dx9 Co8 In13 Wi11 Ch6 ScoBreMalNeu Dlvl:1 $0 HP15(15) Pw12(12) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male bretonian Gang Scholar. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 flail (weapon in hand) {7} Armor b - an uncursed +0 ring mail (being worn) {100} Scrolls e - an uncursed scroll of trap detection {0} h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of lightning (0:2) {0} Potions d - an uncursed potion of object detection {0} Rings c - an uncursed +3 ring of increase accuracy {0} Wands f - an uncursed wand of speed monster (0:11) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 67 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 240 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 22% Implant drop chance was reduced to 94% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 43% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: devices (turn 4) The following skill became untrainable if you tried to train it too early: flail (turn 35) The following skill became untrainable after a while: club (turn 18959) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 38754) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 101315 Monster spawn increase reached its maximum at turn 214955 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 266497 The monster class that cannot be genocided was vampire The monster class that was spawned more often: kobold (freq bonus 12) The monster color that was spawned more often: transparent (freq bonus 2) The monster species that spawned more often: adult psychic dragon (freq bonus 14) The monster species that spawned more often: solely spectral disemboweling ciphered unbelievably sprawled (freq bonus 32) The monster species that spawned more often: scorched archer (freq bonus 96) The monster species that spawned more often: holy fishing rod (freq bonus 104) The monster species that spawned more often: teal force patch (freq bonus 30) The monster species that spawned more often: fiery effulgence (freq bonus 32) The monster species that spawned more often: pale soul (freq bonus 13) The monster species that spawned more often: Jutta flax (freq bonus 56) The monster species that spawned more often: myrkalfar granny (freq bonus 204) The monster species that spawned more often: solar creeper (freq bonus 64) The monster species that spawned more often: nightmare sphere (freq bonus 57) The monster species that spawned more often: Uno (freq bonus 30) The monster species that spawned more often: blue naga (freq bonus 180) The monster species that spawned more often: misse misse (freq bonus 15) The monster species that spawned more often: tzee (freq bonus 14) The monster species that spawned more often: pale fungus (freq bonus 84) The monster species that spawned more often: pornography plumier (freq bonus 76) The monster species that spawned more often: stalker (freq bonus 90) The monster species that spawned more often: glowing force patch (freq bonus 26) The monster species that spawned more often: epidote force fungus (freq bonus 26) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 4) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 4) The monster trait that was more common: monsters that are mindless (freq bonus 4) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 4) The monster trait that was more common: monsters with disintegration resistance (freq bonus 4) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 1) The monster species that never randomly spawned: hard hitting dude The monster species that never randomly spawned: stamen powerboat clamorer handout unrelinquished The monster species that never randomly spawned: tentacle devil The monster species that never randomly spawned: fire drake The monster species that never randomly spawned: threshold force patch The monster species that never randomly spawned: mine-dog The monster species that never randomly spawned: wetland nymph The monster species that never randomly spawned: hell cop The monster species that never randomly spawned: time elemental The monster species that never randomly spawned: cursed cadaver The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was never generated: kunzite (pink) The RNG hath decreed that this item was never generated: free hand bug stone (gray) The RNG hath decreed that this item was never generated: gnomish boots (little black boots) The RNG hath decreed that this item was never generated: gimp cloak (pitch cloak) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 18) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 61) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 19) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 97) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 10) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 7) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 25) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 18) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 18) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 16) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 2) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 6) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 10) The RNG hath decreed that this item was always generated cursed: white spell cloak (woven cloak) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith) The RNG hath decreed that this item was always generated cursed: flicker strip stone (gray) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: lag stone (gray) The RNG hath decreed that this trap was always invisible: monster cube The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 1) Next attribute increase check would have come at turn 2318 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were cold resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having petrification resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mr. Maradonna, Ms. Unfortunate Forest and Ms. Storm Your deity was Ms. Unfortunate Forest The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (531) You survived Spells known in the end Name Level Category Fail Memory a - lightning 4 matter 82% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of trap detection (SOLDIERS ON HARDFOUGHT CARRY DOUBLE FREE CORRUPTION GRENADES) scroll of healing (WELCOME TO THE ASTRAL PLANE) scroll of mana (PEDULI SING JALMO SIMBOL PANGAN) scroll of phase door (TO LATHER DO ITSELF AND SEEM THRUST POISON THERE) scroll of standard id (FIQ DOESNT REALIZE THAT GENOCIDE IS MEANT TO BE USED BY THE PLAYER ONLY) scroll of cure (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) * scroll of extra healing (SECTUM SEMPRA) * scroll of greater mana restoration (HP LOWED BY HOT AND HEAL BY WATE) Spellbooks spellbook of lightning (incessant) Potions potion of object detection (cinnamon) Rings ring of increase accuracy (diamond) Wands wand of speed monster (aqua) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 turkey chicks (1 created) 0 pack kobolds (5 created) 0 immobile growths (1 created) 0 slimebesus (1 created) 0 aggravating wallwalkers (1 created) 9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Gang Scholar... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 15 hit points when you escaped. Since you escaped early, the score list will not be checked.