Leeroy, neutral male argonian Chevalier ---------------- |..............| |......D@......| |..............| ---------|------ [Leeroy the Basher] St10 Dx10 Co10 In6 Wi13 Ch3 CheArgMalNeu Dlvl:1 $0 HP22(22) Pw22(22) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a neutral male argonian Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +0 trident (weapon in hand) {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {0} f - a blessed sprig of wolfsbane {0} Scrolls h - a blessed scroll of taming {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of healing (1:3) {0} Potions d - 2 potions of holy water {0} Tools i - a blessed leather saddle {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: searching You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 298 Potion identification only worked 3 times out of 29 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 164 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 71% Ring drop chance was reduced to 71% Potion drop chance was reduced to 86% Armor drop chance was reduced to 56% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: form V (Djem So) The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: attack spells (turn 1) The following skill became untrainable if you tried to train it too early: missile weapons (turn 78) The following skill became untrainable after a while: polymorphing (turn 57697) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 64474) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 153072 Monster spawn increase reached its maximum at turn 266114 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1401140 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: brown beetle (freq bonus 4) The monster species that spawned more often: legion devil grunt (freq bonus 8) The monster species that spawned more often: lilac warp patch (freq bonus 24) The monster species that spawned more often: ekistic loping (freq bonus 8) The monster species that spawned more often: tromp medicator unchanging (freq bonus 16) The monster species that spawned more often: young unicorn (freq bonus 6) The monster species that spawned more often: exobiology scram (freq bonus 12) The monster species that spawned more often: appalachia eve cove (freq bonus 16) The monster species that spawned more often: snakeman chieftain (freq bonus 5) The monster species that spawned more often: singing loweringly orificial (freq bonus 12) The monster species that spawned more often: mud nymph (freq bonus 6) The monster species that spawned more often: wainrider (freq bonus 36) The monster species that spawned more often: giant fruit fly (freq bonus 12) The monster species that spawned more often: giant bronze dragonfly (freq bonus 4) The monster species that spawned more often: well-hidden drow (freq bonus 54) The monster species that spawned more often: webber (freq bonus 16) The monster species that spawned more often: riptide unlacing persnickety crispier northeaster (freq bonus 10) The monster species that spawned more often: star laser (freq bonus 24) The monster species that spawned more often: Lars (freq bonus 16) The monster species that spawned more often: dwarf mummy (freq bonus 18) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 3) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 4) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1) The monster trait that was more common: monsters that laugh (freq bonus 8) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2) The monster species that never randomly spawned: ray bear The monster species that never randomly spawned: preservation darwinist bantam The monster species that never randomly spawned: werespider The monster species that never randomly spawned: air elemental speed beholder The monster species that never randomly spawned: giant field mouse The monster species that never randomly spawned: stupid thieving girl The monster species that never randomly spawned: wrinkled growth The monster species that never randomly spawned: technicolor ambitiously allegorically foliate arousing The monster species that never randomly spawned: yeek The monster species that never randomly spawned: young black dragon The RNG hath decreed that this item was never generated: lethe cloak (forgetful cloak) The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was never generated: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was never generated: sniper rifle ((null)) The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: crystal shield (glass shield) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was never generated: nether beam (underworld) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 165) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 71) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 37) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 12) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 14) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 6) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 7) The RNG hath decreed that this item was generated more often: death (long, freq bonus 3) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 21) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 9) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 7) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: random speed (impenetrable) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: no effect (fallen) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: empty line helmet (strip bandana) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this trap was always invisible: negative trap The RNG hath decreed that this trap was generated more often: weakness trap (freq bonus 6) Next attribute increase check would have come at turn 736 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having invisibility (0) Your chance to block was 21% You had 1500 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Jahwe The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (82) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1XR Prepared(0) spirituality check 1X Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of taming (THIS NETHACK4 TAKEOFF MENU HAS BEEN DESIGNED BY SATAN) scroll of healing (SECOND EFFECTIVE STUNT IS MORE POWER BUT NO EFFECT) scroll of mana (REGNAD) scroll of phase door (KTTDLWRGT) scroll of standard id (M7M6YU) scroll of cure (CLIENT ANACONDA SENT A BOGUS COMMAND PACKET) * scroll of extra healing (GET YOUR PET GIRL IN SLEX) * scroll of greater mana restoration (BWARHARHARHARHAR) Spellbooks spellbook of healing (inane) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 mini gremlins (1 created) 0 goblins (1 created) 0 rabbits (1 created) 0 pack rabbits (1 created) 0 baby silver dragons (1 created) 5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) petkeeping [Basic] (max Expert) (20 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Chevalier... You and Odahviing escaped from the dungeon with 17 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 22 hit points when you escaped. Since you escaped early, the score list will not be checked.