Leeroy, neutral male fenek Saiyan ------- |.....| |.....+ |.....|### |......,,, -.-----### #,,,#### ###,,,,# ####,# ----@------ |_........| |..@......| |.........| |.........- ----------- [Leeroy the Little Wannabe Fighter] St17 Dx13 Co8 In10 Wi9 Ch4 SaiFenMalNeu Dlvl:1 $11 HP19(19) Pw12(12) AC5 Exp1 T66 Latest messages "Thou shalt pay, infidel!" # You sit on the altar. A voice (could it be Moloch?) whispers: "Thou shalt pay, infidel!" There is a wall in the way! (2x) You see no objects here. There is nothing here to pick up. There is a wall in the way! You displaced Android Nr. 17. You see here 11 gold pieces {0}. 11 gold pieces. There is a wall in the way! (7x) You displaced Android Nr. 17. There is a wall in the way! (6x) What do you want to wield? [- or ?*] Never mind. What do you want to wield? [- or ?*] You are already empty clawed. Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - an uncursed +1 robe (being worn) {16} Scrolls b - 5 uncursed scrolls of healing {0} c - 4 uncursed scrolls of mana {0} d - 3 uncursed scrolls of phase door {0} e - 2 uncursed scrolls of standard id {0} f - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: drain resistance You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 188 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 240 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 72% Musable item generation frequency had a negative bias of 21% Ring drop chance was reduced to 15% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 85% Tool drop chance was reduced to 78% Monster death drops spawned with only 91% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: lance (turn 11) The following skill became untrainable if you tried to train it too early: paddle (turn 790) The following skill became untrainable after a while: axe (turn 44962) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 46760) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60499 Monster spawn increase reached its maximum at turn 178747 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2832336 The monster class that cannot be genocided was blob The monster class that was spawned more often: lizard (freq bonus 4) The monster species that spawned more often: blue spore (freq bonus 24) The monster species that spawned more often: unexchangeable lido (freq bonus 18) The monster species that spawned more often: soft force patch (freq bonus 21) The monster species that spawned more often: karmic dragon (freq bonus 15) The monster species that spawned more often: giant bright green jellyfish (freq bonus 36) The monster species that spawned more often: tracker jacker (freq bonus 60) The monster species that spawned more often: troll king (freq bonus 18) The monster species that spawned more often: sprigling (freq bonus 12) The monster species that spawned more often: black warp patch (freq bonus 5) The monster species that spawned more often: outfielding sultriest byroad (freq bonus 84) The monster species that spawned more often: interlocked semidetached (freq bonus 21) The monster species that spawned more often: weredisenchanter (freq bonus 12) The monster species that spawned more often: straightener herculean (freq bonus 18) The monster species that spawned more often: player slime (freq bonus 21) The monster species that spawned more often: laserdisk cappy (freq bonus 14) The monster species that spawned more often: shady soul (freq bonus 24) The monster species that spawned more often: sportier civilly (freq bonus 12) The monster species that spawned more often: Master Archon (freq bonus 14) The monster species that spawned more often: swankily extricating hermit (freq bonus 8) The monster species that spawned more often: octarine stalk (freq bonus 42) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 1) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 4) The monster trait that was more common: monsters whose attacks calm you (freq bonus 1) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 6) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 4) The monster species that never randomly spawned: Dr. Munoz The monster species that never randomly spawned: smuttier reinfect The monster species that never randomly spawned: ferrous light The monster species that never randomly spawned: wolverine The monster species that never randomly spawned: chaos brother The monster species that never randomly spawned: borer beetle The monster species that never randomly spawned: jibing vivific The monster species that never randomly spawned: desire The monster species that never randomly spawned: shimmering draconian The monster species that never randomly spawned: mirror sphere The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: droven greatsword (large obsidian sword) The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: cure glib (lovely) The RNG hath decreed that this item was never generated: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was never generated: soft lady shoe ((null)) The RNG hath decreed that this item was never generated: implant of precision (urgent) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 9) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 14) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 16) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 9) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 11) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 7) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 4) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was always generated cursed: bridge muzzle ((null)) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this item was always generated cursed: finger of death (stained) The RNG hath decreed that this item was always generated cursed: slow monster (tin) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this item was always generated cursed: implant of twilight (elysian) The RNG hath decreed that this item was always generated cursed: droven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was always generated cursed: white spell stone (gray) The RNG hath decreed that this trap was always invisible: thirst trap The RNG hath decreed that this trap was generated more often: quicksand (freq bonus 4) Next attribute increase check would have come at turn 574 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 4 You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having fear resistance (0) You had automatic searching You had 1432 points of nutrition remaining You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moori, King Kai and Vegeta Your deity was King Kai The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (134) You survived You didn't know any spells. Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) eviscerate 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) disarm 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of healing (COMPILE SLEX SUDO UBUNTU) scroll of mana (CLITUS DISCUS) scroll of phase door (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) scroll of standard id (ULULATING WAGGISH) scroll of cure (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) * scroll of extra healing (TEKMAKMAYACON) * scroll of greater mana restoration (MIXING FUCK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 kobolds (1 created) 0 dragonball kids (1 created) 0 gray twens (1 created) 3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Saiyan... You escaped from the dungeon with 11 points, and 11 pieces of gold, after 66 moves. Killer: escaped You were level 1 with a maximum of 19 hit points when you escaped. You reached the 96th place on the top 10000 list. No Points Name Hp [max] 1 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 2 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 3 105951 rahn-Blo-Vam-Mal-Cha died in The Gnomish Mines on level 9 [max 13]. Burned by a pool of lava by a flying clam. 124 [158] 94 13 rahn-Wan-Rog-Mal-Cha quit in The Dungeons of Doom on level 1. 22 [22] 95 12 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [13] *96 11 Leeroy-Sai-Fen-Mal-Neu escaped the dungeon [max level 1]. 19 [19] 97 8 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [13] 98 4 rahn-Mur-Rog-Mal-Cha quit in The Dungeons of Doom on level 1. 10 [14]