Leeroy, neutral male felid Paladin ### #@| #-- [Leeroy the Fighter of Law] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu Dlvl:1 $1 HP21(21) Pw21(21) AC-3 Exp1 T2 Cnf Latest messages Autopickup: ON, for all objects. Autopickup: OFF. # What do you want to dip? [a-m or ?*] Never mind. There is a wall in the way! (7x) Really quit [yes/no]? There is a wall in the way! (2x) You don't have anything to drink. What do you want to ready? [- or ?*] Never mind. Really save? [yn] (n) Don't be ridiculous! Your current form cannot realistically wield a weapon! Try anyway? [yn] (n) Uhh... that didn't seem to work. Don't be ridiculous! Your current form cannot realistically wield a weapon! Try anyway? [yn] (n) What do you want to wield? [- a or ?*] You are already wielding that! Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 long sword (weapon in foreclaw) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of low boots (being worn) {4} Comestibles g - 4 uncursed food rations {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Spellbooks f - an uncursed fireproof spellbook of cure hallucination (0:3) {0} Rings h - an uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: double attacks You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 187 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 56 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 106 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 25% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 98% Armor drop chance was reduced to 99% Tool drop chance was reduced to 90% Food drop chance was reduced to 78% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: enchantment spells (turn 2) The following skill became untrainable if you tried to train it too early: scimitar (turn 9) The following skill became untrainable after a while: martial arts (turn 51917) The following skill couldn't be trained before a certain turn number is reached: lance (turn 12506) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 30685 Monster spawn increase reached its maximum at turn 84888 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 801864 The monster class that cannot be genocided was elemental The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: wererustmonster (freq bonus 3) The monster species that spawned more often: lilac force patch (freq bonus 15) The monster species that spawned more often: poison ivy (freq bonus 3) The monster species that spawned more often: black and white colony (freq bonus 7) The monster species that spawned more often: peculation penicillin megalomaniac corrupting falsetto (freq bonus 21) The monster species that spawned more often: kappa (freq bonus 6) The monster species that spawned more often: Oberon Worker (freq bonus 16) The monster species that spawned more often: tarantula (freq bonus 12) The monster species that spawned more often: lucid monster (freq bonus 24) The monster species that spawned more often: worlock (freq bonus 36) The monster species that spawned more often: diapason ungainly buckbean parochially quibble (freq bonus 6) The monster species that spawned more often: omnipotence handfast (freq bonus 20) The monster species that spawned more often: topaz mushroom (freq bonus 27) The monster species that spawned more often: bore worm (freq bonus 18) The monster species that spawned more often: oddoshishi (freq bonus 18) The monster species that spawned more often: wording hoorah (freq bonus 15) The monster species that spawned more often: myrkalfar matron (freq bonus 6) The monster species that spawned more often: vacuum mushroom (freq bonus 42) The monster species that spawned more often: blizzard giant (freq bonus 8) The monster species that spawned more often: rodding unlit (freq bonus 21) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster trait that was more common: monsters that can tunnel (freq bonus 4) The monster trait that was more common: monsters that count as elf (freq bonus 4) The monster trait that was more common: monsters that have butt attacks (freq bonus 3) The monster trait that was more common: monsters that wail (freq bonus 4) The monster species that never randomly spawned: retrogressing culture coronach savingly The monster species that never randomly spawned: shredder The monster species that never randomly spawned: porter mimic The monster species that never randomly spawned: grey centipede The monster species that never randomly spawned: inertia mushroom The monster species that never randomly spawned: Ruea's sneaker The monster species that never randomly spawned: shot hegemonical The monster species that never randomly spawned: the Rat King The monster species that never randomly spawned: saddling choky footbridge The monster species that never randomly spawned: spike growth The RNG hath decreed that this item was never generated: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: chanter shirt ((null)) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 5) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 7) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 23) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 7) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 8) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 71) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 20) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 9) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 12) The RNG hath decreed that this item was always generated cursed: amulet of waking (awake) The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was always generated cursed: hellish bolt (hellish) The RNG hath decreed that this item was always generated cursed: natural stick ((null)) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: pin bolt ((null)) The RNG hath decreed that this item was always generated cursed: stinking cloud (distorted) The RNG hath decreed that this item was always generated cursed: implant of truth (terrene) The RNG hath decreed that this item was always generated cursed: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this trap was always invisible: contact bomb The RNG hath decreed that this trap was generated more often: map trap (freq bonus 5) Next attribute increase check would have come at turn 1140 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were confused (7) You had 9 lives left You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having double attacks (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1499 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Tyrael The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (338) You survived Spells known in the end Name Level Category Fail Memory a - cure hallucination 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (hacker helmet) leather gloves (silk fingerlings) low boots (walking shoes) Scrolls scroll of healing (MUQIN BENDAN XI WO DE JIBA) scroll of mana (TEENAGE MUTANT UGLY THINGS) scroll of phase door (EARNINGS SERVICES) scroll of standard id (SUN FALL FROM SKY) scroll of cure (HEALHEALHEALHEAL) * scroll of extra healing (NAMEEXPERIENCEGOLDTIME) * scroll of greater mana restoration (MAMPIFANDRAY SELA) Spellbooks spellbook of cure hallucination (doorstopping) Rings ring of warning (fluorspar) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 kittens (1 created) 0 wedgies (1 created) 0 cross-eyed mages (1 created) 0 hata-hatas (1 created) 0 illithid larvae (1 created) 5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) implants [Unskilled] (max Basic) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You escaped from the dungeon with 1 point, and 1 piece of gold, after 2 moves. Killer: escaped You were level 1 with a maximum of 21 hit points when you escaped. Since you escaped early, the score list will not be checked.