Leeroy, neutral male bretonian Gamer ------ |.f..| |..#.. |.@..| |....| |...#| |#.#. ----- [Leeroy the Tetris Player] St3 Dx14 Co4 In16 Wi6 Ch4 GamBreMalNeu Dlvl:1 $0 HP19(19) Pw26(26) AC6 Exp1 T6 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male bretonian Gamer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. You lack the strength to cast spells. You hear a door open. Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - a cursed +1 T-shirt (being worn) {2} Comestibles d - 4 blessed cram rations {0} e - 2 blessed K-rations {0} f - 7 blessed candy bars {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 3 uncursed scrolls of mana {0} i - an invisible uncursed scroll of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks c - a blessed spellbook of force bolt (7:1) {0} Tools b - 13 blessed +0 spoons (in quiver) {13} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: full nutrients Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 47% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 22% Implant drop chance was reduced to 99% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 99% Tool drop chance was reduced to 77% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: form VI (Niman) The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: techniques (turn 8) The following skill became untrainable if you tried to train it too early: divination spells (turn 38) The following skill became untrainable after a while: searching (turn 68482) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 39408) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 11788 Monster spawn increase reached its maximum at turn 82919 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4172520 The monster class that cannot be genocided was blob The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster species that spawned more often: chemoreceptive anticyclone (freq bonus 9) The monster species that spawned more often: sparkling warp fungus (freq bonus 4) The monster species that spawned more often: hidden growth (freq bonus 12) The monster species that spawned more often: cutlich (freq bonus 6) The monster species that spawned more often: escalate clarence gonorrheal proximity (freq bonus 4) The monster species that spawned more often: typhon swopped annal (freq bonus 14) The monster species that spawned more often: metallic black centipede (freq bonus 16) The monster species that spawned more often: complexest dashing (freq bonus 12) The monster species that spawned more often: numb fly (freq bonus 6) The monster species that spawned more often: petty wild dog (freq bonus 2) The monster species that spawned more often: elven mage (freq bonus 18) The monster species that spawned more often: selenite sustenance engine (freq bonus 6) The monster species that spawned more often: Obox-ox (freq bonus 27) The monster species that spawned more often: overweight calomel expounded (freq bonus 4) The monster species that spawned more often: Aldinach (freq bonus 4) The monster species that spawned more often: Chelsea Rorec (freq bonus 12) The monster species that spawned more often: ivory monk (freq bonus 9) The monster species that spawned more often: giant potion trove (freq bonus 12) The monster species that spawned more often: Flo-ooo (freq bonus 9) The monster species that spawned more often: trap force fungus (freq bonus 8) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 1) The monster trait that was more common: monsters with shock resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 6) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 2) The monster trait that was more common: monsters whose attacks numb you (freq bonus 2) The monster species that never randomly spawned: omega metroid The monster species that never randomly spawned: Green-elf rogue The monster species that never randomly spawned: team exotism The monster species that never randomly spawned: Fygar The monster species that never randomly spawned: cursing point The monster species that never randomly spawned: seven of spades The monster species that never randomly spawned: ill growth The monster species that never randomly spawned: senior mind flayer The monster species that never randomly spawned: giant black mouse The monster species that never randomly spawned: porter black jelly The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: mill pail ((null)) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: wind (blowing) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: inkutlass ((null)) The RNG hath decreed that this item was never generated: disgusting ball ((null)) The RNG hath decreed that this item was never generated: paper shield ((null)) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was never generated: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was never generated: water flame (complementary) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 14) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 13) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 36) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 31) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 7) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 3) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 8) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 6) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: gray dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: dream eater (dreamy) The RNG hath decreed that this item was always generated cursed: glaive (single-edged polearm) The RNG hath decreed that this item was always generated cursed: hellish bolt (hellish) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this item was always generated cursed: amulet of power (bloody) The RNG hath decreed that this item was always generated cursed: green spell helmet (greenery helmet) The RNG hath decreed that this item was always generated cursed: blesscurse stone (gray) The RNG hath decreed that this trap was always invisible: hate trap The RNG hath decreed that this trap was generated more often: destroy armor trap (freq bonus 5) Next attribute increase check would have come at turn 269 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were cold resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from having confusion resistance (0) You had 1495 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nintendo, Microsoft and Sony Your deity was Microsoft The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (1295) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status concentrating 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) scroll of mana (IAZNAB) scroll of phase door (TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI) scroll of standard id (SHOOT A HAYMAKER AND WITHOUT BY LOVELY GESTURE) scroll of cure (INE IGO PIO) * scroll of extra healing (SUSY THENSE) * scroll of greater mana restoration (STUFF WEIGH WAY TOO MUCH) Spellbooks spellbook of force bolt (gameplay-altering) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 mimic ants (1 created) 0 kittens (1 created) 0 hobbit merchants (1 created) 0 marine goblins (49 created) 0 grid bugs (1 created) 0 sparrows (1 created) 0 minighosts (1 created) 55 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Gamer... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 6 moves. Killer: escaped You were level 1 with a maximum of 19 hit points when you escaped. Since you escaped early, the score list will not be checked.