Leeroy, neutral male felid Fencer ---------------- .........@.....| |..............| .........@.....| |..............| ---------------- [Leeroy the Alcor] St15 Dx13 Co9 In6 Wi5 Ch6 FenFelMalNeu Dlvl:1 $0 HP13(13) Pw16(16) AC4 Exp1 T9 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male felid Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) The ordinator called Andragil the battler thrusts his elven dagger at the porter lichen. The ordinator called Andragil the battler hits the porter lichen. The porter lichen is killed! # Talk to whom? (in what direction) The ordinator called Andragil the battler curses orcs. You displaced your ordinator called Andragil the battler. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 short sword (weapon in foreclaw) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 20 uncursed oranges {0} f - 12 uncursed pears {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Rings d - an uncursed +2 ring of increase accuracy {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 184 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 234 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 54% Musable item generation frequency had a negative bias of 96% Wand drop chance was reduced to 86% Potion drop chance was reduced to 77% Armor drop chance was reduced to 47% Tool drop chance was reduced to 73% Monster death drops spawned with only 88% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 56) The following skill became untrainable if you tried to train it too early: dart (turn 984) The following skill became untrainable after a while: enchantment spells (turn 37831) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 40253) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26320 Monster spawn increase reached its maximum at turn 100740 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 7065072 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: xorn (freq bonus 1) The monster species that spawned more often: unquiet improvable (freq bonus 30) The monster species that spawned more often: pustulent mold (freq bonus 18) The monster species that spawned more often: hellbound spirit (freq bonus 16) The monster species that spawned more often: healing spore (freq bonus 24) The monster species that spawned more often: plasma growth (freq bonus 6) The monster species that spawned more often: train (freq bonus 36) The monster species that spawned more often: silver warp fungus (freq bonus 2) The monster species that spawned more often: jabberwock (freq bonus 6) The monster species that spawned more often: Christiane (freq bonus 9) The monster species that spawned more often: recompenser basket flak (freq bonus 12) The monster species that spawned more often: Anti-Elbereth Operative (freq bonus 8) The monster species that spawned more often: elf veteran (freq bonus 12) The monster species that spawned more often: Sue Lyn's sneaker (freq bonus 4) The monster species that spawned more often: mirkwood ogre (freq bonus 3) The monster species that spawned more often: large harpy (freq bonus 18) The monster species that spawned more often: geology ghost (freq bonus 12) The monster species that spawned more often: undead archeologist (freq bonus 8) The monster species that spawned more often: lemure (freq bonus 28) The monster species that spawned more often: conferencing pitifullest (freq bonus 18) The monster species that spawned more often: ghastly soul (freq bonus 18) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 1) The monster trait that was more common: monsters that can swim (freq bonus 10) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 1) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 6) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 1) The monster trait that was more common: joke monsters (freq bonus 2) The monster trait that was more common: monsters that hiss (freq bonus 6) The monster species that never randomly spawned: undead gangster The monster species that never randomly spawned: ultramarine patch The monster species that never randomly spawned: green gatekeeper The monster species that never randomly spawned: small snake The monster species that never randomly spawned: vacuum spore The monster species that never randomly spawned: great blue dragon The monster species that never randomly spawned: cat cloud The monster species that never randomly spawned: Officer Kchief The monster species that never randomly spawned: Hannes The monster species that never randomly spawned: exceptional paying The monster class that more likely to generate with musable stuff: gnome The RNG hath decreed that this item was never generated: implant of cheating (maroon) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: full plate mail ((null)) The RNG hath decreed that this item was never generated: mimicry (unidentified) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was never generated: quasimodular boots (femmy boots) The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was never generated: metal lamellar armor ((null)) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 7) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 3) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 18) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 10) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 33) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 24) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 32) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 14) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 3) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 7) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 10) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 55) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: dustbin stone (gray) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: tidal wave (tolkienian) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: amulet of data storage (icosaedrical) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this item was always generated cursed: implant of dread (noxious) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this trap was always invisible: timerun trap The RNG hath decreed that this trap was generated more often: bisection trap (freq bonus 4) Next attribute increase check would have come at turn 163 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had 9 lives left You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having invisibility (0) You had 1491 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Terra The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (149) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tight helmet) * sedge hat (less helmet) * skullcap (meteoric helmet) * flack helmet stone (rubynus helmet) * crystal helm (twisted visor helmet) * mining helm (wide metal helm) * field helm (rotating helmet) * helm of safeguard (grimace helmet) * war hat (viking helmet) * plasteel gloves (white gloves) * leather gloves (spanish gloves) * gauntlets of safeguard (graffiti gloves) * gauntlets of plugsuit (padded gloves) * commander gloves (slit gloves) * field gloves (boxing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (snow boots) * field boots (velvet pumps) * boots of safeguard (calf-leather sandals) Scrolls scroll of healing (FROBOZZ MAGIC SCROLL CO) scroll of mana (ZAWESOME) scroll of phase door (LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE) scroll of standard id (A SEXY LEATHER PUMP SCRATCHES UP AND DOWN YOUR LEGS) scroll of cure (NORBERT DUANE MICHAEL) * scroll of extra healing (ZESE PLASHCH) * scroll of greater mana restoration (RECOVER DEAD BY SCREAM) Rings ring of increase accuracy (mayan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 ants (1 created) 0 hobbit merchants (1 created) a porter lichen 0 New Kops (1 created) 0 kobold zombies (1 created) 0 ordinators (1 created) 6 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) implants [Unskilled] (max Basic) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 9 moves. Killer: escaped You were level 1 with a maximum of 13 hit points when you escaped. Since you escaped early, the score list will not be checked.