Krakonus, lawful male trainer Pokemon ###################################,########################################### #################,##########-----------######################################## ###########----------#######|}`.}`.}.`|########################,############### ###------##|........|#######|}I@`..|.}.,#####################---------------### ###|.|#}|##|........-,,,,,,,|..}}..}}.|,#####################|..>..........|### ###|}}.}.,,.........|######,|}}}}..#.`|,,,,,,,,######,#######|.............|### ###|#}.#|##|........+,,,,,,,-.---------,##----.------,#######---+-----|-----### ###|}}}..,,--.-.-----######,,,,,,,,,,,,,,,|.........|,##########,#####,,,###### ###------#,,,,,,,,,,,########,##,,,,,,,,,,|.......<..,,,######,,,#######,###### #############,,,,,,,,,,,,,###,#########,#,|.........|,#,,,####,#########,,,#### #################--------,###,#########,,,..........|,###,####,###########,#### #################|......|,,,,,,,,,,,,####,-----------,,,,,,,,,,,,,,#######,#### #################|......|,##--.-----.--##,,,,,,,,,,,,,,,,,,,--.---,,,,####,#### #################|......|,,,..........|##############,#####,.....|###,,,,,,,,## ###########----##|......|#,#|.........|##############,,,###,|....|#######-.-.-# ###########|..|##|......|#,,+.........|################,,##,.....|#######|...|# ###########|..|##|......|###|.........|#################,,,,|....|#######|...|# ###########----##--------###-----------####################,.....|#######|...|# ############################################################------#######|...|# #########################################################################-----# ############################################################################### [Krakonus the BEIL] St17 Dx7 Co7 In7 Wi5 Ch5 PokTrnMalLaw Dlvl:3 $58 HP-2(60) Pw41(41) AC4 Exp6 T1555 Sat Latest messages It hits you! [-11 -> 19] You miss it. It hits you! [-11 -> 8] Warning: HP low! What do you want to read? [e-iMO or ?*] As you read the scroll, it disappears. You feel healthier! It hits you! [-9 -> 20] It misses. What do you want to read? [e-iMO or ?*] As you read the scroll, it disappears. A map coalesces in your mind! It hits you! [-12 -> 8] Warning: HP low! It hits you! You die... Your inventory Weapons l - 3 uncursed +0 orcish spears {36} m - an uncursed +0 orcish dagger {4} t - an uncursed +3 orcish dagger {4} x - 8 uncursed +0 darts {5} y - 5 uncursed +0 daggers {20} z - an uncursed +0 bow {12} E - an uncursed +0 scimitar {16} H - a blessed +0 axe (weapon in hand) {24} N - an uncursed +0 special mop {8} Armor j - an uncursed +0 orcish helm (being worn) {12} B - an uncursed +0 orcish helm {12} F - a blessed +0 leather armor (being worn) {60} G - a blessed +1 dwarvish cloak (being worn) {4} Comestibles a - 3 cursed tripe rations {3} b - 11 uncursed slime molds {6} c - 2 uncursed lembas wafers {2} u - 2 cursed carrots {1} v - an uncursed holy wafer {1} w - 2 uncursed food rations {2} A - 2 uncursed asian pears {1} D - a cursed food ration {1} Scrolls e - 5 uncursed scrolls of healing {3} f - 4 uncursed scrolls of mana {4} g - 2 uncursed scrolls of phase door {1} h - 2 uncursed scrolls of standard id {2} i - 2 uncursed scrolls of cure {2} Rings O - an uncursed +3 ring of protection (on right hand) {1} Tools q - an uncursed bottle {1} s - an uncursed mirror {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 24 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: regeneration You could not have this property intrinsically: poison resistance Wand identification only worked 3 times out of 19 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 47% Wand drop chance was reduced to 90% Potion drop chance was reduced to 93% Monster death drops spawned with only 94% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: protection spells (turn 20) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 16577 Monster spawn increase reached its maximum at turn 54515 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 294435 The monster class that cannot be genocided was centaur The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster color that was spawned more often: white (freq bonus 2) The monster species that spawned more often: hidden green slime (freq bonus 10) The monster species that spawned more often: falling stalk (freq bonus 24) The monster species that spawned more often: sylveon (freq bonus 8) The monster species that spawned more often: mini gremlin (freq bonus 84) The monster species that spawned more often: volt mushroom (freq bonus 12) The monster species that spawned more often: goodwife (freq bonus 10) The monster species that spawned more often: deceiving mushroom (freq bonus 18) The monster species that spawned more often: trap spore (freq bonus 12) The monster species that spawned more often: very old blue dragon (freq bonus 36) The monster species that spawned more often: ass troll (freq bonus 27) The monster species that spawned more often: Aram (freq bonus 24) The monster species that spawned more often: anaconda (freq bonus 16) The monster species that spawned more often: gnome thief (freq bonus 30) The monster species that spawned more often: petit pseudo rat (freq bonus 9) The monster species that spawned more often: falling colony (freq bonus 16) The monster species that spawned more often: wolf robber (freq bonus 12) The monster species that spawned more often: fast lichen (freq bonus 6) The monster species that spawned more often: jungle phalanx (freq bonus 48) The monster species that spawned more often: forbidden arts centaur (freq bonus 6) The monster species that spawned more often: flying oyster (freq bonus 24) The monster trait that was more common: joke monsters (freq bonus 1) The monster trait that was more common: monsters of huge size (freq bonus 1) The monster trait that was more common: monsters that are always male (freq bonus 4) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster trait that was more common: monsters that imitate (freq bonus 4) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 1) The monster trait that was more common: monsters with vampire dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 1) The monster trait that was more common: monsters that want quest artifacts (freq bonus 3) The monster species that never randomly spawned: death eel The monster species that never randomly spawned: Black Mariah The monster species that never randomly spawned: psychic spore The monster species that never randomly spawned: stinking dog The monster species that never randomly spawned: young adult boy The monster species that never randomly spawned: RNG lich The monster species that never randomly spawned: tiger cub The monster species that never randomly spawned: telephone dragon The monster species that never randomly spawned: carrion bird The monster species that never randomly spawned: skulk blade The monster class that more likely to generate with musable stuff: jabberwock The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was never generated: cloak of awakening (frade mantle) The RNG hath decreed that this item was never generated: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was never generated: robe of spell power (white robe) The RNG hath decreed that this item was never generated: diamond smasher ((null)) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: ruby (red) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 2) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 3) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 13) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 20) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 19) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 23) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 11) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 11) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 9) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 49) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 8) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 7) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: sniper beam (corrupted) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: backhand mace ((null)) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this item was always generated cursed: cloak of escalation (cyan cloak) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this trap was always invisible: confusion trap The RNG hath decreed that this trap was generated more often: natalje trap (freq bonus 1) Next attribute increase check would have come at turn 3841 Strength training was 4 Dexterity training was 7 Wisdom training was 2 Constitution training was 8 You were disintegration-resistant You were prevented from having see invisible (0) You were prevented from having regeneration (0) You were warned You had 2723 points of nutrition remaining You could train skills and attributes faster You were protected You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of A'En, Dr. Oujide and Team Missile Bomb Your deity was A'En The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status poke ball 6X LIMIT(6890) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) pummel 5X LIMIT(438) spirituality check 4X LIMIT(0) air dash 3X LIMIT(0) ward against flame 2X LIMIT(0) Discoveries Weapons orcish spear (crude spear) orcish dagger (crude dagger) scimitar (curved sword) Armor orcish helm (iron skull cap) dwarvish cloak (hooded cloak) Scrolls scroll of healing (DEATH TO CLEANERS) scroll of mana (ITAINO ITAINO TONDEKE) scroll of phase door (DOUBTFUL BRUSH BUNDLE) scroll of standard id (ELF VERY ACCURASY) scroll of cure (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) scroll of create monster (MAMPIFANDRAY SELA) scroll of enchant armor (KO BATE) scroll of magic mapping (REQUICO SIDES) Potions potion called gr8t (bright green tea) potion of polymorph (prickly ash) potion of oil (brilliant blue) potion called juice (sky blue) Rings ring of protection (scarab) Wands wand of enlightenment (edgy) wand of cold (soviet) Tools mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a dingo puppy 0 silver foxes (1 created) a mini gremlin (2 created) 2 hobbit lords a pack kobold 2 whnases a large kobold 0 petit mimics (1 created) 2 water nymphs 0 goblins (1 created) a submarine goblin a hitter goblin a cave goblin a fiendish hobgoblin 0 Uruk-sharks (2 created) a lunatic rabbit an eevee 0 hole spiders (2 created) 2 healthy cave spiders 0 tiny lurkers (1 created) a Rame Duck a porter lichen 2 yellow colonies (1 created) a natto (0 created) a sub-gnome a gnome stalker 0 roombas (1 created) 5 river moccasins an aggravating wallwalker a kobold zombie a ghoul a wide-eyed tourist a squint-eyed rogue 0 sanctimonious-looking preachers (1 created) a woodsman 0 heretics (1 created) 0 item masters (8 created) 0 superjedis (1 created) 0 shopkeepers (1 created) 0 shadows (1 created) a newt a rock lizard an iguana 0 piles of copper coins (4 created) 0 piles of silver coins (13 created) 0 cash traps (1 created) 0 low rub monsters (1 created) a small item trove (2 created) 81 creatures born. 40 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 15 times You eaten food with animal by-products 14 times You eaten meat 14 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 16 times You killed 36 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (26 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (38 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (6 of 20) spirituality [Unskilled] (max Expert) (38 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills (none) Spellcasting Skills attack spells [Basic] (max Master) (24 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Master) (22 of 160) enchantment spells [Basic] (max Master) (24 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Krakonus the Pokemon... You died in The Dungeons of Doom on dungeon level 3 with 2271 points, and 58 pieces of gold, after 1555 moves. Killer: a monster (invisible superjedi) You were level 6 with a maximum of 60 hit points when you died. You reached the 66th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 3 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 64 2330 ziratha-Gan-Hrb-Fem-Neu died in The Gnomish Mines on level 3. Killed by a monster (troll mummy). - [50] 65 2319 ziratha-Yeo-Exp-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (master lich). - [70] *66 2271 Krakonus-Pok-Trn-Mal-Law died in The Dungeons of Doom * on level 3. Killed by a monster (invisible superjedi). - [60] 67 2002 Andy-Top-Lic-Fem-Neu died in The Dungeons of Doom on level 3. Killed by a monster (Janine's sneaker). - [53] 68 2002 ziratha-Sci-Grd-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (invisible Mr. Neuvicq, the shopkeeper). - [72]