Klebepolyp, lawful male american Chevalier ---------------- .............<.. |......%...@..#| |..........#$D.| |...#.......#... ---------------- [Klebepoly the Basher] St9 Dx11 Co11 In6 Wi18 Ch6 CheAmeMalLaw Dlvl:1 $0 HP23(23) Pw22(22) AC5 Exp1 T37 Latest messages Use hybrid races? [yn] (n) Use the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Salutations Klebepolyp, welcome to SlashEMExtended! You are a lawful male american Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waxing tonight. Odahviing picks up 11 gold pieces {0}. You destroy the cold trove! You see here a cursed cold trove corpse {0}. (3x) Odahviing picks up a blessed scroll {1}. Odahviing drops a blessed scroll {1}. You see here a cursed cold trove corpse {0}. You see here a blessed scroll of identify {1}. You displaced Odahviing. You see here a blessed scroll of identify {1}. # Really quit [yes/no]? Your inventory Weapons a - a blessed +0 trident (weapon in hand) {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {1} f - a blessed sprig of wolfsbane {1} Scrolls h - a blessed scroll of identify {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks g - a blessed spellbook of healing (0:1) {1} Potions d - 2 potions of holy water {2} Tools i - a blessed leather saddle {1} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: telepathy You could not have this property intrinsically: fear factor Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 16 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 296 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 100% Ring drop chance was reduced to 98% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 90% The following skill could not be trained at all: sling The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 18) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21050 Monster spawn increase reached its maximum at turn 99740 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 108472 The monster class that cannot be genocided was troll The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: disgusting mushroom (freq bonus 9) The monster species that spawned more often: spawn of Ubbo-Sathla (freq bonus 12) The monster species that spawned more often: high orc captain (freq bonus 9) The monster species that spawned more often: afrit (freq bonus 12) The monster species that spawned more often: teal mushroom (freq bonus 18) The monster species that spawned more often: siena mold (freq bonus 4) The monster species that spawned more often: wind bowman (freq bonus 96) The monster species that spawned more often: Eheieh AGLA, Prince of Void (freq bonus 8) The monster species that spawned more often: giant eel (freq bonus 12) The monster species that spawned more often: mega shade (freq bonus 9) The monster species that spawned more often: space transport (freq bonus 16) The monster species that spawned more often: myrion (freq bonus 12) The monster species that spawned more often: ice frog (freq bonus 21) The monster species that spawned more often: zakrong sephirah (freq bonus 6) The monster species that spawned more often: fenek (freq bonus 16) The monster species that spawned more often: spirit thrower (freq bonus 8) The monster species that spawned more often: giant germ (freq bonus 15) The monster species that spawned more often: vampiric mushroom (freq bonus 18) The monster species that spawned more often: Azathoth, the Daemon Sultan (freq bonus 40) The monster species that spawned more often: Vampire Katcher (freq bonus 80) The monster trait that was more common: monsters that can control teleport (freq bonus 4) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 2) The monster trait that was more common: monsters with acid resistance (freq bonus 12) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 4) The monster trait that was more common: monsters that count as human (freq bonus 4) The monster trait that was more common: monsters that have trample attacks (freq bonus 2) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 7) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 9) The monster species that never randomly spawned: cheater wolf The monster species that never randomly spawned: vampiric mist The monster species that never randomly spawned: thirsty vortex The monster species that never randomly spawned: mooncalf The monster species that never randomly spawned: three of diamonds The monster species that never randomly spawned: centaur grandmaster The monster species that never randomly spawned: lesser mimic The monster species that never randomly spawned: rock piercer The monster species that never randomly spawned: amnesiac The monster species that never randomly spawned: female yeoman The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was never generated: passwall (ochre) The RNG hath decreed that this item was never generated: light (glass) The RNG hath decreed that this item was never generated: grappling hook (iron hook) The RNG hath decreed that this item was never generated: measurer ((null)) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 7) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 70) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 30) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 26) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 10) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 11) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 2) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 6) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 3) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 69) The RNG hath decreed that this item was always generated cursed: geolysis (geological) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this item was always generated cursed: amulet of hunger (gleaming) The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao) The RNG hath decreed that this item was always generated cursed: special leather armor ((null)) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: robe of psionics (pink robe) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this item was always generated cursed: poison resistance (pearl) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this trap was always invisible: egotrap The RNG hath decreed that this trap was generated more often: anastasia trap (freq bonus 3) Next attribute increase check would have come at turn 317 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 2 You were prevented from having telepathy (0) You were prevented from having free action (0) Your chance to block was 19% You had 1462 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could not have safely prayed (47) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of identify (TIRACLE RAMICAL RELRAMI LUE) scroll of healing (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) scroll of mana (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA) scroll of phase door (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA) scroll of standard id (CO APPESTUS) scroll of cure (QUICKER USED THE STUNT OF ELF) Spellbooks spellbook of healing (apocryphic) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 phasing acid blobs (1 created) 0 petit mimics (1 created) 0 sewer rats (1 created) 0 field mice (1 created) 0 millipedes (1 created) 0 grid bugs (1 created) 0 baby green dragons (1 created) 0 crude turrets (1 created) a cold trove 9 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Fare thee well Klebepolyp the Chevalier... You quit in The Dungeons of Doom on dungeon level 1 with 32 points, and 0 pieces of gold, after 37 moves. Killer: quit You were level 1 with a maximum of 23 hit points when you quit. You reached the 618th place on the top 10000 list. No Points Name Hp [max] 1 5712558 bugsniper-Mah-Ang-Fem-Neu died in Gehennom on level 43 [max 63]. Killed by a monster (nosferatu), while reading a cursed book. - [393] 2 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 3 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 616 32 badnik-Gan-Uni-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a dart. - [13] 617 32 badnik-Gan-Uni-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a dart. - [13] *618 32 Klebepolyp-Che-Ame-Mal-Law quit in The Dungeons of Doom on level 1. 23 [23] 619 29 Paiki-Gan-Tur-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (haxor). - [15] 620 28 firemonkey-Dea-Arg-Mal-Law died in The Dungeons of Doom on level 1. Killed by a death ray. - [2]