KeyKobra, lawful female homicidal Musician --.-- |...| |<..| .$@.| |@..| ----- [KeyKobra the Doodler] St15 Dx9 Co17 In9 Wi9 Ch8 MusHomFemLaw Dlvl:1 $0 HP19(19) Pw9(9) AC8 Exp1 T3 Latest messages Hello KeyKobra, welcome to SlashEMExtended! You are a lawful female homicidal Musician. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. You see here 4 gold pieces {0}. There is a wall in the way! Do you want to turn on the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) You don't have anything to drink. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: dimmopathy Scroll identification only worked 100 times out of 154 Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 17 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 628 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 88% Amulet drop chance was reduced to 77% Weapon drop chance was reduced to 88% Tool drop chance was reduced to 81% Food drop chance was reduced to 84% Monster death drops spawned with only 96% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: form V (Shien) The following skill was trained at one fifth the usual rate: body spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 70) The following skill couldn't be trained before a certain turn number is reached: saber (turn 54505) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 61732 Monster spawn increase reached its maximum at turn 129109 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 515928 The monster class that cannot be genocided was snake The monster class that was spawned more often: blob (freq bonus 4) The monster species that spawned more often: imbuing revolutionary tatting reoriented remodeled (freq bonus 64) The monster species that spawned more often: supreme dimensional vortex (freq bonus 108) The monster species that spawned more often: gridded pallbearer (freq bonus 10) The monster species that spawned more often: Sue Lyn's sneaker (freq bonus 18) The monster species that spawned more often: agate force patch (freq bonus 32) The monster species that spawned more often: animayion statue (freq bonus 20) The monster species that spawned more often: braad spider (freq bonus 16) The monster species that spawned more often: rumber gum monster (freq bonus 162) The monster species that spawned more often: sepulchre playacting (freq bonus 18) The monster species that spawned more often: glass turret (freq bonus 24) The monster species that spawned more often: totally bad mold (freq bonus 30) The monster species that spawned more often: chime automaton (freq bonus 63) The monster species that spawned more often: pleaser swimmy (freq bonus 21) The monster species that spawned more often: player jabberwock (freq bonus 9) The monster species that spawned more often: undead locksmith (freq bonus 10) The monster species that spawned more often: dehorned overhurried (freq bonus 81) The monster species that spawned more often: royal guardian (freq bonus 16) The monster species that spawned more often: pack lord (freq bonus 30) The monster species that spawned more often: exalter sedimentary (freq bonus 5) The monster species that spawned more often: chameleon (freq bonus 10) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 1) The monster trait that was more common: monsters that eat stone (freq bonus 1) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 4) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 2) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 4) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 4) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 6) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 2) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 1) The monster trait that was more common: monsters of large size (freq bonus 2) The monster species that never randomly spawned: pixie The monster species that never randomly spawned: gargoyle The monster species that never randomly spawned: l33t hack0r The monster species that never randomly spawned: grosbeak dark The monster species that never randomly spawned: meshera plant The monster species that never randomly spawned: thieflaine The monster species that never randomly spawned: grievance croquette reorganizer The monster species that never randomly spawned: startle jobbing The monster species that never randomly spawned: great wyrm of perplexity The monster species that never randomly spawned: automated blast furnace The RNG hath decreed that this item was never generated: implant of vanilla (hellatial) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was never generated: poison resistance (pearl) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: implant of inertia (gymnasic) The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was never generated: impact staff ((null)) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 29) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 9) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 13) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 35) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 75) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 11) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 8) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 2) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 5) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 16) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 2) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was always generated cursed: avalanche (twisting) The RNG hath decreed that this item was always generated cursed: trembling (dreaming) The RNG hath decreed that this item was always generated cursed: tortilla ((null)) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this item was always generated cursed: elongation cloak (long-range cloak) The RNG hath decreed that this item was always generated cursed: clone monster (multiple) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this trap was always invisible: monster noise trap The RNG hath decreed that this trap was generated more often: adjacent trap (freq bonus 5) Trap randomization happened for 1 in 551 traps Next attribute increase check would have come at turn 1134 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having dimmopathy (0) You had 1498 points of nutrition remaining You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Donblas, Grome and Arioch Your deity was Donblas The version you were playing was: Unix SlashEMExtended Version 2.5.0 (de75c12a) - last build Wed Apr 24 04:41:42 2019. You could not have safely prayed (199) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (CHANGED WITH OPPOSITE ABILITYPERSON) scroll of mana (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) scroll of phase door (SCHELLENOE KONTENOE) scroll of standard id (YNORI ERUP) scroll of cure (PHORBEA BRIMO NEREATO DAMON BRIMON SEDNA DARDAR) * scroll of extra healing (ADEON HOLDS 4TH RANK BUT HAS BEEN KILLED BY A NEWT) * scroll of greater mana restoration (THE MINES END TROPHY IN K MEASURER DOES NOT WORK) Tools magic flute (flute) magic harp (harp) drum of earthquake (drum) frost horn (horn) fire horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye KeyKobra the Musician... Since you quit, the score list will not be checked.