M6a  Player: Kate213 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-09-06.17:20:06.ttyrec Time: (1630948806) Mon Sep 6 17:20:06 2021 M6a jEThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. M6a]tWShall I pick a character's race, role, gender and alignment for you? [ynq] M6ao% nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Altmer  e - an Amazon  f - an Anachronist  g - an Anachronounbinder  h - an Archeologist  i - an Artist  j - an Assassin  k - an Astronaut  l - an Augurer  m - a Barbarian  n - a Bard  o - a Binder  p - a Bleeder  q - a Bloodseeker  r - a Bosmer  s - a Bully  t - a Butt Lover  u - a Camperstriker  v - a Cartomancer  w - a Caveman/Cavewoman  x - a Cellar Child  y - a Chaos Sorceror  z - a Chevalier (1 of 7)M6a/ +Choosing Race Pick the race of your Barbarian   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - bacteria  u - bastard  v - batman  w - beacher  x - blait  y - bodymorpher  z - borg (1 of 10)M6ar A - bossrusher  B - bover  C - breton  D - buldozgar  E - burninator  F - carthage  G - celtic  H - centaur  I - cerberus  J - challenger  K - changeling  L - chiquai  M - chiropteran  N - clockwork automaton  O - cockatrice  P - colorator  Q - cortex  R - cupid  S - curser  T - dark seducer  U - deathmold  V - deep elf  W - destabilizer  X - developer  Y - devil  Z - dinosaur  a - dolgsman  b - doppelganger (2 of 10)M6a @ . c - dorian  d - dragon  e - drow  f - dryad  g - dufflepud  h - dunadan  i - duthol  j - dwarf  k - dynamo  l - egymid  m - elemental  n - elf  o - engchip  p - ent  q - erosator  r - etherealoid  s - evilvariant  t - expert  u - extravator  v - fairy  w - fawn  x - felid  y - feminizer  z - fenek  A - fiend  B - fixer  C - frendian  D - fro (3 of 10)M6aW(+Use hybrid races? [yn] (n) M6a?`yUse the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) M6anRandomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) N6aqG yChoosing Gender Pick the gender of your draconian Barbarian  m - male f - female * - Random ! - Quit(end) N6aD9+Choosing Alignment Pick the alignment of your male draconian Barbarian  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) N6a* b+N6aVĿ$+f@N6a7[Kate213 the Plunderer ] St17 Dx9 Co11 In8 Wi6 Ch5 BarDraMalNeu Dlvl:1 $0 HP 26(26)  Pw 8(8)  AC7 Exp1 T1  It is written in the Book of Crom:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Crom seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Plunderer, have been heralded from birth as the instrument of Crom. You are destined to recover the Amulet for your deity, or die in theN6aFz attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Crom!--More-- N6a~Ŀ$+f@ N6a4 N6a8sHello Kate213, welcome to SlashEMExtended! You are a neutral male draconian Barbarian.--More--N6a2@You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--N6a ĿMessage of the day: This is SLEX 2.71, the version for Junethack 2021, aka the annual NetHack Variant Public Beta Test. If you find any bugs, please tell me about it! --Amy--More--N6a3 N6a3p[Kate213 the Plunderer ] St17 Dx9 Co11 In8 Wi6 Ch5 BarDraMalNeu  26(26)  Pw 8(8)  AC7 Exp1 T1 Sorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Libera and complain to Amy.--More--N6aw Ŀ[Kate213 the Plunderer  26(26)  Pw 8(8) N6ae Ŀ$+f@N6aƁ -[Kate213 the Plunderer ] St17 Dx9 Co11 In8 Wi6 Ch5 BarDraMalNeu Dlvl:1 $0 HP 26(26)  Pw 8(8)  AC7 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) N6aI9-y Weapons a - an uncursed +0 two-handed sword (weapon in foreclaws) {60} b - an uncursed +0 axe (alternate weapon; not wielded) {24} Armor c - an uncursed +0 ring mail (being worn) {100} f - an uncursed +1 set of gray dragon scales {20} Comestibles d - 2 uncursed food rations {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} l - an uncursed greased scroll of heal other {0} Tools e - 2 uncursed +0 torch (769)'s {40}(end) N6aĿ$+f@Do you want to see your attributes? [ynq] (n) N6ayFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: stun resistance. Potion identification only worked 3 times out of 10. Implant identification only worked 1 times out of 48. Wand identification only worked 3 times out of 9. Spellbook identification only worked 2 times out of 5. Gem identification only worked 100 times out of 142. Tool identification only worked 5 times out of 7. Monsters only dropped their musable items with 86% chance. Monsters only dropped their equipment with 96% chance. Scroll drop chance was reduced to 95%. Wand drop chance was reduced to 96%. Amulet drop chance was reduced to 98%. Potion drop chance was reduced to 96%. Weapon drop chance was reduced to 99%. Tool drop chance was reduced to 98%. Shop item generation was reduced to 87N6a%. Concealing monsters were spawned underneath items 92% of the time only. Mastering the following skill taught you the hidden power: dart. The following skill was trained at half the usual rate: sling. The following skill was limited to expert proficiency: saber. The following skill couldn't be trained before a certain turn number is reached: squeaking (turn 55194). --More-- N6a|Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 64125. Monster spawn increase had reached its maximum at turn 195209. In this game, Eevee's evolution was jolteon. Your limit for ascension was at turn 1966118. The monster class that cannot be genocided was wraith. Today, the monster class that always gets generated invisible was unicorn or horse. The monster class that was spawned more often: trapper or lurker above (freq bonus 1). The monster species that was spawned more often: hobbit woarer (freq bonus 16). The monster species that was spawned more often: cyan force patch (freq bonus 4). The monster species that was spawned more often: novel colony (freq bonus 8). The monster species that was spawned more often: king toad (freq bonus 14). The monster species that was spawned more often: anesthesia cavitied (freq bonus 12). The mo N6a|nster species that was spawned more often: lethe mushroom (freq bonus 8). The monster species that was spawned more often: siena force patch (freq bonus 4). The monster species that was spawned more often: bleeding bulb (freq bonus 32). The monster species that was spawned more often: crack abuser (freq bonus 6). The monster species that was spawned more often: exotism officialdom (freq bonus 3). The monster species that was spawned more often: whichever dipsomaniac (freq bonus 8). The monster species that was spawned more often: huntbird (freq bonus 6). The monster species that was spawned more often: anarchistic destructibility ny (freq bonus 6). The monster species that was spawned more often: Policeman Keelhauler (freq bonus 5). The monster species that was spawned more often: flounderingly prepossessed (freq bonus 9). The monster species that was spawned more often: tyrann N6ah}/izing youngling (freq bonus 3). The monster species that was spawned more often: allele overseen (freq bonus 4). The monster species that was spawned more often: unreal stalk (freq bonus 4). The monster species that was spawned more often: Sina (freq bonus 4). --More-- N6ai@ The monster species that was spawned more often: Anita's sexy leather pump (freq bonus 16). The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 12). The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 4). The monster trait that was more common: monsters that can swim (freq bonus 2). The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 1). The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 1). The monster trait that was more common: monsters with blasphemy attacks (freq bonus 1). The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 4). The monster species that was never randomly spawned: appointment cringe delphinia strafer christening. The monster species that was never randomly s N6a@ pawned: helper mummy. The monster species that was never randomly spawned: weaum dragon zombie. The monster species that was never randomly spawned: multielement turret. The monster species that was never randomly spawned: shigellosis host. The monster species that was never randomly spawned: Xixot. The monster species that was never randomly spawned: giant leech. The monster species that was never randomly spawned: Radio Kriminologist. The monster species that was never randomly spawned: lost maia. The monster species that was never randomly spawned: adz annual. The RNG hath decreed that this item was never generated: boots of shock resistance (demonologist boots). The RNG hath decreed that this item was never generated: good night (nightly). The RNG hath decreed that this item was never generated: penis pole ((null)). The RNG hath decreed that this item w N6aA Mas never generated: implant of misanthrophy (unspoken). --More-- N6ah^ The RNG hath decreed that this item was never generated: invis walkers (steel toed boots). The RNG hath decreed that this item was never generated: dart ((null)). The RNG hath decreed that this item was never generated: mood (ridged). The RNG hath decreed that this item was never generated: psybeam (avada kedavra). The RNG hath decreed that this item was never generated: cloak of practice (boxing gown). The RNG hath decreed that this item was generated more often: mithril lash ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: coagulation (bloodless, freq bonus 17). The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: fallout stone (gray, freq bonus 12). The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 76).  N6a^ UThe RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 36). The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 19). The RNG hath decreed that this item was generated more often: corona dragon scale shield (corona dragonhide shield, freq bonus 7). The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 5). The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 10). The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus --More--!N6a@24). The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 10). The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 10). The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 42). The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 5). The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 4). The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 2). The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 9).The RNG hath decreed that this item was generated more often: heavy leather ball ((null), freq bonus 2). The RNG hath decreed that this item class was generated more often: Scrolls (!N6ad@freq bonus 94). The RNG hath decreed that this item was always generated cursed: implant of hope (quixotic). The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy). The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored). The RNG hath decreed that this item was always generated cursed: regular material (NEED TONS OF SCROLLS TO GET CRAPPY SILVER OR CHAIN). The RNG hath decreed that this item was always generated cursed: nano axe ((null)). The RNG hath decreed that this item was always generated cursed: dimness (viva). The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield). The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)). The RNG hath decreed that this item was always generated cursed: worthless!N6a@= piece of yellow glass (yellow). --More--!N6aThe RNG hath decreed that this item was always generated cursed: interruption stone (gray). The RNG hath decreed that this trap was always invisible: autopickup trap. The RNG hath decreed that this trap was generated more often: elena trap (freq bonus 4). Trap randomization happened for 1 in 890 traps. Traps were spawned invisible 1 times in 80. Trap difficulty was increased by 14. Traps were extra hard to find 3% of the time. Next attribute increase check would have come at turn 404. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. Your sanity was 0. You were poison resistant. You had not decided on your sexuality yet. You were prevented from having stun resistance (0). You had 1500 points of nutrition remaining. You could fly. Your luck was zero. You had spell retention for remembering 15 spells. You could not have!N6aK@ safely prayed (161). You survived. --More--!N6a Ŀ$+f@!N6a ![Kate213 the Plunderer ] St17 Dx9 Co11 In8 Wi6 Ch5 BarDraMalNeu Dlvl:1 $0 HP 26(26)  Pw 8(8)  AC7 Exp1 T1 Do you want to see your discoveries? [ynq] (n) !N6aE n Discoveries   Weapons  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword)  * droven greatsword (large obsidian swo!N6aF rd)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword) (1 of 8)"N6ax * high-elven warsword (runed curved sword)  * crow quill (feather-etched rapier)  * rakuyo (latch-pommeled saber)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * infernal bardiche (black poleaxe)  * infernal ancus (ornamental polearm)  * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * drov"N6aٌ4en spear (long obsidian spear) (2 of 8)"N6a&  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * shuriken (throwing star)  * windmill blade (giant throwing star)  * silver chakram (silver circular blade)  Armor  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard "N6a Nsuit (orange suit)  * nurse uniform (white dress) (3 of 8)#N6aF * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * robe (red robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings) #N6a@G[25;1H * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat) (4 of 8)#N6as$  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * helmet (cone-shaped helmet)  * sedge hat (sand helmet)  * skullcap (shemagh)  * flack helmet (bug-tracking helmet)  * crystal helm (mechanical helmet)  * mining helm (plumed helmet)  * field helm (crazy helmet)  * helm of safeguard (order helmet)  * war hat (less helmet)  * plasteel gloves (white gloves)  * leather gloves (shitty gloves)  * gauntlets of safeguard (yellow gloves)  * gauntlets of plugsuit (sensor gloves)  * commander gloves (bise gloves)  * field gloves (slit gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white #N6a$ boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots) (5 of 8)$N6aH< * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots)  * wedge sandals (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * lady boots (lovely boots)  * stiletto sandals (feminine sandals)  * boots of plugsuit (velvet pumps)  * field boots (mud boots)  * boots of safeguard (sand-als)  * Femmy stiletto boots (imaginary heels)  * Madeleine plateau boots (heap of shit boots)  * Marlena hiking boots (plastic sandals)  * Anastasia dancing shoes (street boots)  * Jessica lady shoes (red sneakers)  * Solvejg mocassins (femmy boots)  * Wendy leather pumps (rumble boots)  * Katharina platform boots (distancing boots) [$N6a<25;1H * Elena combat boots (thick-soled boots)  * Thai combat boots (volcanic boots)  * Elif sneakers (sputa boots)  * Nadja buckled lady shoes (cross-country boots) (6 of 8)%N6a3 * Sandra combat boots (clink boots)  * Natalje block heel sandals (ether boots)  * Jeanetta girl boots (christmas child mode boots)  * Yvonne girl sneakers (gentleman shoes)  * Maurah hugging boots (chrome boots)  * Meltem combat boots (bone trotteurs)  * Sarah hugging boots (unfashionable boots)  * Claudia wooden sandals (irregular boots)  * Ludgera hiking boots (garish boots)  * Kati girl boots (golden delicately filigreed stilettos)  * Nelly lady pumps stone (wedge sneakers)  * Eveline wedge sandals (moon boots)  * Karin lady sandals (regular sneakers)  * Juen peep-toes (cast iron boots)  * Kristina platform sneakers (elite sneakers)  * Lou sneakers (torn boots)  * Almut sneakers (balanced boots)  * Julietta peep-toes (rain boots)  * Arabella hugging boots (gentle sneakers)  * Kristin combat boots (cheap shoes)  * Anna hugging boots (marji shoes)  * Ruea comb%N6a3Aat boots (spooky boots)  * Dora combat boots (business shoes)  * Marike sneakers (everlasting boots)  * Jette combat boots (lead boots)  * Ina hugging boots (barefoot shoes)  * Sing platform boots (bone heels)  * Victoria combat boots (meteoric steel boots) (7 of 8)&N6a1VĿ$+f@&N6aV,[Kate213 the Plunderer ] St17 Dx9 Co11 In8 Wi6 Ch5 BarDraMalNeu Dlvl:1 $0 HP 26(26)  Pw 8(8)  AC7 Exp1 T1 Do you want an account of creatures vanquished? [ynq] (n) 'N6aȋ n Vanquished creatures:  0 ants (1 created) 0 kittens (1 created) 0 young nymphs (1 created) 0 slowlings (1 created) 0 green growths (1 created) 0 minighosts (1 created) 0 colorless mushroom patches (1 created) 0 eggmen (1 created)  8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--)N6a\Ŀ$+f@Do you want to see your conduct? [ynq] (n) +N6a6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--,N6a~ uĿ$+f@Goodbye Kate213 the Barbarian... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 26 hit points when you quit.--More---N6aU  -N6a*7 Since you quit, the score list will not be checked.