;4` Player: Kate213 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-05-28.00:07:23.ttyrec Time: (1622160443) Fri May 28 00:07:23 2021 ;4`EThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. ;4`jWShall I pick a character's race, role, gender and alignment for you? [ynq] =4`. y>4`oĿ*%$@)RR>4`pz[Kate213 the Mars Castaway ] St13 Dx9 Co16 In16 Wi9 Ch7 DisYugMalNeu Dlvl:1 $0 HP 22(22)  Pw 9(9)  AC4 Exp1 T1  It is written in the Book of Ai Weiwei:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Ai Weiwei seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Mars Castaway, have been heralded from birth as the instrument of Ai Weiwei. You are destined to recover the Amulet for your deity, >4`{or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Ai Weiwei!--More--A4`2A4`SA4`TyHello Kate213, welcome to SlashEMExtended! You are a neutral male yugger Dissident. --More--C4``S You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--D4`` Message of the day: This is SLEX 2.71, the version for Junethack 2021, aka the annual NetHack Variant Public Beta Test. If you find any bugs, please tell me about it! --Amy --More--E4``  F4`k ###)#R##!R#@F4`[Kate213 the Mars Castaway ] St13 Dx9 Co16 In16 Wi9 Ch7 DisYugMalNeu Spa:10 $0 HP 22(22)  Pw 9(9)  AC4 Exp1 T1 F4` 35You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth.--More--G4`0 3 G4`2 [Kate213 the Mars Castaway ] St13 Dx9 Co16 In16 Wi9 Ch7 DisYugMalNeu  22(22)  Pw 9(9)  AC4 Exp1 T1 You are lucky! Full moon tonight.H4` 3 0Unknown command ' '.--More--K4`2iYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) M4`"5yIn order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file.--More--N4`d  [Kate213 the Mars Castaway ] St13 Dx9 Co16 In16 Wi9 Ch7 DisYugMalNeu  22(22)  Pw 9(9)  AC4 Exp1 T1 P4`/You don't have anything to drink.--More--Q4`ܚ [Kate213 the Mars Castaway ] St13 Dx9 Co16 In16 Wi9 Ch7 DisYugMalNeu  22(22)  Pw 9(9)  AC4 Exp1 T1 S4`* Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Y4`e(+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) [4`UV+Really quit? WARNING: this will erase your game permanently! [yes/no]? ]4`5Y y`4`oI`4`J[Kate213 the Mars Castaway ] St13 Dx9 Co16 In16 Wi9 Ch7 DisYugMalNeu  22(22)  Pw 9(9)  AC4 Exp1 T1 e4` Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) k4`}+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) n4`0+Really quit? WARNING: this will erase your game permanently! [yes/no]? p4`G yr4`er4`W ss4`[Kate213 the Mars Castaway  22(22)  Pw 9(9) s4`l###)#R##!R#@s4`2[Kate213 the Mars Castaway ] St13 Dx9 Co16 In16 Wi9 Ch7 DisYugMalNeu Spa:10 $0 HP 22(22)  Pw 9(9)  AC4 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) u4`n Weapons e - an uncursed +1 spiked club (weapon in hand) {8} f - 3 uncursed +0 gas grenades (in quiver) {0} g - an uncursed +0 hand blaster (alternate weapon; not wielded) {12} h - 100 uncursed +0 blaster bolts {2} Armor a - an uncursed +0 set of green dragon scales (being worn) {20} b - the uncursed +0 cloak of stability named The Cat's Eye (being worn) {4} Scrolls c - an uncursed finalized scroll of teleportation {0} d - an uncursed finalized scroll of identify {0} i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0}(end) u4`8 +###)#R##!R#@Do you want to see your attributes? [ynq] (n) v4`nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property intrinsically: fire resistance. You could not have the double effect of this property: sleep resistance. Scroll identification only worked 100 times out of 129. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 33. Implant identification only worked 1 times out of 25. Wand identification only worked 3 times out of 12. Armor identification only worked 15 times out of 23. Spellbook identification only worked 2 times out of 8. Gem identification only worked 100 times out of 142. Book drop chance was reduced to 93%. Wand drop chance was reduced to 94%. Amulet drop chance was reduced to 91%. Potion drop chance was reduced to 87%. Weapon drop chance was reduced to 96%. Av4`rmor drop chance was reduced to 78%. Tool drop chance was reduced to 96%. Food drop chance was reduced to 99%. Shop item generation was reduced to 87%. Musable item generation frequency had a negative bias of 40%. Concealing monsters were spawned underneath items 98% of the time only. Monster death drops spawned with only 96% chance. --More--w4`Mastering the following skill taught you the hidden power: dart. The following skill could not be trained at all: elemental spells. The following skill was trained at one fifth the usual rate: divination spells. The following skill was limited to basic proficiency: chaos spells. The following skill became untrainable after a while: matter spells (turn 19029). The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 30196). The following skill became harder to train at higher skill levels: chaos spells. Sticky curses were more common by 1%. Items were more likely to be generated cursed by 2%. Number of artifacts generated was 1. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 75795. Monster spawn increase had reached its maximum at turn 161091. In this game, Eevee's evolution was espeon. Your limit for ascension was at w4`zturn 521570. The monster class that cannot be genocided was naga. The monster class that was spawned more often: unicorn or horse (freq bonus 2). The monster species that was spawned more often: brood wasp (freq bonus 21). The monster species that was spawned more often: stygian doll shaman (freq bonus 6). The monster species that was spawned more often: labyrinth trapper (freq bonus 8). The monster species that was spawned more often: con patch (freq bonus 15). The monster species that was spawned more often: artillery dragon (freq bonus 36). The monster species that was spawned more often: porter blocker fungus (freq bonus 10). The monster species that was spawned more often: cellared elevated (freq bonus 6). The monster species that was spawned more often: Arucueid Bruenstud (freq bonus 12). The monster species that was spawned more often: solid growth (freq bonus 24)w4`Ok. The monster species that was spawned more often: nix psalter (freq bonus 4). --More--x4`:The monster species that was spawned more often: earthliest drab (freq bonus 5). The monster species that was spawned more often: bay coral (freq bonus 8). The monster species that was spawned more often: Natascha's plateau boot (freq bonus 3). The monster species that was spawned more often: big avolakia (freq bonus 24). The monster species that was spawned more often: missile turret (freq bonus 30). The monster species that was spawned more often: deep lava drowning fish (freq bonus 24). The monster species that was spawned more often: embracing octopus (freq bonus 12). The monster species that was spawned more often: stemmy bruskly substring disinclined finnickier unhitched (freq bonus 8). The monster species that was spawned more often: pointer stalk (freq bonus 10). The monster species that was spawned more often: ghostly swordman (freq bonus 6). The monster trait that was more common: monsters of huge size (freq bonus 4). 4`,;3;1HThe monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2). The monster trait that was more common: monsters that have claw attacks (freq bonus 6). The monster trait that was more common: monsters that make sheep sounds (freq bonus 2). The monster trait that was more common: monsters whose attacks drain your technique levels (freq bonus 16). The monster trait that was more common: monsters that drain your score (freq bonus 1). The monster species that was never randomly spawned: farting dude. The monster species that was never randomly spawned: volt mold. The monster species that was never randomly spawned: ringdove braining. The monster species that was never randomly spawned: lava force fungus. The monster species that was never randomly spawned: yomagntho. The monster species that was never randomly spawned: rath shape. x4`<The monster species that was never randomly spawned: lightning demon. The monster species that was never randomly spawned: slighter scarred. The monster species that was never randomly spawned: tearup cat. --More--x4`The monster species that was never randomly spawned: greener ape. The RNG hath decreed that this item was never generated: boots of displacement (hugging boots). The RNG hath decreed that this item was never generated: whetstone (gray). The RNG hath decreed that this item was never generated: brittle spear ((null)). The RNG hath decreed that this item was never generated: heavy glass ball ((null)). The RNG hath decreed that this item was never generated: discount action (cashed). The RNG hath decreed that this item was never generated: heavy meteoric ball ((null)). The RNG hath decreed that this item was never generated: increase accuracy (clay). The RNG hath decreed that this item was never generated: cypher helm (basin helmet). The RNG hath decreed that this item was never generated: tron stone (gray). The RNG hath decreed that this item was never generated: rubber hose ((null)). The RNG hath decreed that this item was genx4`erated more often: digging (iron, freq bonus 40). The RNG hath decreed that this item was generated more often: permacurse stone (gray, freq bonus 49). The RNG hath decreed that this item was generated more often: shadowblade ((null), freq bonus 21). The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 9). The RNG hath decreed that this item was generated more often: chrome shield (metallic shield, freq bonus 7). The RNG hath decreed that this item was generated more often: material bolt ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: cestus ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: changing directive stone (gray, freq bonus 14). --More--x4`- The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 202). The RNG hath decreed that this item was generated more often: Karin lady sandals (gentleman shoes, freq bonus 7). The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: prostitute shoe ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 6). The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 9).The RNG hath decreed that this item was generated more often: hex4`~- lmet of anti searching (ruined helmet, freq bonus 9). The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 18). The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: negative dragon scale mail ((null), freq bonus 5). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 34). The RNG hath decreed that this item was always generated cursed: fire resistance (cooling). The RNG hath decreed that this item was always generated cursed: elven short sword (runed --More--x4`Eshort sword). The RNG hath decreed that this item was always generated cursed: shadowblade ((null)). The RNG hath decreed that this item was always generated cursed: helm of lawful (chain-aventailed helmet). The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal). The RNG hath decreed that this item was always generated cursed: volt rock (mistranslated). The RNG hath decreed that this trap was always invisible: hybrid trap. The RNG hath decreed that this trap was generated more often: henrietta trap (freq bonus 4).Trap randomization happened for 1 in 603 traps. Traps were spawned invisible 1 times in 51. Trap difficulty was increased by 9. Traps were extra hard to find 2% of the time. Next attribute increase check would have come at turn 879. Strength training was 0. Dexterity training was 0. Wisdom training was -2. Constitution training was x4`_F|0. Your sanity was 0. You were disintegration-resistant. You were poison resistant. You had not decided on your sexuality yet. You had 1500 points of nutrition remaining. You were lucky (1). You had spell retention for remembering 50 spells. You could not have safely prayed (155). You survived. --More--y4` ###)#R##!R#@y4`S&[Kate213 the Mars Castaway ] St13 Dx9 Co16 In16 Wi9 Ch7 DisYugMalNeu Spa:10 $0 HP 22(22)  Pw 9(9)  AC4 Exp1 T1 Do you want to see your discoveries? [ynq] (n) y4`n Discoveries   Armor  cloak of stability (natural cloak)  Scrolls  scroll of teleportation (YO I PLAYED THE GAME AND DIED TO SOME UTTER BULLSHIT)  scroll of identify (IMB AXES MUMMIES)  scroll of healing (DNETHACK PESTILENCE CAN INSTAKILL YOU WITH QUADRUPLE SICKNESS)  scroll of mana (KTTDLWRGT)  scroll of phase door (MADELEINES CALF LEATHER SANDALS ARE REALLY CUUUUUTE)  scroll of standard id (ABRA KA DABRA)  scroll of cure (GANDALF GOT EATEN BY A BLAROG)  scroll of heal other (YUM YUM)  * scroll of extra healing (YOU CANNOT SEE ME WITH SEE INVIS)  * scroll of greater mana restoration (TEEEE TSUUUU OOOOO)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) y4`%p<###)#R##!R#@[Kate213 the Mars Castaway ] St13 Dx9 Co16 In16 Wi9 Ch7 DisYugMalNeu Spa:10 $0 HP 22(22)  Pw 9(9)  AC4 Exp1 T1 Do you want an account of creatures vanquished? [ynq] (n) z4`nVanquished creatures: 0 corroblobs (1 created) 0 pack jackals (2 created) 0 werefoxes (1 created) 0 wanter demons (2 created) 0 quarantine ignorers (1 created) 0 bang imps (1 created) 0 lemures (2 created) 0 missile mirrors (2 created) 0 crawl dragons (2 created) 0 porter lichens (1 created) 0 immobile growths (2 created) 0 little stalks (1 created) 0 luminescent growths (2 created) 0 back pews (1 created) 0 oozing puddings (1 created) 0 low speezes (1 created) 0 rustbash hunks (1 created) Christine (0 times) 0 hap snakes (1 created) 0 spit golems (4 created) 0 kobold cadavers (1 created) 0 novice light walls (1 created) 0 small turrets (1 created) 0 biem turrets (1 created) 34 creatures born. --More--z4`ad0 creatures vanquished. 1 boss born. 0 bosses vanquished. --More--{4`IP ###)#R##!R#@{4`P"[Kate213 the Mars Castaway ] St13 Dx9 Co16 In16 Wi9 Ch7 DisYugMalNeu Spa:10 $0 HP 22(22)  Pw 9(9)  AC4 Exp1 T1 Do you want to see your conduct? [ynq] (n) {4`o.6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--|4`}###)#R##!Goodbye Kate213 the Dissident... You quit in Space Base on dungeon level 10 with 450 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 22 hit points when you quit.--More--|4`  }4`nA7 Since you quit, the score list will not be checked.