`0h Player: Kate213 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-05-25.05:09:20.ttyrec Time: (1621919360) Tue May 25 05:09:20 2021 `7GThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. `WShall I pick a character's race, role, gender and alignment for you? [ynq] `Wy`IĿ?Y@$`+`M[Kate213 the Kageman ] St4 Dx3 Co11 In7 Wi7 Ch8 JusBeaMalLaw Dlvl:1 $0 HP 12(12)  Pw 10(10)  AC2 Exp1 T1  It is written in the Book of Lawful Good:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Lawful Good seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Kageman, have been heralded from birth as the instrument of Lawful Good. You are destined to recover the Amulet for your deity, or die`.M in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Lawful Good!--More--`` (`8)}Hello Kate213, welcome to SlashEMExtended! You are a lawful male beacher Justice Keeper. --More--`΅U You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--`C/2 `[Kate213 the Kageman ] St4 Dx3 Co11 In7 Wi7 Ch8 JusBeaMalLaw  12(12)  Pw 10(10)  AC2 Exp1 T1 `[Kate213 the Kageman  12(12)  Pw 10(10) `Ŀ?Y@$`+[Kate213 the Kageman ] St4 Dx3 Co11 In7 Wi7 Ch8 JusBeaMalLaw Dlvl:1 $0 HP 12(12)  Pw 10(10)  AC2 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ` n Weapons a - a blessed +3 mace (weapon in hand) {12} Armor b - a blessed +3 splint mail (being worn) {160} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} h - an uncursed scroll of heal other {0}(end) ` Do you want to see your attributes? [ynq] (n) `? nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property intrinsically: displacement. You could not have the double effect of this property: quad attacks. Scroll identification only worked 100 times out of 181. Ring identification only worked 4 times out of 15. Implant identification only worked 1 times out of 42. Spellbook identification only worked 2 times out of 12. Tool identification only worked 5 times out of 8. Monsters only dropped their musable items with 98% chance. Scroll drop chance was reduced to 92%. Wand drop chance was reduced to 95%. Amulet drop chance was reduced to 12%. Potion drop chance was reduced to 99%. Armor drop chance was reduced to 86%. Tool drop chance was reduced to 95%. Food drop chance was reduced to 97%. Shop item generation was reduced`@  to 79%. Musable item generation frequency had a negative bias of 79%. Monster death drops spawned with only 96% chance. Mastering the following skill taught you the hidden power: protection spells. The following skill was trained at half the usual rate: whip. The following skill was limited to basic proficiency: hammer. The following skill became untrainable after a while: elemental spells (turn 55610). --More--` The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 63053). The following skill became harder to train at higher skill levels: body spells. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 75382. Monster spawn increase had reached its maximum at turn 183899. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 1426880. The monster class that cannot be genocided was ogre. The monster class that was spawned more often: nymph (freq bonus 4). The monster species that was spawned more often: charcoal wort (freq bonus 66). The monster species that was spawned more often: bungus mold (freq bonus 18). The monster species that was spawned more often: moss lichen (freq bonus 7). The monster species that was spawned more often: dark starwars master (freq bonus 15). `{ The monster species that was spawned more often: portable cashew (freq bonus 6). The monster species that was spawned more often: foulspawn (freq bonus 32). The monster species that was spawned more often: porter social distancing fungus (freq bonus 180). The monster species that was spawned more often: dim stalk (freq bonus 6). The monster species that was spawned more often: Erenge (freq bonus 14). The monster species that was spawned more often: elder rainbow dragon (freq bonus 24). The monster species that was spawned more often: the Rat King (freq bonus 10). The monster species that was spawned more often: whiten nibbling (freq bonus 20). The monster species that was spawned more often: orc kitter (freq bonus 30). The monster species that was spawned more often: firefish (freq bonus 9). The monster species that was spawned more often: petty inka woman (freq b`! sonus 16). The monster species that was spawned more often: soft wench (freq bonus 12). --More--`qThe monster species that was spawned more often: wrinkled growth (freq bonus 54). The monster species that was spawned more often: cook (freq bonus 16). The monster species that was spawned more often: griffon (freq bonus 12). The monster species that was spawned more often: tauntbugger (freq bonus 96). The monster trait that was more common: monsters that are mindless (freq bonus 4). The monster trait that was more common: monsters that conceal under items (freq bonus 2). The monster species that was never randomly spawned: dicey warp fungus. The monster species that was never randomly spawned: pastel naga hatchling. The monster species that was never randomly spawned: dumb blob. The monster species that was never randomly spawned: particle man. The monster species that was never randomly spawned: crystal warp patch. The monster species that was never randomly spawned: Schezo Wegey. The monster species that was never random`rrly spawned: baby monkey. The monster species that was never randomly spawned: hat permamimic. The monster species that was never randomly spawned: lizard king. The monster species that was never randomly spawned: peppy pulpit. The monster class that was always generated with extra speed: blob. The RNG hath decreed that this item was never generated: cocoa (nettle). The RNG hath decreed that this item was never generated: celestial pole ((null)). The RNG hath decreed that this item was never generated: lootcut (cleaved). The RNG hath decreed that this item was never generated: make visible (appearing). The RNG hath decreed that this item was never generated: world fall (charming). The RNG hath decreed that this item was never generated: diamond smasher ((null)). The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON). The RNG hath decreed th`Hs+at this item was never generated: chocoegg ((null)). The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 8). --More--`@1The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 8).The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 25). The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 19). The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 59). The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 12). The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 38). The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 12). The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 10). The RNG hath decreed that this item was generated more often: amulet of `1wrong seeing (too expensive, freq bonus 8). The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 10). The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 9). The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 5). The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 7). The RNG hath decreed that this item was generated more often: rain (washed, freq bonus 4). --More--`The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: qatar ((null), freq bonus 57). The RNG hath decreed that this item was generated more often: liquid chain ((null), freq bonus 5). The RNG hath decreed that this item class was generated more often: Gems (freq bonus 6). The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet). The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear). The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm). The RNG hath decreed that this trap was always invisible: anita trap. The RNG hath decreed that this trap was generated more often: bright cyan spell trap (freq bonus 2). Trap randomization happened for 1 in 346 traps. Traps were spawned invisibl`e 1 times in 78. Traps were extra hard to find 9% of the time. Next attribute increase check would have come at turn 200. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You recognized peaceful creatures. You had 1500 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 50 spells. --More--`!ZYou could not have safely prayed (871). You survived. --More--`EĿ?Y@$`+` [Kate213 the Kageman ] St4 Dx3 Co11 In7 Wi7 Ch8 JusBeaMalLaw Dlvl:1 $0 HP 12(12)  Pw 10(10)  AC2 Exp1 T1 Do you want to see your discoveries? [ynq] (n) `An Discoveries   Scrolls  scroll of healing (NIPPLE MARIO)  scroll of mana (DIE BEFORE YOUVE MOVED)  scroll of phase door (SIE NICHT ANGESCHNALLT SIND)  scroll of standard id (ONE DAY THERE WILL BE A VARIANT NAMED PHOLENDEWODANHACK)  scroll of cure (SUPER LOTSA EDIBLE XORNSHACK)  scroll of heal other (SOMEONE HATES DISINTEGRATION RESISTANCE JUST TO SPITE PLAYERS)  * scroll of extra healing (LEP GEX VEN ZEA)  * scroll of greater mana restoration (MASS ABORTION CAMP)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) `ȚĿ?Y@$`+`l+[Kate213 the Kageman ] St4 Dx3 Co11 In7 Wi7 Ch8 JusBeaMalLaw Dlvl:1 $0 HP 12(12)  Pw 10(10)  AC2 Exp1 T1 Do you want an account of creatures vanquished? [ynq] (n) `n Vanquished creatures:  0 wisdashes (1 created) 0 sicklichens (1 created) 0 ungenomolds (1 created) 0 sub-gnomes (1 created) 0 low speezes (1 created) 0 monkeys (1 created) 0 small loudspeakers (1 created)  7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--`Do you want to see your conduct? [ynq] (n) `3 6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--` `` Goodbye Kate213 the Justice Keeper... You and Ugga-Ugga escaped from the dungeon with 5 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--`p  ` @ Since you escaped early, the score list will not be checked.