47r`. Player: Kate213 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-04-10.23:39:32.ttyrec Time: (1618097972) Sat Apr 10 23:39:32 2021 47r`eon [max level 1]. 28 [28]  0 Kate213-Ran-Gol-Mal-Law died in The Dungeons of Doom on level 1. Killed by loss of potential. 20 [21] 47r`~KGThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. 47r`WShall I pick a character's race, role, gender and alignment for you? [ynq] 57r`y67r`>Ŀ@n67r`ܻ[Kate213 the Money Addict ] St14 Dx10 Co14 In6 Wi6 Ch6 BulAggFemLaw+Uo Dlvl:1 $0 HP 12(12)  Pw 2(2)  AC4 Exp1 T1  It is written in the Book of Everella Shrine:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Everella Shrine seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Money Addict, have been heralded from birth as the instrument of Everella Shrine. You are destined to recover the 67r`XAmulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Everella Shrine!--More--67r`. 8Ŀ67r` 67r` uHello Kate213, welcome to SlashEMExtended! You are a lawful female rougelike grouper aggravator Bully.67r` --More--97r` ;You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--:7r` Message of the day: There are three new weapon types that were added recently. They are orb, claw and grinder. Not many roles can learn them, but if you do play one that can, feel free to tell me what you think of them! --Amy--More--;7r` [Kate213 the Money Addict ] St14 Dx10 Co14 In6 Wi6 Ch6 BulAggFemLaw+Uo * 12(12)  Pw 2(2)  AC4 Exp1 T1 Sorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Freenode and complain to Amy. --More--<7r` [Kate213 the Money Addict  12(12)  Pw 2(2) <7r`^ͻnͼ[Kate213 the Money Addict ] St14 Dx10 Co14 In6 Wi6 Ch6 BulAggFemLaw+Uo Dlvl:1 *0 HP 12(12)  Pw 2(2)  AC4 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) >7r`n Weapons a - an uncursed +0 club (weapon in hand) {12} b - an uncursed +0 knife (alternate weapon; not wielded) {2} Armor c - the uncursed fireproof +3 dunce cap named The Time Machine (being worn) {2} d - a cursed +3 T-shirt (being worn) {2} Comestibles e - 10 uncursed candy bars {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0} Potions f - 2 uncursed potions of fruit juice {0} g - an uncursed potion of booze {0} Tools h - an uncursed tallow candle (2000) {0}(end) F7r` ;ͻnͼ [Kate213 the Money Addict ] St14 Dx10 Co14 In6 Wi6 Ch6 BulAggFemLaw+Uo Dlvl:1 *0 HP 12(12)  Pw 2(2)  AC4 Exp1 T1 Do you want to see your attributes? [ynq] (n) H7r`nFinal Attributes: You had transgressed. Your alignment was -10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: telepathy. You could not have the double effect of this property: half spell damage. Scroll identification only worked 100 times out of 152. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 18. Amulet identification only worked 15 times out of 17. Implant identification only worked 1 times out of 4. Wand identification only worked 3 times out of 5. Armor identification only worked 15 times out of 28. Spellbook identification only worked 2 times out of 14. Tool identification only worked 5 times out of 11. Monsters only dropped their musable items with 80% chance. Monsters only dropped their equipment with 90% chance. Wand drop chance was reduced to 92%. Amulet drop chH7r`Fance was reduced to 97%. Potion drop chance was reduced to 86%. Shop item generation was reduced to 92%. Concealing monsters were spawned underneath items 94% of the time only. Monster death drops spawned with only 96% chance. The following skill could not be trained at all: implants. The following skill was trained at half the usual rate: missile weapons. The following skill was trained at one fifth the usual rate: form II (Makashi). The following skill was limited to skilled proficiency: implants. --More--I7r`VThe following skill was limited to expert proficiency: two-handed sword. The following skill became untrainable if you tried to train it too early: occult spells (turn 73). The following skill couldn't be trained before a certain turn number is reached: memorization (turn 77213). The following skill became harder to train at higher skill levels: elemental spells. Sticky curses were more common by 10%. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 64711. Monster spawn increase had reached its maximum at turn 198614. In this game, Eevee's evolution was glaceon. Your limit for ascension was at turn 1968124. The monster class that cannot be genocided was snake. The monster class that was spawned more often: trapper or lurker above (freq bonus 12). The monster species that was spawned more often: midwifing thimbleful (freq bonus 26). I7r`CVThe monster species that was spawned more often: +2 ad barricade (freq bonus 45). The monster species that was spawned more often: sludge elf (freq bonus 84). The monster species that was spawned more often: claymoai (freq bonus 14). The monster species that was spawned more often: hammerhead shark (freq bonus 57). The monster species that was spawned more often: fantastic gelatinous cube (freq bonus 14). The monster species that was spawned more often: fazor lancer (freq bonus 56). The monster species that was spawned more often: leprechaun elder (freq bonus 84). The monster species that was spawned more often: spitting beetle (freq bonus 102). The monster species that was spawned more often: narrow vortex (freq bonus 56). The monster species that was spawned more often: shortcross girl (freq bonus 36). The monster species that was spawned more often: overdrawing plebeian (freI7r`[kq bonus 14). The monster species that was spawned more often: foocubus (freq bonus 96). The monster species that was spawned more often: rook (freq bonus 42). The monster species that was spawned more often: throwbacker (freq bonus 13). The monster species that was spawned more often: chwidencha (freq bonus 14). --More--I7r`Q The monster species that was spawned more often: telepathically pearl (freq bonus 42). The monster species that was spawned more often: fiery bulb (freq bonus 39). The monster species that was spawned more often: infernal (freq bonus 152). The monster species that was spawned more often: depowered force fungus (freq bonus 26). The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 1). The monster trait that was more common: monsters that usually spawn tame (freq bonus 2). The monster trait that was more common: monsters that revive after death (freq bonus 4). The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 4). The monster trait that was more common: monsters that count as vampire (freq bonus 2). The monster trait that was more common: monsters whose attacks shank you out of your armor (freq bonus 1). The monster trait that was moreI7r`  common: monsters that count as orc (freq bonus 4). The monster trait that was more common: monsters that have no limbs (freq bonus 1). The monster species that was never randomly spawned: protected white unicorn. The monster species that was never randomly spawned: cryolisk. The monster species that was never randomly spawned: great hell wyrm. The monster species that was never randomly spawned: shell king of vindale. The monster species that was never randomly spawned: king woodlouse. The monster species that was never randomly spawned: gigotaur. The monster species that was never randomly spawned: vaporisator. The monster species that was never randomly spawned: inanimate veiny defrosted reduplicative. The monster species that was never randomly spawned: garonel sephirah. The monster species that was never randomly spawned: time growth. The RNG hath decreed thaI7r` t this item was never generated: brass dragon scale shield (brass dragonhide shield). The RNG hath decreed that this item was never generated: sand (soft). The RNG hath decreed that this item was never generated: freezing boots (side zip boots). The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak). The RNG hath decreed that this item was never generated: poison bolt ((null)). The RNG hath decreed that this item was never generated: illiteracy (illegible). The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 15). --More--J7r`The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 11). The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 39). The RNG hath decreed that this item was generated more often: dangerous terrain stone (gray, freq bonus 59). The RNG hath decreed that this item was generated more often: rocket gauntlets ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 13). The RNG hath decreed that this item was generated more often: ally (SUP FAM, freq bonus 34). The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 12). The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 19). The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 12). The RNG hatJ7r`h decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 5). The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 9). The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 4). The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 15). The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 72). The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 7). The RNG hatJ7r`h decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 6). The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 78). The RNG hath decreed that this item class was generated more often: Gems (freq bonus 46). The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 63). The RNG hath decreed that this item was always generated cursed: helm of counter rotation (rubynus helmet). The RNG hath decreed that this item was always generated cursed: huge club ((null)). The RNG hath decreed that this item was always generated cursed: boss visor ((null)). The RNG hath decreed that this trap was always invisible: cataclysm trap. The RNG hath decreed that this trap was generated more often: intrinsic loss trap (freq bonus 2). The spell school whose books are more common was body spells (freq bonus 3). Trap randomization happened for 1 in 462 traps. 7r` K--More--K7r`Traps were spawned invisible 1 times in 92. Traps were extra hard to find 14% of the time. Next attribute increase check would have come at turn 995. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You were prevented from having telepathy (0). You had 1500 points of nutrition remaining. You aggravated monsters. You were aggravating monsters for 83886080 more turns. Your luck was zero. You had spell retention for remembering 30 spells. You could not have safely prayed (260). You survived. --More--L7r`ӝ\ͻnͼ[Kate213 the Money Addict ] St14 Dx10 Co14 In6 Wi6 Ch6 BulAggFemLaw+Uo Dlvl:1 *0 HP 12(12)  Pw 2(2)  AC4 Exp1 T1 Do you want to see your discoveries? [ynq] (n) P7r`n Discoveries  Armor dunce cap (conical hat) Scrolls scroll of healing (IGNITE IGNITION IMMOLATION) scroll of mana (RODNEYS TOWER CREATEMONSTER SPAMSPAMSPAM) scroll of phase door (HALLS OF MANDOS) scroll of standard id (SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE) scroll of cure (GICCC) scroll of heal other (SEXY PRINCESS CATHLETTE) * scroll of extra healing (AINZ OOAL GOWN) * scroll of greater mana restoration (HLY HLS) Potions potion of fruit juice (caramel) potion of booze (sticky) Tools tallow candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of veP7r`Pnom)(end) Q7r`uͻnͼ [Kate213 the Money Addict ] St14 Dx10 Co14 In6 Wi6 Ch6 BulAggFemLaw+Uo Dlvl:1 *0 HP 12(12)  Pw 2(2)  AC4 Exp1 T1 Do you want an account of creatures vanquished? [ynq] (n) Q7r`` n Vanquished creatures:  0 clefairies (1 created) 0 spideroids (1 created) 0 mutated plants (1 created) 0 creep mummies (1 created) 0 dumb humans (2 created) 0 stupid looking cos-players (1 created) 0 karate scrubs (2 created) 0 piles of copper coins (1 created)  10 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--R7r`Do you want to see your conduct? [ynq] (n) S7r`6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--S7r`& Goodbye Kate213 the Bully... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you quit.--More--T7r`