Jahkyah, neutral male ungenomoldic Pokemon ###-.------ -<$-......| .........$r |...c.....| +.....l...| |.........+ |......|..| ----------- [Jahkyah the Annoying Leprechaun] St17 Dx11 Co10 In6 Wi5 Ch8 PokUngMalNeu Dlvl:1 $0 HP28(28) Pw11(11) AC6 HD5 Exp1 T17 Par Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! You turn into an annoying leprechaun! Wiped out all ungenomolds. You feel dead inside. You are lucky! Full moon tonight. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) You claw the mini scrapotrice. The sharp-edged stone slits your entire body! You start turning to stone. You are slowing down. You are feeling a dangerous process in your body. You are struggling to keep your movements. Your limbs are stiffening. Your limbs have turned to stone. HUSI picks up a gold piece {0}. You have turned to stone. HUSI drops 1 gold piece. You are a statue. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 171 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 24 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 123 Scroll drop chance was reduced to 75% Ring drop chance was reduced to 87% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 99% Tool drop chance was reduced to 94% Concealing monsters were spawned underneath items 35% of the time only Monster death drops spawned with only 99% chance The following skill was limited to basic proficiency: form VIII (Wedi) The following skill was limited to skilled proficiency: body armor The following skill became untrainable if you tried to train it too early: unicorn horn (turn 61) The following skill became untrainable after a while: implants (turn 45939) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 29395) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 18299 Monster spawn increase reached its maximum at turn 75639 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1042797 The monster class that cannot be genocided was piercer The monster class that was spawned more often: elemental (freq bonus 4) The monster species that spawned more often: fox (freq bonus 21) The monster species that spawned more often: aureolin colony (freq bonus 18) The monster species that spawned more often: bigger cat (freq bonus 10) The monster species that spawned more often: hell bride (freq bonus 36) The monster species that spawned more often: female gargoyle (freq bonus 36) The monster species that spawned more often: mutilative nepotist (freq bonus 21) The monster species that spawned more often: Lars the Schizophrenic (freq bonus 6) The monster species that spawned more often: heavy troopa (freq bonus 18) The monster species that spawned more often: augurer (freq bonus 14) The monster species that spawned more often: wod captain (freq bonus 28) The monster species that spawned more often: big zruty (freq bonus 20) The monster species that spawned more often: recapped begrimed parthenogenetic (freq bonus 9) The monster species that spawned more often: bricky affirm (freq bonus 14) The monster species that spawned more often: filcher caparisoning (freq bonus 18) The monster species that spawned more often: diminution receded connoting (freq bonus 15) The monster species that spawned more often: swamp thing (freq bonus 192) The monster species that spawned more often: greater evil elemental (freq bonus 16) The monster species that spawned more often: want respirator (freq bonus 15) The monster species that spawned more often: flying stalker piranha (freq bonus 24) The monster species that spawned more often: abandoning pharyngectomy (freq bonus 30) The monster trait that was more common: monsters that have infravision (freq bonus 1) The monster species that never randomly spawned: homering chambray fatalism cornu The monster species that never randomly spawned: gaunt soul The monster species that never randomly spawned: carthaginian teacher The monster species that never randomly spawned: war elf The monster species that never randomly spawned: integral wort The monster species that never randomly spawned: oblivion death kiss The monster species that never randomly spawned: dire lich The monster species that never randomly spawned: blurted hobnob multiplex won The monster species that never randomly spawned: giant spawn mimic The monster species that never randomly spawned: unshakable traumatization The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was never generated: pancake ((null)) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: spirit thrower ((null)) The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: shuriken (throwing star) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 7) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 14) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 6) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 9) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 26) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 19) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 3) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 7) The RNG hath decreed that this item was generated more often: shuffle monster (misked, freq bonus 51) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 13) The RNG hath decreed that this item was generated more often: stat decrease (desaturated, freq bonus 3) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 6) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 18) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 91) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this item was always generated cursed: styx (HEY HERES JASON) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was always generated cursed: chain and sickle ((null)) The RNG hath decreed that this item was always generated cursed: disintegration (stable) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: special shield ((null)) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this trap was always invisible: scaling trap The RNG hath decreed that this trap was generated more often: shock trap (freq bonus 5) Trap randomization happened for 1 in 444 traps Next attribute increase check would have come at turn 664 Strength training was 0 Dexterity training was -3 Wisdom training was 3 Constitution training was 0 Your sanity was 0 You were disintegration-resistant You were paralyzed (-3) You had not decided on your sexuality yet You were warned You had automatic searching You had 1493 points of nutrition remaining You had teleportitis You regenerated You had polymorphitis You were polymorphed into an annoying leprechaun You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of A'En, Dr. Oujide and Team Missile Bomb Your deity was Dr. Oujide The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (201) You are dead You didn't know any spells. Techniques known in the end Name Level Status poke ball 1XR Prepared(0) world fall 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) research 1 R Prepared(0) weapon practice 1 R Prepared(0) calm steed 1 R Prepared(0) turn undead 1 R Prepared(0) blessing 1 R Prepared(0) draw blood 1 R Prepared(0) surgery 1 R Prepared(0) double thrownage 1 R Prepared(0) eddy wind 1 R Prepared(0) Discoveries Scrolls scroll of healing (TA PUUN) scroll of mana (EYEHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) scroll of phase door (LOREM IPSUM) scroll of standard id (DYNAMOHACK WHEN) scroll of cure (DIE RECHTSCHREIBREFORM IST SCHEISSE) * scroll of extra healing (MAKE ENEMY BAD THEN SNORING NEXT) * scroll of greater mana restoration (MIS DES SBIL DE BRUNSEZEN) scroll of genocide (V SOVETSKOY ROSSII GENERATOR SLUCHAYNYKH CHISEL NENAVIDIT VAS) Wands wand of enlightenment (californium) wand of death (shivering) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You genocided 1 type of monster You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (26 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Skilled] (max Supreme Master) (160 of 540) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Basic] (max Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills (none) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Jahkyah the Pokemon...