Jahkyah, chaotic male naga Prostitute -------- |......|## -----------####-----########### |......-,# |..........,,,,-%..-,,,,,,,,,,###############---- |.`....|,# |.#.......|##,#|...|#########,,,,,,,,,,,,,,,,...` |.<``...,### |.........| #,#----- #################|..{| --------,,,# ..........| #,# ################# |...| #,,`## --|-?------`,)############,,,,,,,,,,,,,,,# |...| ##,,,# #,,,,,,,,,,,,,,,,,,,,,,,,,####---------|-- ----- #,#,, ######,#################### |..`.......| #,#------ #,# ##|..........| #,#|....| ##,# #`,.%.........| #,,|....| #,,# ###%#|..........| ##,|....| --------,## #,,,#------------ #,...>.| |.......,# ----------------#,### ##|....|,,|......|## |..............-,,# |..{..,,|..(...|##F#|(.{....`......|### ------#,..>..k..k@,,...............| ##|......|####---------------- -------- [Jahkyah the Sexy Butt Cheeks] St9 Dx3 Co9 In5 Wi5 Ch11 ProNagMalCha Dlvl:4 $3165 HP-3(60) Pw41(41) AC3 Exp8 T3219 Sat Latest messages You finish your dressing maneuver. What do you want to wear? [R or ?*] You are now wearing a small shield. The small group kobold thrusts his crude short sword. The small group kobold misses. The small group kobold wields a crude dagger {4}! You miss the small group kobold. The small group kobold thrusts his crude short sword. Your elven mithril-coat deflects the small group kobold's attack. You hit the small group kobold. The small group kobold thrusts his crude short sword. Your small shield blocks the small group kobold's attack. You hit the small group kobold. The phase spore touches you! You hear the howling of the CwnAnnwn... [-10 -> 3] Warning: HP low! The small group kobold thrusts his crude short sword. The small group kobold hits you! You die... Your inventory Amulets H - a sticky cursed amulet of restful sleep {0} Weapons j - an uncursed +0 club (weapon in hand) {12} J - 19 uncursed +0 elven arrows {0} O - a * uncursed +0 droven crossbow {30} P - 4 uncursed +0 crossbow bolts {0} Armor d - an uncursed +0 dented pot (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} u - a cursed +0 elven mithril-coat (being worn) {60} R - an uncursed greased +0 small shield (being worn) {12} Comestibles m - an uncursed food ration {0} q - an uncursed fortune cookie {0} t - 4 uncursed melons {0} X - an uncursed tripe ration {0} Y - a sticky cursed clove of garlic {0} Scrolls i - an uncursed scroll of cure {0} l - an uncursed finalized scroll of light {0} r - a cursed scroll of genocide {0} B - an uncursed scroll of identify {0} E - a sticky cursed finalized scroll of secure identify {0} Z - an uncursed scroll of phase door {0} Spellbooks p - an uncursed spellbook of magic missile (0:0) {0} M - an uncursed spellbook of polymorph (0:2) {0} Potions g - an uncursed potion of water {0} n - an uncursed finalized potion of blindness {0} s - an uncursed potion of sleeping {0} U - an uncursed potion of enlightenment {0} Rings I - an uncursed ring of free action {0} S - an uncursed ring of sustain ability {0} Wands h - an uncursed wand of locking (0:1) {0} o - an uncursed wand of polymorph (0:1) {0} G - an uncursed wand of sleep (0:7) {0} T - an uncursed wand of magic missile (0:9) {0} Final attributes You have sinned Your alignment was -5 Your max alignment was 25 You carried 0 sins You could not have this property at all: searching You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 51 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 33 Gem identification only worked 100 times out of 108 Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 59% Ring drop chance was reduced to 99% Wand drop chance was reduced to 69% Implant drop chance was reduced to 80% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 98% Tool drop chance was reduced to 83% Food drop chance was reduced to 97% The following skill could not be trained at all: dagger The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: dagger The following skill became untrainable if you tried to train it too early: pick-axe (turn 121) The following skill became untrainable after a while: devices (turn 26549) The following skill couldn't be trained before a certain turn number is reached: shield (turn 4269) Sticky curses were more common by 51% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63950 Monster spawn increase reached its maximum at turn 153789 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 7020475 The monster class that cannot be genocided was grue The monster species that spawned more often: frightening creep (freq bonus 6) The monster species that spawned more often: grab kaptain (freq bonus 1) The monster species that spawned more often: atomic tester (freq bonus 21) The monster species that spawned more often: stolen potato (freq bonus 16) The monster species that spawned more often: eastern ogre (freq bonus 6) The monster species that spawned more often: guzzling vortex (freq bonus 2) The monster species that spawned more often: bad hunter (freq bonus 9) The monster species that spawned more often: uranic impenitent (freq bonus 2) The monster species that spawned more often: laserdisk cappy (freq bonus 3) The monster species that spawned more often: dnethack horror (freq bonus 12) The monster species that spawned more often: elder multi-hued jelly (freq bonus 1) The monster species that spawned more often: water spore (freq bonus 4) The monster species that spawned more often: lawn cattle (freq bonus 12) The monster species that spawned more often: dweller on the threshold (freq bonus 2) The monster species that spawned more often: thieflaine (freq bonus 18) The monster species that spawned more often: old thewer (freq bonus 21) The monster species that spawned more often: swamp inhabitant (freq bonus 3) The monster species that spawned more often: Officer Kaptain (freq bonus 8) The monster species that spawned more often: fake stalk (freq bonus 2) The monster species that spawned more often: bury saucebox (freq bonus 48) The monster trait that was more common: monsters that usually spawn tame (freq bonus 1) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 1) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 4) The monster trait that was more common: monsters that talk like whores (freq bonus 4) The monster trait that was more common: monsters that are amorphous (freq bonus 4) The monster trait that was more common: monsters whose attacks push you back (freq bonus 2) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 3) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster species that never randomly spawned: arachnotron The monster species that never randomly spawned: irresistible mold The monster species that never randomly spawned: topaz fungus The monster species that never randomly spawned: holocrine nonproductive The monster species that never randomly spawned: caterwaul The monster species that never randomly spawned: killer squirrel The monster species that never randomly spawned: sulfur golem The monster species that never randomly spawned: drakemoth The monster species that never randomly spawned: glass smasher The monster species that never randomly spawned: real multi-hued hound The RNG hath decreed that this item was never generated: cloak of paralysis (red cloak) The RNG hath decreed that this item was never generated: cryogenics (hostile) The RNG hath decreed that this item was never generated: crystallization (ICY FRYGUY CAVE) The RNG hath decreed that this item was never generated: coffee (laurel) The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was never generated: well building (EAT THIS YOU DEMON WENCH FROM HELL) The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: berserk (immortal) The RNG hath decreed that this item was never generated: cloak of cancellation (tone cloak) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 6) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 15) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 9) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 47) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: orange spell stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: statcrease stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 16) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 11) The RNG hath decreed that this item was always generated cursed: fleece bolt ((null)) The RNG hath decreed that this item was always generated cursed: tracker (pigtail) The RNG hath decreed that this item was always generated cursed: implant of grace (feral) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was always generated cursed: empty line helmet (strip bandana) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: amulet of power (bloody) The RNG hath decreed that this item was always generated cursed: chaos terrain (chaos-inducing) The RNG hath decreed that this item was always generated cursed: helm of teleport control (space helmet) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this trap was always invisible: heel trap The RNG hath decreed that this trap was generated more often: blesscurse trap (freq bonus 16) Trap randomization happened for 1 in 951 traps Next attribute increase check would have come at turn 6867 Strength training was 50 Dexterity training was 50 Wisdom training was 40 Constitution training was 50 Your sanity was 0 You were heterosexual You were prevented from having automatic searching (0) Your chance to block was 10% You had 2737 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercedes, Misty and Kendl Your deity was Kendl The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 90% 80% b - polymorph 6 body 98% 85% Techniques known in the end Name Level Status attire charm 8X LIMIT(0) appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(0) Discoveries Amulets amulet of restful sleep (tremolo) Weapons elven arrow (runed arrow) droven crossbow (spider-legged crossbow) Armor low boots (walking shoes) Scrolls scroll of healing (EVIL STUNT IS MORE POWER) scroll of mana (HIRAGANA LETTER YA) scroll of phase door (YANI OR LAUREL) scroll of standard id (SILMARELL SHOULD ADD MORE SLEX QUOTES) scroll of cure (YIKES) * scroll of extra healing (BOYTIT ZIDEC) * scroll of greater mana restoration (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) scroll of light (JUGEMJUGEMGOGOUNO) scroll of genocide (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) scroll of identify (MUCH ORC VERI SMART) scroll of secure identify (WIDE ARM ENEMYAND IT CANNT ESCAPE) Spellbooks spellbook of magic missile (visaged) spellbook of polymorph (right-handed) Potions potion of extra healing (silvervine) potion of water (clear) potion of blindness (blue flag) potion of sleeping (simmering) potion of enlightenment (gastric) Rings ring called Ring of Strength (opal) ring of free action (rainbow) ring of sustain ability (garnet) Wands wand of polymorph (walnut) wand of sleep (vanishing) wand of magic missile (yarn) wand of locking (pulsating) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Vanquished creatures an acid blob a white blob a hunt canine a dingo puppy (2 created) an automatic little dog 0 dogs (1 created) 0 floating cunts (1 created) a frozen tiger cub a slowlaine 2 hobbits 0 minor rat-men (1 created) a minigater an acid tschelli a monochrome jelly a kobold 0 small group kobolds (2 created) 0 taslois (2 created) a green lemming 2 mynocks a goooblin 0 small predators (1 created) a sewer rat an evasive sewer rat 0 giant white cave mice (1 created) Elif (0 times) a grain vortex a squishy maggot a grid bug an explode light a drop bear (2 created) 0 vultures (2 created) 0 sparrows (1 created) 0 sized bats (1 created) 8 tiny dragons 2 tiny dragoms a baby gray dragon a baby red dragon 2 baby white dragons a baby black dragon (2 created) a baby blue dragon a baby yellow dragon a baby green dragon a baby plain dragon a baby evil dragon 2 baby magic dragons 2 wimpy gray dragons a wimpy mercurial dragon a wimpy shimmering dragon a wimpy orange dragon a wimpy black dragon a wimpy golden dragon a wimpy green dragon a wip dragon a riding pseudodragon a young adult blue dragon a young adult mantidragon 3 lichens (2 created) a spore lichen an aggressive lichen a yellow growth (0 created) 0 blink fungi (1 created) 0 phase spores (1 created) an attack nold (0 created) a crunchy growth a mush man (0 created) a gnome watcher a gnome bitch a New Kop 0 kappa mummies (1 created) 0 small nagas (1 created) 0 yellow naga hatchlings (1 created) 0 riverside naga hatchlings (1 created) a domestic ogre a slimebesu a red putit 0 baby umber hulks (1 created) 0 easy vamps (1 created) a grid xorn a tron xorn (2 created) 0 monkeys (1 created) a gnome zombie an orc zombie a zombie 0 scissor golems (1 created) a karate scrub a light girl 0 shopkeepers (1 created) a minighost a swim hata a newt a demitwen a drag mewlip 0 clear mewlips (1 created) a weyt grue a novice roll wall a novice dark wall 0 apprentice dark walls (1 created) a low rub monster (2 created) a small turret (2 created) a flying fish a winged fish 121 creatures born. 92 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You eaten 13 times You eaten food with animal by-products 11 times You eaten meat 7 times You were an atheist You never prayed to the gods You hit with a wielded weapon 196 times You killed 86 monsters You read items or engraved 26 times You never genocided any monsters You polymorphed 12 items You never changed form You used no wishes You have broken your vow of celibacy 3 times Your skills at the end (14 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (50 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (21 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (96 of 160) whip [Basic] (max Legendary) (101 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (9 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Jahkyah the Prostitute... You died in The Dungeons of Doom on dungeon level 4 with 10603 points, and 3165 pieces of gold, after 3219 moves. Killer: a monster (small group kobold) You were level 8 with a maximum of 60 hit points when you died. You reached the 42nd place on the top 10000 list. No Points Name Hp [max] 1 548933 krumch-Fla-Esp-Fem-Cha died in Lawful Quest on level 16 [max 17]. Killed by an arrow. - [111] 2 121897 krumch-Sag-Atl-Mal-Law died in The Dungeons of Doom on level 10 [max 13]. Killed by a monster (two-headed troll), while praying unsuccessfully. - [97] 3 78204 DogeKip-Dea-Ang-Mal-Cha died in Sokoban on level 6 [max 12]. Killed by a monster (pile vortex). - [162] 40 10890 Nirol-Pro-Inc-Mal-Cha quit in The Gnomish Mines on level 4 [max 5]. 90 [90] 41 10759 Andy-Mon-Hem-Mal-Neu quit in The Gnomish Mines on level 5. 77 [77] *42 10603 Jahkyah-Pro-Nag-Mal-Cha died in The Dungeons of Doom * on level 4. Killed by a monster (small group kobold). - [60] 43 10444 Leeroy-Jan-Arg-Mal-Law died in Space Base on level 29. Killed by his own pick-axe. - [18] 44 9914 Leeroy-Ast-Jap-Mal-Law died in Space Base on level 27 [max 28]. Killed by a monster (part man). - [48]