Jahkyah, chaotic male naga Prostitute ---r-- |{..r| ..<@.| |....| |....+ ------ [Jahkyah the Light Girl] St8 Dx6 Co12 In4 Wi4 Ch12 ProNagMalCha Dlvl:1 $0 HP0(18) Pw9(9) AC11 Exp1 T7 Latest messages You are lucky! Full moon tonight. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) The turtle rabbit misses. You just miss the turtle rabbit. The turtle rabbit misses. You miss the turtle rabbit. The turtle rabbit misses. You miss the turtle rabbit. The turtle rabbit misses. The turtle rabbit bites you! [-5 -> 13] You hit the turtle rabbit! The inka string hurts the turtle rabbit! The turtle rabbit bites you! [-7 -> 6] You hit the turtle rabbit! The inka string hurts the turtle rabbit! The turtle rabbit bites you! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 114 Tool identification only worked 5 times out of 13 Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 8% Ring drop chance was reduced to 73% Amulet drop chance was reduced to 97% Implant drop chance was reduced to 93% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 63% Armor drop chance was reduced to 78% Tool drop chance was reduced to 94% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 88% chance The following skill was trained at one fifth the usual rate: trident The following skill was limited to skilled proficiency: sexy flats The following skill became untrainable after a while: devices (turn 63300) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 83206 Monster spawn increase reached its maximum at turn 171389 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2681824 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster species that spawned more often: red light (freq bonus 28) The monster species that spawned more often: petty Tulani (freq bonus 12) The monster species that spawned more often: freezer nymph (freq bonus 24) The monster species that spawned more often: acidic colony (freq bonus 4) The monster species that spawned more often: force overemphasized (freq bonus 12) The monster species that spawned more often: irritating lady (freq bonus 16) The monster species that spawned more often: gray twen (freq bonus 32) The monster species that spawned more often: contamination warp fungus (freq bonus 30) The monster species that spawned more often: genome cutback gusty schussed (freq bonus 12) The monster species that spawned more often: uncommon lanolin brawniest disaffecting deoxidization (freq bonus 14) The monster species that spawned more often: lethe grue (freq bonus 8) The monster species that spawned more often: petty covetous snow orc (freq bonus 15) The monster species that spawned more often: sweatbox sequestered kidvid (freq bonus 36) The monster species that spawned more often: heshogit (freq bonus 36) The monster species that spawned more often: hell sheep (freq bonus 42) The monster species that spawned more often: kudzu (freq bonus 9) The monster species that spawned more often: flying oyster (freq bonus 24) The monster species that spawned more often: greater lava demon (freq bonus 24) The monster species that spawned more often: megabyte impale (freq bonus 18) The monster species that spawned more often: very mean robber (freq bonus 8) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 2) The monster trait that was more common: monsters that squawk (freq bonus 17) The monster species that never randomly spawned: wood elf mage The monster species that never randomly spawned: crawling worm mass The monster species that never randomly spawned: ill stalk The monster species that never randomly spawned: reductor eye The monster species that never randomly spawned: werenaga The monster species that never randomly spawned: spore lichen The monster species that never randomly spawned: foredate recruiter The monster species that never randomly spawned: fillen fungus The monster species that never randomly spawned: teddy bear The monster species that never randomly spawned: sinden thorn The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: leather peep-toes (asian footwear) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was never generated: intelligence pack ((null)) The RNG hath decreed that this item was never generated: meter gauntlets (parked gloves) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 6) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 8) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 6) The RNG hath decreed that this item was generated more often: distorted grimace (gas mask, freq bonus 6) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 12) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 11) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 11) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 12) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 11) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 4) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 10) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 9) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 88) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this item was always generated cursed: stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: infravision (zinc) The RNG hath decreed that this item was always generated cursed: demon crossbow ((null)) The RNG hath decreed that this item was always generated cursed: paving (GREEN CROSS ACTUALLY EXISTS) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this item was always generated cursed: implant of passion (triumphant) The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield) The RNG hath decreed that this trap was always invisible: throne trap The RNG hath decreed that this trap was generated more often: alignment trap (freq bonus 2) Trap randomization happened for 1 in 697 traps Next attribute increase check would have come at turn 462 Strength training was 5 Dexterity training was 2 Wisdom training was 0 Constitution training was 1 Your sanity was 0 You had not decided on your sexuality yet You had 1489 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercedes, Misty and Kendl Your deity was Kendl The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (334) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (LESUO RUANJIAN KAIFA SHANG SHI ANG ZANG DE JINU) scroll of mana (BECAUSE HE SCREWED THEM TO HELL AND MADE THEM UNWINNABLE) scroll of phase door (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) scroll of standard id (FULL SMARTIE) scroll of cure (CURSED TIN OF COCKATRICE MEAT) * scroll of extra healing (PSEUDOELLIPOSCHENGBAND) * scroll of greater mana restoration (01DOTE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) whip [Basic] (max Legendary) (22 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Jahkyah the Prostitute...