Jahkyah, neutral male snakey Prostitute -------- |>%%..%| +.....%| | |.%.%.%|######## |..... :.%%$@..,%%,##,# -+--- -- -----###,,,,, ####,)### ------#,,%,,,, # |....|#,##),## |....%,,#,,## |..<.|#I,,## |....+,,##( ------### [Jahkyah the Attractive Hooker] St16 Dx9 Co9 In4 Wi3 Ch15 ProSnaMalNeu Dlvl:2 $18 HP-3(47) Pw27(27) AC10 Exp5 T504 Latest messages The batman plant bites you! You feel very clumsy! You lose Dexterity The batman plant bites you! [-8 -> 17] The green mushroom patch touches you! [-1 -> 16] [-3 -> 13] You enter an abandoned store... The green mushroom patch touches you! [-1 -> 12] [-3 -> 9] Warning: HP low! You kill the green mushroom patch! The batman plant bites you! (2x) The batman plant's bite was poisoned! You hear the howling of the CwnAnnwn... [-8 -> 2] Warning: HP low! You die... Final attributes You have transgressed Your alignment was -28 Your max alignment was 11 You carried 0 sins You could not have this property at all: cold resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 191 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 88% chance Implant drop chance was reduced to 85% Food drop chance was reduced to 89% The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: body armor The following skill became untrainable if you tried to train it too early: short sword (turn 28) The following skill became untrainable if you tried to train it too early: matter spells (turn 21) The following skill became untrainable after a while: axe (turn 8198) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 48782) Heavy curses were more common by 30% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 71353 Monster spawn increase reached its maximum at turn 107160 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 7465068 The monster class that cannot be genocided was jelly The monster species that spawned more often: hornless goat (freq bonus 18) The monster species that spawned more often: moldy warp fungus (freq bonus 2) The monster species that spawned more often: acidic growth (freq bonus 10) The monster species that spawned more often: police officer (freq bonus 36) The monster species that spawned more often: stalking sounder (freq bonus 4) The monster species that spawned more often: lava lord (freq bonus 4) The monster species that spawned more often: Doctor Maex (freq bonus 12) The monster species that spawned more often: cloud giant (freq bonus 2) The monster species that spawned more often: energy lady (freq bonus 6) The monster species that spawned more often: unabsorbed dogma (freq bonus 6) The monster species that spawned more often: staccati purchasable (freq bonus 12) The monster species that spawned more often: mega mole (freq bonus 4) The monster species that spawned more often: goal regularize (freq bonus 6) The monster species that spawned more often: indigo force patch (freq bonus 2) The monster species that spawned more often: noblewoman (freq bonus 12) The monster species that spawned more often: sweet soul (freq bonus 9) The monster species that spawned more often: thieving woman (freq bonus 2) The monster species that spawned more often: training bulb (freq bonus 4) The monster species that spawned more often: snow golem (freq bonus 54) The monster species that spawned more often: clap lich (freq bonus 24) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 6) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 1) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 1) The monster trait that was more common: monsters of gigantic size (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 4) The monster trait that was more common: monsters that make sheep sounds (freq bonus 8) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster species that never randomly spawned: fallen angel The monster species that never randomly spawned: escalator The monster species that never randomly spawned: wally with the brolly The monster species that never randomly spawned: gluttonous hulk The monster species that never randomly spawned: buzzing blob The monster species that never randomly spawned: snore colony The monster species that never randomly spawned: hemophage The monster species that never randomly spawned: venom monster The monster species that never randomly spawned: dragonbreath mimic The monster species that never randomly spawned: weregiant The RNG hath decreed that this item was never generated: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: mana bolt (irresistible) The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was never generated: BFG ammo ((null)) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 8) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 10) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 2) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 7) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 6) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 3) The RNG hath decreed that this item was generated more often: cut nutrition stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fallout helmet (post-nuclear helmet, freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 73) The RNG hath decreed that this item was always generated cursed: level stone (gray) The RNG hath decreed that this item was always generated cursed: spellbinder (multiplicative) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: magic whistling (raised) The RNG hath decreed that this item was always generated cursed: evil variant stone (gray) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: implant of quota (assamic) The RNG hath decreed that this item was always generated cursed: cut nutrition stone (gray) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this trap was always invisible: madness trap The RNG hath decreed that this trap was generated more often: teleporting items trap (freq bonus 33) Trap randomization happened for 1 in 294 traps Next attribute increase check would have come at turn 1774 Strength training was 5 Dexterity training was 4 Wisdom training was 1 Constitution training was 9 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having cold resistance (0) You had infravision You had 2227 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercedes, Misty and Kendl Your deity was Misty The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (645) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Scrolls scroll of healing (REAL MEN PLAY THE EVILVARIANT HYBRID RACE) scroll of mana (TRAVEL IMMEDIATELY OUT OF THE WAY) scroll of phase door (DE AZTAN A FEGYVER LOSZER NELKUL) scroll of standard id (KERNOD WEL) scroll of cure (ACHPHIPHIO IAIA OCH SEBAU PHRE) * scroll of extra healing (SPAMCATCHMAIL AT GMX DOT DE) * scroll of greater mana restoration (TOIL AND TROUBLE) Wands wand of magic missile (single wedge) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 30 times You killed 20 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (21 of 160) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Basic) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) whip [Basic] (max Legendary) (50 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Jahkyah the Prostitute...