Jahkyah, lawful male human Fighter ------- ---------------- |.....| |..)...........| ####|.....| |..............| ##,,@..)...| --|----------.--##########################,,##|.^...| #`,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,%,,,,,#%,------- #######,,#####################---------,,,,,[,,,,,,# #,## ##|.#.####|,------.---.--- ######,# #####,-..(##..-,|.......%....| #,,,,,,# ##---------###,,,,|..##.#.|,|............| --.---------#,........|#,,####---------,-...)..*.....| |...........,,|.......|#,## ##-|---#-------- |..........|,,|...<.[..,,# #,# |...........,#---------### ### |..........|## ------------ [Jahkyah the Mars] St16 Dx12 Co15 In6 Wi5 Ch8 FigHumMalLaw Dlvl:1 $18 HP78(78) Pw29(29) AC5 Exp6 T2342 Latest messages There is a wall in the way! What do you want to read? [d-fi-n or ?*] As you read the scroll, it disappears. Your body is transported to another location! What do you want to read? [d-fi-n or ?*] As you read the scroll, it disappears. Your body is transported to another location! You see here an orcish dagger {4}. What do you want to read? [d-fijl-n or ?*] As you read the scroll, it disappears. You may enchant a worn piece of armor. What do you want to magically enchant? [b or ?*] Never mind. Really exit with no object selected? [yn] (n) What do you want to magically enchant? [b or ?*] Your enchanted (of Team Nastytrap) sailor blouse glows golden for a moment. enchanted (of Team Nastytrap) sailor blouse - This is a piece of armor. Color: white. Material: cloth. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). It's light and yet offers some protection. # Really quit [yes/no]? Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 18 You carried 0 sins You could not have this property at all: searching You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 140 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 22 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 177 Monsters only dropped their musable items with 65% chance Monsters only dropped their equipment with 68% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 73% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 98% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 81% chance The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: spear The following skill became untrainable if you tried to train it too early: riding (turn 13) The following skill became untrainable after a while: shield (turn 50827) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 100188) Items were more likely to be generated cursed by 11% Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 36080 Monster spawn increase reached its maximum at turn 163610 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 6851428 The monster class that cannot be genocided was jelly The monster class that was spawned more often: Keystone Kop (freq bonus 4) The monster species that spawned more often: immaculately tie (freq bonus 18) The monster species that spawned more often: color-changing bulb (freq bonus 12) The monster species that spawned more often: polystyrene kneecap (freq bonus 10) The monster species that spawned more often: quagga (freq bonus 36) The monster species that spawned more often: sloppy stalk (freq bonus 42) The monster species that spawned more often: poetic serenade (freq bonus 14) The monster species that spawned more often: heshogit (freq bonus 14) The monster species that spawned more often: multicolor beam (freq bonus 24) The monster species that spawned more often: integral force fungus (freq bonus 36) The monster species that spawned more often: club goer (freq bonus 5) The monster species that spawned more often: crane fertilize (freq bonus 6) The monster species that spawned more often: pure white unicorn (freq bonus 36) The monster species that spawned more often: gnomish psychic (freq bonus 24) The monster species that spawned more often: wouwou aggressor (freq bonus 5) The monster species that spawned more often: depository mealybug (freq bonus 24) The monster species that spawned more often: marbling emblaze overdramatizing beard jaded befoul (freq bonus 24) The monster species that spawned more often: stoa (freq bonus 28) The monster species that spawned more often: Radio Kleever (freq bonus 28) The monster species that spawned more often: troll mummy (freq bonus 10) The monster species that spawned more often: good blue unicorn (freq bonus 5) The monster trait that was more common: monsters that cannot pick up items (freq bonus 1) The monster trait that was more common: monsters that count as hobbit (freq bonus 2) The monster trait that was more common: monsters that can hide (freq bonus 1) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 2) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 1) The monster trait that was more common: monsters that can control teleport (freq bonus 1) The monster trait that was more common: monsters of tiny size (freq bonus 1) The monster trait that was more common: monsters that can throw boulders (freq bonus 2) The monster trait that was more common: monsters that collect items (freq bonus 6) The monster species that never randomly spawned: real sanity hound The monster species that never randomly spawned: mystic fox The monster species that never randomly spawned: olwolga The monster species that never randomly spawned: somnolence barbell benching The monster species that never randomly spawned: mobgoblin The monster species that never randomly spawned: ultraviolet bulb The monster species that never randomly spawned: prettifying valuational The monster species that never randomly spawned: Infested Shiere The monster species that never randomly spawned: ice turret The monster species that never randomly spawned: commissioning aviso The RNG hath decreed that this item was never generated: checker boots (fetish heels) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: implant of love (unearthly) The RNG hath decreed that this item was never generated: particle cannon (commanded) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was never generated: amulet of technicality (hitec) The RNG hath decreed that this item was never generated: multi shoes (rainbow boots) The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was never generated: soft chastity belt ((null)) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 3) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 10) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 10) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: wing yellow stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 6) The RNG hath decreed that this item was generated more often: shuffle monster (misked, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of big ol (torched, freq bonus 16) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 12) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 16) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 5) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 8) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 11) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: implant of ennui (original, freq bonus 6) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 40) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: highway (turboboost) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: offlevel item (READ IDENTIFY AT YOUR OWN PERIL) The RNG hath decreed that this item was always generated cursed: quasimodular boots (femmy boots) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this trap was always invisible: boss trap The RNG hath decreed that this trap was generated more often: free hand trap (freq bonus 5) Trap randomization happened for 1 in 438 traps Next attribute increase check would have come at turn 4193 Strength training was -4 Dexterity training was 4 Wisdom training was 6 Constitution training was 20 Your sanity was 0 You had the following problem: Stairs were always trapped. (0) You had not decided on your sexuality yet You were prevented from having automatic searching (0) You had 1008 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Selene The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (340) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) concentrating 3X Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (gas mask) * sedge hat (knowledgeable helmet) * skullcap (fearsome helmet) * flack helmet (winged helmet) * crystal helm (meso helmet) * mining helm (plumed helmet) * field helm (eternal helmet) * helm of safeguard (poor helmet) * war hat (transversal helmet) * plasteel gloves (white gloves) * leather gloves (gameble gloves) * gauntlets of safeguard (demolition gloves) * gauntlets of plugsuit (tar gloves) * commander gloves (failuncap gloves) * field gloves (light gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hugging boots) * field boots (buffalo boots) * boots of safeguard (gentle sneakers) Scrolls scroll of identify (WHY IS THERE NO FUCKING PROMPT) scroll of inventory id (CAO NI MA) scroll of armor specialization (NERVE HEAD MAP UPPER NOSE) scroll of healing (POKEMON GO KILLS PEOPLE) scroll of mana (SEXY BUTT CHEEKS) scroll of phase door (RASH EM EXTENDED DISCOMFORT) scroll of standard id (KATNISS SHOT PEETA IN THE HEAD) scroll of cure (SILMARELL SHOULD ADD MORE SLEX QUOTES) * scroll of extra healing (JARVIK 7) * scroll of greater mana restoration (IS THE ALL SO CLASS) scroll of teleportation (PHD IN HIGH HEELING) Wands wand of polymorph (crashbug) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 5 times You eaten food with animal by-products 5 times You eaten meat 1 time You have communicated with the gods 2 times You prayed to the gods 2 times You hit with a wielded weapon 42 times You killed 29 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (24 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (27 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (62 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (1 of 20) Goodbye Jahkyah the Fighter...