Jahkyah, lawful male human Fighter ---------------- ...........@f..| ##|..............| #,-..............| #,|..............| #,----...........| #,###--------.---- #,,,,# ####,# -----.---------,, |.............|,#. |......{.......,# . |.............|`| .. |.............|,# $.. |<............|,# ---- |.............|,# --------------- [Jahkyah the Mercury] St11 Dx8 Co13 In10 Wi5 Ch6 FigHumMalLaw+J Dlvl:1 $0 HP15(15) Pw5(5) AC6 Exp1 T417 Latest messages [-1 -> 14] The kitten bites the twen. The twen is killed! The kitten bites the spideroid. The spideroid misses the kitten. The kitten bites the spideroid. (2x) The spideroid is killed! The kobold misses. The kitten misses the kobold. You kill the kobold! You kill the minigater! b - an uncursed +1 sailor blouse (being worn) {6}. (2x) There is a wall in the way! You hear muffled hissing. There is a wall in the way! (4x) The door opens. You kill the tuchold! You displaced your kitten. You don't have anything to drink. Really quit [yes/no]? Your inventory Weapons a - a blessed +2 short sword (weapon in hand) {12} Armor b - an uncursed +1 sailor blouse (being worn) {6} Comestibles g - 3 uncursed pancakes {0} h - 3 uncursed candy bars {0} Scrolls d - an uncursed scroll of identify {0} e - an uncursed finalized scroll of identify {0} f - a blessed finalized scroll of food detection {0} i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Wands c - an uncursed wand of polymorph (0:3) {0} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property extrinsically: burnopathy Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 28 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 253 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 93% chance Ring drop chance was reduced to 71% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 62% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 79% Tool drop chance was reduced to 80% Food drop chance was reduced to 95% Monster death drops spawned with only 95% chance The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: trident The following skill became untrainable if you tried to train it too early: body spells (turn 55) The following skill became untrainable after a while: body spells (turn 19413) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 26768) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 86685 Monster spawn increase reached its maximum at turn 252945 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 920920 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: scroll golem (freq bonus 16) The monster species that spawned more often: techno wort (freq bonus 18) The monster species that spawned more often: hidden bird (freq bonus 15) The monster species that spawned more often: cuban singer (freq bonus 3) The monster species that spawned more often: apparition (freq bonus 24) The monster species that spawned more often: Beetle McNaughty (freq bonus 12) The monster species that spawned more often: edgy colony (freq bonus 5) The monster species that spawned more often: sestuermer (freq bonus 5) The monster species that spawned more often: river orc (freq bonus 4) The monster species that spawned more often: seven-tentacle hententmon (freq bonus 6) The monster species that spawned more often: farting woman (freq bonus 10) The monster species that spawned more often: lunation chalah (freq bonus 40) The monster species that spawned more often: mean astral elemental (freq bonus 12) The monster species that spawned more often: undead scorpion (freq bonus 4) The monster species that spawned more often: newspaper-stealing robber (freq bonus 6) The monster species that spawned more often: arrogance (freq bonus 18) The monster species that spawned more often: living cannon (freq bonus 22) The monster species that spawned more often: emptily leanly (freq bonus 16) The monster species that spawned more often: easy penetrator (freq bonus 12) The monster species that spawned more often: iron ripper (freq bonus 22) The monster trait that was more common: monsters that count as human (freq bonus 1) The monster trait that was more common: monsters that have infravision (freq bonus 5) The monster species that never randomly spawned: Larissa The monster species that never randomly spawned: emerald dragom The monster species that never randomly spawned: petty forgetter The monster species that never randomly spawned: blink stalk The monster species that never randomly spawned: soft wench The monster species that never randomly spawned: greneuvenic topmodel The monster species that never randomly spawned: canine badger The monster species that never randomly spawned: kresch gi The monster species that never randomly spawned: valley giant The monster species that never randomly spawned: tablespoon barite The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was never generated: dragon horned headpiece (headpiece) The RNG hath decreed that this item was never generated: failure stone (gray) The RNG hath decreed that this item was never generated: elemental beam (wet) The RNG hath decreed that this item was never generated: amulet of screwy interface (martial) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was generated more often: bad equipment (FIXED AND FINISHED, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 6) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 24) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 3) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 9) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 16) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: rang call stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 3) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 11) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 10) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 15) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 10) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 16) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 49) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was always generated cursed: EVC stone (gray) The RNG hath decreed that this item was always generated cursed: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was always generated cursed: tunnelization (threatening) The RNG hath decreed that this item was always generated cursed: slow monster (tin) The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak) The RNG hath decreed that this item was always generated cursed: shrouded identity stone (gray) The RNG hath decreed that this item was always generated cursed: pet syringe (dental) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this trap was always invisible: warp zone The RNG hath decreed that this trap was generated more often: pestilence trap (freq bonus 10) Trap randomization happened for 1 in 451 traps Next attribute increase check would have come at turn 1868 Strength training was 0 Dexterity training was 1 Wisdom training was 0 Constitution training was 11 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having burnopathy (0) You had 1074 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Selene The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (water-pipe helmet) * sedge hat (round helmet) * skullcap (rural helmet) * flack helmet (guzzle helmet) * crystal helm (bluy helmet) * mining helm (poor helmet) * field helm (wok-shaped helmet) * helm of safeguard (echo helmet) * war hat (grunter helmet) * plasteel gloves (white gloves) * leather gloves (old gloves) * gauntlets of safeguard (steel gloves) * gauntlets of plugsuit (spiky gloves) * commander gloves (even pair of gloves) * field gloves (grey-shaded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (velvet pumps) * boots of safeguard (imaginary heels) Scrolls scroll of identify (COPAC DE INUNDATII) scroll of food detection (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) scroll of healing (ICY FRYGUY CAVE) scroll of mana (MAVIS BACON) scroll of phase door (NEW VERSIONS ARE BETTER THAN OLD ONES) scroll of standard id (MANUALIRK GLEKNOW MIZK) scroll of cure (YOUR INSIDE IS MADE OF MUD) * scroll of extra healing (SMASH EM EXTENDED MELEE BRAWL) * scroll of greater mana restoration (DARWIN AWARD GOES TO THOSE WHO DIE WHILE PLAYING POKEMON GO) Wands wand of polymorph (knotted) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (23 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Jahkyah the Fighter...