Jahkyah, lawful male argonian Knight -------- |......| |......| |...<..| |.@u...----- |...[......| |X.......".| |..........| ----+--+---- [Jahkyah the Gallant] St17 Dx4 Co10 In5 Wi6 Ch7 KniArgMalLaw Dlvl:1 $0 HP21(21) Pw13(13) AC-5 Exp1 T20 Latest messages You see here a full plate mail {250}. What do you want to wield? [- ab or ?*] Never mind. What do you want to wield? [- ab or ?*] You are already wielding that! What do you want to drop? [a-m or ?*] You drop an uncursed +0 lance {75}. You displaced your saddled pony. You have no legs to kick with. Try a full-body tackle instead? [yn] (n) The saddled pony picks up an uncursed +0 lance {75}. You see here a bag {5}. n - a bag {5}. Pick an object. Unknown direction: '5' (use 2468 or .). You see no objects here. Pick an object. Unknown direction: '5' (use 2468 or .). @ a human or elf or you (argonian knight called Jahkyah) Accessing Pokedex entry for argonian... Base statistics of this monster type: Base level = 8, difficulty = 10, AC = -1, magic resistance = 0, alignment -9. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, breathless, amphibious, carnivorous, herbivorous, thick-skinned swimmer. Follows you to other levels. Can be seen with infravision. Origin: Fallout or Elder Scrolls. Is not a valid polymorph form. Attacks: 2d4, uses weapon - ordinary physical 1d1, uses weapon - ordinary physical Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - a blessed +1 long sword (weapon in hand) {16} Armor c - an uncursed +0 plate mail (being worn) {200} d - an uncursed +0 helmet (being worn) {20} e - an uncursed +0 large shield (being worn) {40} f - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles g - 35 uncursed apples {0} h - 23 uncursed carrots {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Tools n - an uncursed sack {5} The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: scent view You could not have this property extrinsically: hallu party You could not have this property intrinsically: telepathy Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 145 Monsters only dropped their musable items with 57% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 78% Implant drop chance was reduced to 80% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 89% Food drop chance was reduced to 95% The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: elemental spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: boomerang (turn 34) The following skill became untrainable after a while: two-handed weapons (turn 32480) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 56137) The following skill became harder to train at higher skill levels: petkeeping Sticky curses were more common by 31% Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 34770 Monster spawn increase reached its maximum at turn 102352 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 646100 The monster class that cannot be genocided was orc The monster species that spawned more often: blood wing (freq bonus 6) The monster species that spawned more often: Nina's clunky heel boot (freq bonus 4) The monster species that spawned more often: unpack tenterhook boarish geomagnetic (freq bonus 2) The monster species that spawned more often: petro centipede (freq bonus 2) The monster species that spawned more often: low gnome lord (freq bonus 24) The monster species that spawned more often: petty poisonous blob (freq bonus 4) The monster species that spawned more often: downer maggot (freq bonus 16) The monster species that spawned more often: lawyerly ethically (freq bonus 20) The monster species that spawned more often: hells fishing rod (freq bonus 9) The monster species that spawned more often: angst plagiarize craggy (freq bonus 6) The monster species that spawned more often: master heroic dragon (freq bonus 6) The monster species that spawned more often: devised force fungus (freq bonus 6) The monster species that spawned more often: bright laser (freq bonus 6) The monster species that spawned more often: religious potato (freq bonus 2) The monster species that spawned more often: yith daemon (freq bonus 4) The monster species that spawned more often: floorboard motionlessly (freq bonus 4) The monster species that spawned more often: pearl golem (freq bonus 1) The monster species that spawned more often: sloppy sloth (freq bonus 4) The monster species that spawned more often: unox (freq bonus 16) The monster species that spawned more often: heavy girl (freq bonus 12) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 1) The monster trait that was more common: monsters that want to arrest the player (freq bonus 1) The monster species that never randomly spawned: forest ogre The monster species that never randomly spawned: wereprostituteshoe The monster species that never randomly spawned: oceanid The monster species that never randomly spawned: angular tuit The monster species that never randomly spawned: unscarred sterilely The monster species that never randomly spawned: ultra destructive monster The monster species that never randomly spawned: defraudation rootlike risible pagan The monster species that never randomly spawned: Ruth The monster species that never randomly spawned: giant shark The monster species that never randomly spawned: instrumental wight The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: rain cloud (magnificent) The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 7) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 11) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 2) The RNG hath decreed that this item was generated more often: nether mist (challenging, freq bonus 28) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 12) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 5) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 9) The RNG hath decreed that this item was generated more often: wing yellow stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 3) The RNG hath decreed that this item was generated more often: highway (turboboost, freq bonus 2) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 9) The RNG hath decreed that this item was always generated cursed: spellbinder (multiplicative) The RNG hath decreed that this item was always generated cursed: platinum saber ((null)) The RNG hath decreed that this item was always generated cursed: implant of anal retention (fumigated) The RNG hath decreed that this item was always generated cursed: hellish bolt (hellish) The RNG hath decreed that this item was always generated cursed: evil plate mail ((null)) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: poisonous cloak (dirty rag) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this trap was always invisible: trashing trap The RNG hath decreed that this trap was generated more often: fart trap (freq bonus 16) Trap randomization happened for 1 in 316 traps Next attribute increase check would have come at turn 239 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 2 Your sanity was 0 You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from having scent view (0) Your chance to block was 27% You had 1480 points of nutrition remaining You could jump You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Lugh The version you were playing was: Unix SlashEMExtended Version 2.5.4 (6200074a) - last build Mon Aug 12 01:19:20 2019. You could not have safely prayed (182) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1XR Prepared(0) shield bash 1X Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * helmet (winged helmet) * leather gloves (english gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (musical helmet) * skullcap (silk helmet) * flack helmet (tight helmet) * crystal helm (yellow helmet) * mining helm (wide metal helm) * field helm (rotating helmet) * helm of safeguard (horned helmet) * war hat (radio helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (multilinguitis gloves) * gauntlets of plugsuit (light gloves) * commander gloves (slaying gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ankle boots) * field boots (buckled boots) * boots of safeguard (plof heels) Scrolls scroll of healing (BERUEHRSKI NIXI SONST IS FEHLVERSUCHSKI) scroll of mana (QUICKER USED THE STUNT OF ELF) scroll of phase door (REVERTREVERTREVERT IT IN RUSSIACK) scroll of standard id (LEVITICUS BUNG OX) scroll of cure (I WANNA BE THE GUY) * scroll of extra healing (THERMOCH CHTHABOI ACHAPH MARMILYCHA BERTHIOCH CHAREL) * scroll of greater mana restoration (OYII) Tools sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Fare thee well Jahkyah the Knight... Since you quit, the score list will not be checked.