b- Player: JJCDORM Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2022-06-11.14:16:32.ttyrec Time: (1654956992) Sat Jun 11 14:16:32 2022 b(dThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018  by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M . Stephenson. Contact the dev team via the #em.slashem.me channel on Freenod e IRC. See license for details. Bug reports can also be posted on Net hackwiki. baShall I pick a character's race, role, gender and alignment fo r you? [ynq] £b  £b 1#@#u+£b [JJCDORM the Swordsman ] St12 Dx11 Co6 In5 Wi7 Ch4 WarUndMalLaw Dlvl:1 $0 HP 20(20)  Pw 11(11)  AC-1 Exp1 T1It is written in the Book of Talos:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your god Talos seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. You, a newly trained Swordsman, have been heralded from birth as the instrument of Talos. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Talos! --More--ãbe ģb#@#u+ģb[JJCDORM the Swordsman ] St12 Dx11 Co6 In5 Wi7 Ch4 WarUndMalLaw Dlvl:1 $0 HP 20(20)  Pw 11(11)  AC-1 Exp1 T1Hello JJCDORM, welcome to SlashEMExtended! You are a lawful male undefined Warrior.--More--ȣb c You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--ɣb, #@#Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--ʣbl  #@# uMessage of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! --More--ˣbM ˣb^[JJCDORM the Swordsman ] St12 Dx11 Co6 In5 Wi7 Ch4 WarUndMalLaw  20(20)  Pw 11(11)  AC-1 Exp1 T1The moon is waxing tonight.--More--ͣb4Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck!--More--Уbm& ѣbĵ# ѣbP quitңb&aReally quit? WARNING: this will erase your game permanently! [yes/no]? ӣbyӣb0eӣb6 sԣb[JJCDORM the Swordsman  20(20)  Pw 11(11)ԣb% #@#u+[JJCDORM the Swordsman ] St12 Dx11 Co6 In5 Wi7 Ch4 WarUndMalLaw Dlvl:1 $0 HP 20(20)  Pw 11(11)  AC-1 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) ֣b:y Weapons  b - an uncursed +1 bullet (in quiver) {0}  c - an uncursed +1 axe (weapon in hand) {24}  d - 50 blessed +0 dark elven arrows {1}  Armor  a - an uncursed +1 orcish ring mail (being worn) {100}  e - an uncursed +0 lightning shield (being worn) {20}  Comestibles  f - 15 uncursed mimic ant corpses {150}  g - 15 uncursed food rations {0}  Scrolls  h - 5 uncursed scrolls of healing {0}  i - 4 uncursed scrolls of mana {0}  j - 3 uncursed scrolls of phase door {0}  k - 2 uncursed scrolls of standard id {0}  l - an uncursed scroll of cure {0} (end) ܣb?'#@#u+ܣbi[JJCDORM the Swordsman ] St12 Dx11 Co6 In5 Wi7 Ch4 WarUndMalLaw Dlvl:1 $0 HP 20(20)  Pw 11(11)  AC-1 Exp1 T1Do you want to see your attributes? [ynq] (n) ޣb1 yFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: poison resistance. Scroll identification only worked 100 times out of 312. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 19. Implant identification only worked 1 times out of 26. Wand identification only worked 3 times out of 9. Armor identification only worked 15 times out of 22. Spellbook identification only worked 2 times out of 6. Ring drop chance was reduced to 97%. Amulet drop chance was reduced to 99%. Potion drop chance was reduced to 88%. Armor drop chance was reduced to 96%. Tool drop chance was reduced to 88%. Food drop chance was reduced to 84%. Musable item generation frequency had a negative bias of 5%. Monster death drops spawned with onlޣb1 5y 87% chance. The following skill was limited to basic proficiency: martial arts. The following skill was limited to skilled proficiency: searching. The following skill was limited to expert proficiency: protection spells. The following skill became untrainable if you tried to train it too early: squeaking (turn 4). The following skill became untrainable after a while: two-handed weapons (turn 51319). The following skill couldn't be trained before a certain turn --More--ࣤb7 number is reached: petkeeping (turn 15191). Sticky curses were more common by 38%. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 16780. Monster spawn increase had reached its maximum at turn 93715. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 2494860. The monster class that cannot be genocided was long worm tail. The monster class that was spawned more often: leprechaun (freq bonus 3). The monster species that was spawned more often: Shiere (freq bonus 30). The monster species that was spawned more often: werelichen (freq bonus 14). The monster species that was spawned more often: bright blue patch (freq bonus 16). The monster species that was spawned more often: disgusting stalk (freq bonus 30). The monster species that was spawned more often: animated [21ࣤbE8 v;1Hirregular heel (freq bonus 12). The monster species that was spawned more often: loiterer fermented (freq bonus 14). The monster species that was spawned more often: hunting beast (freq bonus 10). The monster species that was spawned more often: monochrome jelly (freq bonus 30). The monster species that was spawned more often: gnome mystic (freq bonus 21). The monster species that was spawned more often: teacher in coma (freq bonus 10). The monster species that was spawned more often: evasive maggot (freq bonus 36). --More--ᣤb The monster species that was spawned more often: glowing stalk (freq bonus 4). The monster species that was spawned more often: slata (freq bonus 6). The monster species that was spawned more often: leocentaur ruler (freq bonus 12). The monster species that was spawned more often: lance bouncer (freq bonus 10). The monster species that was spawned more often: dustier overcapitalize decrier (freq bonus 28). The monster species that was spawned more often: child doctor (freq bonus 30). The monster species that was spawned more often: radially nonreciprocal (freq bonus 12). The monster species that was spawned more often: icicle ripper (freq bonus 12). The monster species that was spawned more often: balltrip blob (freq bonus 7). The monster trait that was more common: monsters that want quest artifacts (freq bonus 2). The monster trait that was more common: monsters that ᣤb* Pcount as minion (freq bonus 4). The monster trait that was more common: monsters that mumble (freq bonus 1). The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 4). The monster species that was never randomly spawned: Eclipse. The monster species that was never randomly spawned: totally not a kraken. The monster species that was never randomly spawned: holographic survivor. The monster species that was never randomly spawned: giant spawn mimic. --More--⣤bThe monster species that was never randomly spawned: sea pony. The monster species that was never randomly spawned: boomr. The monster species that was never randomly spawned: dark raider. The monster species that was never randomly spawned: underwater bill. The monster species that was never randomly spawned: sleepy girl. The monster species that was never randomly spawned: yendorian lady. The monster class that was always generated with extra speed: dragon. The RNG hath decreed that this item was never generated: offlevel item (READ IDENTIFY AT YOUR OWN PERIL). The RNG hath decreed that this item was never generated: implant of vita (fungal). The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves). The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield). The RNG hath decreed that this⣤b~ item was never generated: captcha helm (internet helmet). The RNG hath decreed that this item was never generated: caltrop ((null)). The RNG hath decreed that this item was never generated: T-shirt ((null)). The RNG hath decreed that this item was never generated: amulet of regeneration (vivid). The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)). The RNG hath decreed that this item was never generated: naylight cloak (hearing cloak). The RNG hath decreed that this item was generated more often: --More--⣤bKP radioactive dagger ((null), freq bonus 36). The RNG hath decreed that this item was generated more often: trembling (dreaming, freq bonus 6). The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 8). The RNG hath decreed that this item was generated more often: invis walkers (steel toed boots, freq bonus 39). The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 37). The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 23). The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 48). The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 7). ⣤bP The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 6). The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 3). The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 12). The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 3). The RNG hath decreed that this item was generated more often: mountains (mountainous, freq bonus 6). The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 9). The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 10). --More--㣤b9 The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 10). The RNG hath decreed that this item was generated more often: soiltype stone (gray, freq bonus 18). The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 9). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 79). The RNG hath decreed that this item was always generated cursed: giant scythe ((null)). The RNG hath decreed that this item was always generated cursed: leather jacket ((null)). The RNG hath decreed that this item was always generated cursed: andalusite (radiant). The RNG hath decreed that this item was always generated cursed: shit stone (gray). The RNG hath decreed that this item was always generated cursed: golden saber ((null)). The RNG hath decreed that this item was always generated curs㣤b ed: fire (ANDOVA BEGARIN). The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield). The RNG hath decreed that this item was always generated cursed: multitrapping stone (gray). The RNG hath decreed that this item was always generated cursed: destructive heels (weapon light boots). The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots). The RNG hath decreed that this trap was always invisible: sand trap. The RNG hath decreed that this trap was generated more often: steal degrade trap (freq bonus 2). The spell school whose books are more common was divination --More--壤bspells (freq bonus 4). Trap randomization happened for 1 in 770 traps. Next attribute increase check would have come at turn 323. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You were shock resistant. You had not decided on your sexuality yet. You were prevented from having poison resistance (0). Your chance to block was 32%. You had 1500 points of nutrition remaining. You could survive without air. Your luck was zero. You had spell retention for remembering 20 spells. You could not have safely prayed (259). You survived. --More--壤b #@#u+[JJCDORM the Swordsman ] St12 Dx11 Co6 In5 Wi7 Ch4 WarUndMalLaw Dlvl:1 $0 HP 20(20)  Pw 11(11)  AC-1 Exp1 T1Do you want to see your discoveries? [ynq] (n) 裤bEn Discoveries   Weapons  * dark elven arrow (black runed arrow)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword) 裤b;Fk * droven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff) (1 of 6)飤bS  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed飤b bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * ya (bamboo arrow) (2 of 6)꣤bNe * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * shuriken (throwing star)  * windmill blade (giant throwing star)  * silver chakram (silver circular blade)  Armor  * orcish ring mail (crude ring mail)  lightning shield (dull yellow shield)  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (꣤begemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit stone (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * robe (purple robe)  * orcish cloak (coarse mantelet) (3 of 6)꣤b< * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * helmet (spinning helmet)  * sedge hat (transversal helmet)  * skullcap (tasseled helmet)  * flack helmet (meso helmet)  * crystal helm (narrow helmet)  * mining helm (water-pipe helmet)  * field helm (bug-tracking helmet)  * helm of safeguard (red helmet)  * war hat (sand helmet)  * plasteel gloves (white gloves)  * leather gloves (clumsy gloves)  * gauntlets of safeguard (slit gloves)  * gauntlets of plugsuit (paperweight gloves)  * comman꣤b=der gloves (beach gloves)  * field gloves (mirrored gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield) (4 of 6)꣤b. * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots)  * wedge sandals (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * lady boots (lovely boots)  * stiletto sandals (feminine sandals)  * boots of plugsuit (weapon light boots)  * field boots (feelgood heels)  * boots of safeguard (orgasm pumps)  Scrolls  scroll of healing (DESREVER TSEPMET)  scroll of mana (O NEIN WO HATTSEN DESSDENN HINGESPEICHERT)  scroll of phas꣤bS/e door (DAELOELOELOELOELOE FUEUEUEUEUEUE)  scroll of standard id (LARIEN TELPHONEYA)  scroll of cure (NOTY AND THE AMY WERE MVPS 2017)  * scroll of extra healing (ONE DAY TEAM LOWERCASE F WILL BE G  * scroll of greater mana restoration (OH CAPTAIN MY CAPTAIN)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom) (5 of 6)꣤b h * acid venom (splash of venom)  * segfault venom (splash of venom) (6 of 6)룤bm#@#u+[JJCDORM the Swordsman ] St12 Dx11 Co6 In5 Wi7 Ch4 WarUndMalLaw Dlvl:1 $0 HP 20(20)  Pw 11(11)  AC-1 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) 룤bsn Vanquished creatures:  0 foxes (1 created) 0 werefoxes (1 created) 0 strokemondaines (1 created) 0 goblins (1 created) 0 rabbits (1 created) 0 green nightmares (1 created) 0 ossium animatums (1 created) 0 gene jinns (1 created)  8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--죤by #@#u+Do you want to see your conduct? [ynq] (n) bF qbpH $ b 7 Since you quit, the score list will not be checked. b^