JERday, lawful male addicted Drunk -.----- --..... |...@- |..f|# |... --. -- [JERday the Drinker] St25 Dx25 Co25 In25 Wi25 Ch25 DruAddMalLaw Dlvl:1 $3 HP14(14) Pw4(4) AC0 Exp1 T1 Cnf Latest messages Use hybrid races? [yn] (n) Hello JERday, welcome to SlashEMExtended! You are a lawful male addicted Drunk. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. What do you want to ready? [- or ?*] Never mind. # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: jumping You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 141 Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 4 Gem identification only worked 100 times out of 195 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 100% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: high heels (turn 81) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65757 Monster spawn increase reached its maximum at turn 121684 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 89735 The monster class that cannot be genocided was piercer The monster class that was spawned more often: pile of coins (freq bonus 3) The monster species that spawned more often: force quantum mechanic (freq bonus 12) The monster species that spawned more often: ant (freq bonus 20) The monster species that spawned more often: skeletal lizard (freq bonus 10) The monster species that spawned more often: old grandpa (freq bonus 10) The monster species that spawned more often: ace of spades (freq bonus 30) The monster species that spawned more often: spiriteon (freq bonus 8) The monster species that spawned more often: fumblebee (freq bonus 20) The monster species that spawned more often: terrorist bomb (freq bonus 15) The monster species that spawned more often: vastly burred (freq bonus 32) The monster species that spawned more often: powerless unicorn (freq bonus 15) The monster species that spawned more often: sliming trove (freq bonus 14) The monster species that spawned more often: Yibb-Tstll, the Patient One (freq bonus 36) The monster species that spawned more often: fucked-up person (freq bonus 12) The monster species that spawned more often: large phasing mimic (freq bonus 40) The monster species that spawned more often: Kenshiro (freq bonus 6) The monster species that spawned more often: old silver dragon (freq bonus 14) The monster species that spawned more often: cure slime (freq bonus 14) The monster species that spawned more often: Normalized Kop (freq bonus 15) The monster species that spawned more often: real smoke hound (freq bonus 12) The monster species that spawned more often: pile of heavy coins (freq bonus 21) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 6) The monster trait that was more common: monsters that count as bats (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 1) The monster trait that was more common: monsters that spawn in small groups (freq bonus 2) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 4) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 4) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 1) The monster species that never randomly spawned: four-footed snake The monster species that never randomly spawned: icy draconian The monster species that never randomly spawned: queen ant The monster species that never randomly spawned: leader xorn The monster species that never randomly spawned: dining casually The monster species that never randomly spawned: cradled imbedded The monster species that never randomly spawned: silver colony The monster species that never randomly spawned: pushed bathetically reding The monster species that never randomly spawned: orc berserker The monster species that never randomly spawned: menelrog The RNG hath decreed that this item was never generated: scaling stone (gray) The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 34) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 7) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 3) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 14) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 6) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 10) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 6) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 25) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 13) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 4) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 35) The RNG hath decreed that this item was always generated cursed: treasure chest ((null)) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: flicker strip stone (gray) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this item was always generated cursed: helm of detect monsters (golden helmet) The RNG hath decreed that this item was always generated cursed: delight stone (gray) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this trap was always invisible: EVC trap The RNG hath decreed that this trap was generated more often: back to start trap (freq bonus 9) Next attribute increase check would have come at turn 779 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were confused (0) You were prevented from having invisibility (0) You were prevented from having jumping (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Apollo, Dionysus and Pan Your deity was Apollo The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (158) You survived You didn't know any spells. Techniques known in the end Name Level Status booze 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (SUTSI) scroll of mana (VIK LADY) scroll of phase door (SCENTFUL PERFUME) scroll of standard id (NO FAIL ATTACKING BY SUMMER) scroll of cure (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) Potions potion of booze (puce) potion of ESP (silver) potion of fruit juice (bird's eye) potion of sleeping (blueberry) potion of clairvoyance (illuminated) potion of see invisible (simmering) potion of extra healing (plaid) potion of blindness (pungent) potion of object detection (ice-cold) potion of oil (sweet basil) potion of monster detection (ruby) potion of enlightenment (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye JERday the Drunk... Since you quit, the score list will not be checked.