Ishchenko, lawful female roommate Jester ----- |... |...| |.°.| |.@.| |[.@| |.F.| -.-|- [Ishchenko the Little Fool] St10 Dx12 Co12 In9 Wi9 Ch10 JesRooFemLaw Dlvl:1 $0 HP14(14) Pw4(4) AC2 Exp1 T4 Latest messages The priest called Septimus the aspirant drops 9 gold pieces. The priest called Septimus the aspirant swings his mace at the stationary wall. The priest called Septimus the aspirant misses the stationary wall. You can move again. The priest called Septimus the aspirant picks up 9 gold pieces {0}. The priest called Septimus the aspirant swings his mace at the stationary wall. The priest called Septimus the aspirant misses the stationary wall. You feel squirming in your backpack! You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: infravision Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 99 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 168 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 37% chance Ring drop chance was reduced to 73% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 69% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 58% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: searching The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: searching The following skill became untrainable if you tried to train it too early: protection spells (turn 8) The following skill became untrainable after a while: occult spells (turn 16371) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 40709 Monster spawn increase reached its maximum at turn 101684 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 16080335 The monster class that cannot be genocided was golem The monster species that spawned more often: nooby ripper (freq bonus 32) The monster species that spawned more often: cursed ray (freq bonus 6) The monster species that spawned more often: sleepwalking pulley (freq bonus 4) The monster species that spawned more often: trailing mozambique sniffily (freq bonus 21) The monster species that spawned more often: grunthack water elemental (freq bonus 18) The monster species that spawned more often: ironical tonneaux venoming placebo alphabetically improbably (freq bonus 6) The monster species that spawned more often: instadeath maggot (freq bonus 1) The monster species that spawned more often: rumber gum monster (freq bonus 9) The monster species that spawned more often: gore bearer (freq bonus 3) The monster species that spawned more often: bloodcap-aiming girl (freq bonus 4) The monster species that spawned more often: meshera plant (freq bonus 9) The monster species that spawned more often: sierran nulled (freq bonus 6) The monster species that spawned more often: quantum growth (freq bonus 4) The monster species that spawned more often: nruling (freq bonus 2) The monster species that spawned more often: kimono girl (freq bonus 5) The monster species that spawned more often: ranged eye (freq bonus 15) The monster species that spawned more often: ghastly soul (freq bonus 1) The monster species that spawned more often: asian hentai (freq bonus 8) The monster species that spawned more often: techno ray (freq bonus 12) The monster species that spawned more often: spirit thrower troll (freq bonus 3) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 2) The monster species that never randomly spawned: frenzy sphere The monster species that never randomly spawned: flesh clan The monster species that never randomly spawned: decentralize illimitable The monster species that never randomly spawned: cloud of glory The monster species that never randomly spawned: spike cobbler The monster species that never randomly spawned: creep mummy The monster species that never randomly spawned: magedoom eye The monster species that never randomly spawned: edgy force fungus The monster species that never randomly spawned: man of Harad The monster species that never randomly spawned: baby deep dragon The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: evil dragon scale mail ((null)) The RNG hath decreed that this item was never generated: lemon ((null)) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: data chip ((null)) The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: enthronization (LUXUS MODA) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: leveling gloves (tar gloves) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 7) The RNG hath decreed that this item was generated more often: aule smithing (imba, freq bonus 20) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 33) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 12) The RNG hath decreed that this item was generated more often: stalactite (pernicious, freq bonus 6) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 4) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 4) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of menstrating (moaning, freq bonus 5) The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 8) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 91) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this item was always generated cursed: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was always generated cursed: robe of magic resistance (yellow robe) The RNG hath decreed that this item was always generated cursed: lootcut stone (gray) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: nether (GALADRIEL YOU ARE INSANE) The RNG hath decreed that this item was always generated cursed: disruption shield (disrupted) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this trap was always invisible: guillotine trap The RNG hath decreed that this trap was generated more often: momma trap (freq bonus 5) Trap randomization happened for 1 in 405 traps Next attribute increase check would have come at turn 692 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were temporarily slower because you tried to hangup cheat (7) You had used the hangup function, which means you're either a FILTHY CHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (1) You had not decided on your sexuality yet You had 1497 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Barnum The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (72) You survived Spells known in the end Name Level Category Fail Memory a - pet syringe 1 chaos 0% 100% b - armor smash 3 chaos 6% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor dunce cap (conical hat) leather gloves (velvet gloves) Scrolls scroll of healing (BANDSMAN GROOMS LUCK) scroll of mana (AM PO COLVATIO) scroll of phase door (MAND PENDING MAGIC SPELL) scroll of standard id (SILLY LITTLE NYMPHS) scroll of cure (MICRODOLLAROFT) * scroll of extra healing (EYEHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) * scroll of greater mana restoration (HIRAGANA LETTER YA) Spellbooks spellbook of pet syringe (sweet) spellbook of armor smash (swampy) Gems worthless piece of black glass (black) worthless piece of teal glass (teal) worthless piece of pink glass (pink) worthless piece of violet glass (violet) worthless piece of yellowish brown glass (yellowish brown) worthless piece of yellow glass (yellow) flint stone (gray) cyan stone (teal) sodalith stone (blue) worthless piece of white glass (white) worthless piece of orange glass (orange) worthless piece of cyan glass (cyan) worthless piece of blue glass (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Ishchenko the Jester... Since you quit, the score list will not be checked.