Ishchenko, neutral female ogrotic Mastermind -`- v `@` `.@` -`- [Ishchenko the Far Herald] St11 Dx3 Co5 In18 Wi15 Ch5 MamOgrFemNeu Spa:12 $0 HP16(16) Pw23(23) AC10 Exp1 T1 Latest messages Hello Ishchenko, welcome to SlashEMExtended! You are a neutral female ogrotic Mastermind. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! no old fruit? Program in disorder. Please inform Amy (Bluescreenofdeath at nethackwiki) about this bug. The admins can also be contacted on the #em.slashem.me IRC channel (Freenode). You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth. The moon is waning tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: improved vision Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 8 Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 30% Ring drop chance was reduced to 74% Implant drop chance was reduced to 83% Potion drop chance was reduced to 99% Armor drop chance was reduced to 88% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: axe The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 374) The following skill became untrainable after a while: form I (Shii-Cho) (turn 36521) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 93411 Monster spawn increase reached its maximum at turn 205200 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 5944288 The monster class that cannot be genocided was snake The monster species that spawned more often: muck bomb (freq bonus 30) The monster species that spawned more often: reassorted profound availability reexpressed archangel (freq bonus 9) The monster species that spawned more often: deceiving patch (freq bonus 12) The monster species that spawned more often: gallant horseshoer narrated (freq bonus 18) The monster species that spawned more often: blackest febrifuge diligently (freq bonus 12) The monster species that spawned more often: nova opulence (freq bonus 7) The monster species that spawned more often: codeword variably (freq bonus 8) The monster species that spawned more often: sedulously pretensed (freq bonus 4) The monster species that spawned more often: scatter bomb (freq bonus 15) The monster species that spawned more often: urlaar (freq bonus 9) The monster species that spawned more often: nontypically interpolate (freq bonus 4) The monster species that spawned more often: master light wall (freq bonus 3) The monster species that spawned more often: caterpillar sniper (freq bonus 9) The monster species that spawned more often: eyeing technetium fugging (freq bonus 6) The monster species that spawned more often: topic topwork transportability (freq bonus 8) The monster species that spawned more often: crowfeet disarticulation (freq bonus 24) The monster species that spawned more often: aqueously estoppage buttonholed (freq bonus 10) The monster species that spawned more often: antifun bomb (freq bonus 12) The monster species that spawned more often: castah jelly (freq bonus 12) The monster species that spawned more often: fungoid mold (freq bonus 40) The monster trait that was more common: monsters that cuss (freq bonus 3) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 1) The monster species that never randomly spawned: sticky spore The monster species that never randomly spawned: disintegration hound The monster species that never randomly spawned: smart trapper The monster species that never randomly spawned: stemmy bruskly substring disinclined finnickier unhitched The monster species that never randomly spawned: mirror bat The monster species that never randomly spawned: oen sephirah The monster species that never randomly spawned: fujin The monster species that never randomly spawned: journalism thousandth dissimulating The monster species that never randomly spawned: inserting rectum The monster species that never randomly spawned: wrong ray The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: disenchantment (darkened) The RNG hath decreed that this item was never generated: stygian pike ((null)) The RNG hath decreed that this item was never generated: secretion dagger ((null)) The RNG hath decreed that this item was never generated: covetous stone (gray) The RNG hath decreed that this item was never generated: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was never generated: form shifting (constant) The RNG hath decreed that this item was never generated: implant of anal retention (fumigated) The RNG hath decreed that this item was never generated: cloak of technicality (brick cloak) The RNG hath decreed that this item was never generated: implant of admiration (fierce) The RNG hath decreed that this item was never generated: no-light stone (gray) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 23) The RNG hath decreed that this item was generated more often: implant of heavy lubrication (not so brave, freq bonus 72) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 50) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 16) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 45) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 115) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 38) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: monnoise stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 11) The RNG hath decreed that this item was generated more often: contamination (unstable, freq bonus 11) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 11) The RNG hath decreed that this item was always generated cursed: elongation cloak (long-range cloak) The RNG hath decreed that this item was always generated cursed: sky dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: screw stone (gray) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: eternium blade ((null)) The RNG hath decreed that this trap was always invisible: psi trap The RNG hath decreed that this trap was generated more often: grassland trap (freq bonus 6) Trap randomization happened for 1 in 145 traps Next attribute increase check would have come at turn 310 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having regeneration (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You aggravated monsters Your memory was keen Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Marie Curie, Georg Simon Ohm and Albert Einstein Your deity was Georg Simon Ohm The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (249) You survived Spells known in the end Name Level Category Fail Memory a - horrify 4 occult 0% 300% b - aule smithing 8 occult 100% 700% c - ESP 5 divine 52% 400% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) research 1X Prepared(0) zap em 1X Prepared(0) missile flurry 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (TRICK 13) scroll of mana (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) scroll of phase door (RIVER OUT AS FAST IT GOES) scroll of standard id (ELDER BLACK DRAGONS IN K MEASURER ARE VERY BALANCED) scroll of cure (ONA DYSHIT BOLSHE VY UMERET) * scroll of extra healing (UNPLAYABLE BINDER ROLE) * scroll of greater mana restoration (DRIVING IT THEIR CART AWAY) Spellbooks spellbook of horrify (rolled) spellbook of aule smithing (visible) spellbook of ESP (long) Potions potion of full healing (ochre) potion of cure insanity (sky blue) Wands wand of mana (bent) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 12: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Wizard) (20 of 160) Goodbye Ishchenko the Mastermind... Since you quit, the score list will not be checked.