Ishchenko, neutral male null Occult Master #### ,°,# ##,# #,,` ------.------+-- |.......).....<| |........^.....| ---------------- [Ishchenko the Risky Apprentice] St8 Dx8 Co11 In13 Wi9 Ch9 OccNulMalNeu S0 Dlvl:1 $0 HP6(6) Pw35(35) AC10 MC0 Mov12 Sn0 Xp1/0 Wt0/1180 T19 0:06 Latest messages Do you want to turn on the number pad? [yn] (n) Set boulder to what? Set fruit to what? You displaced Opel Manta. (2x) Opel Manta is almost hit by a bullet {0}! Opel Manta picks up a bullet {0}. Opel Manta drops a bullet {0}. Some text has been burned into the floor here. Use "r." to read it. What do you want to read? [a-f or ?*.] Some text has been burned into the floor here. You read: "Tools can be generated cursed. Just because you have the habit of putting on any blindfold you find immediately, doesn't mean that it's a wise idea in SLEX.". There is a wall in the way! There's some graffiti on the ground here. Use "r." to read it. What do you want to read? [a-f or ?*.] There's some graffiti on the ground here. You read: "They say that a bag of holding can't hold every?hing.". # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 11 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: sickopathy You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 37 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 155 Monsters only dropped their musable items with 57% chance Monsters only dropped their equipment with 81% chance Ring drop chance was reduced to 83% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 91% Armor drop chance was reduced to 78% Tool drop chance was reduced to 95% Food drop chance was reduced to 97% Monster death drops spawned with only 88% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: club The following skill became untrainable if you tried to train it too early: mace (turn 8) The following skill couldn't be trained before a certain turn number is reached: riding (turn 57871) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46332 Monster spawn increase reached its maximum at turn 104090 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 916476 The monster class that cannot be genocided was vampire The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: undead space marine (freq bonus 8) The monster species that spawned more often: clay-soldier (freq bonus 8) The monster species that spawned more often: wood nymph (freq bonus 8) The monster species that spawned more often: Vampire Kleever (freq bonus 24) The monster species that spawned more often: force swamp kobold (freq bonus 12) The monster species that spawned more often: kurwa (freq bonus 16) The monster species that spawned more often: lazy turret (freq bonus 3) The monster species that spawned more often: alchemist (freq bonus 15) The monster species that spawned more often: tortured nonoperable (freq bonus 14) The monster species that spawned more often: ill spore (freq bonus 36) The monster species that spawned more often: contemn matron (freq bonus 8) The monster species that spawned more often: gossiping dicky (freq bonus 16) The monster species that spawned more often: burning trove (freq bonus 22) The monster species that spawned more often: mofo orc (freq bonus 12) The monster species that spawned more often: mind patch (freq bonus 10) The monster species that spawned more often: ridiculously tweed (freq bonus 5) The monster species that spawned more often: faded wraith (freq bonus 6) The monster species that spawned more often: amnesia monster (freq bonus 20) The monster species that spawned more often: Bulletproof Lieutenant (freq bonus 7) The monster species that spawned more often: verbosely goofball (freq bonus 30) The monster trait that was more common: monsters that count as giant (freq bonus 4) The monster trait that was more common: monsters of large size (freq bonus 1) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 4) The monster trait that was more common: monsters that have sting attacks (freq bonus 3) The monster trait that was more common: monsters with ranged thorns (freq bonus 2) The monster species that never randomly spawned: untasteful insuppressible vain The monster species that never randomly spawned: hand of the murderer The monster species that never randomly spawned: psychotherapeut The monster species that never randomly spawned: Dagon The monster species that never randomly spawned: crete suitably The monster species that never randomly spawned: theme deer The monster species that never randomly spawned: easy penetrator The monster species that never randomly spawned: real smoke hound The monster species that never randomly spawned: animato wheal adaptively The monster species that never randomly spawned: kogepan The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was never generated: wrapover stone (gray) The RNG hath decreed that this item was never generated: helm of neutral (dim colored helmet) The RNG hath decreed that this item was never generated: grassland (GOOD THING YOU WERENT THERE) The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was never generated: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was never generated: white double lightsaber (double lightsaber) The RNG hath decreed that this item was generated more often: gushlush stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 21) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 12) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 6) The RNG hath decreed that this item was generated more often: ash (GREAT GATE OF OBLIVION, freq bonus 9) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 2) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 7) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 9) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 11) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 11) The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm) The RNG hath decreed that this item was always generated cursed: paving (GREEN CROSS ACTUALLY EXISTS) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: lunch of boiled egg ((null)) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this trap was always invisible: noise trap The RNG hath decreed that this trap was generated more often: luck trap (freq bonus 20) Trap randomization happened for 1 in 935 traps Next attribute increase check would have come at turn 600 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 1 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having sickopathy (0) You had 1480 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kumiromi of Harvest, Opatos of Earth and Ehekatl of Luck Your deity was Opatos of Earth The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (434) You survived You didn't know any spells. Techniques known in the end Name Level Status sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) scroll of mana (BOJACK HORSEMAN SEASON FIVE) scroll of phase door (JE VEUX ETRE JETE DANS LES NOIX) scroll of standard id (UMUTO QUACK) scroll of cure (FOOBIE BLETCH) * scroll of extra healing (TYPE OF ICE BLOCK HAEHAEHAEHAEHAEHAEHAE) * scroll of greater mana restoration (SO WHAT FROM DEAD GONE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) Goodbye Ishchenko the Occult Master... Since you quit, the score list will not be checked.