Ishchenko, chaotic male expert Empath ,,,,,,,,,, ,@,,,,,,,------ ------#####,|..... |..)..,,,,,,..|<.| |).^.|#####,|....- |.|...,,,,,,|....| +....|#####,------ ----- ###,, #,,,, [Ishchenko the Enlightened One] St7 Dx10 Co3 In15 Wi14 Ch10 EmpExpMalCha S12164 Space Base:43 $28 HP5(12) Pw19(25) AC9 Mov12 Sn0 Xp1/9 Wt5/750 T69 0:13 Latest messages What do you want to read? [a-cj-n or ?*.] Something is engraved here on the headstone. You read: "What's with that weirdo with the teeth?". There is nothing here to pick up. You hear royal trumpets. The large ant bites you! [-1 -> 11] You hit the large ant. The large ant is moderately wounded. You hit the large ant. The large ant is almost dead. The large ant bites you! [-4 -> 7] You miss the large ant. The large ant bites you! [-2 -> 5] You kill the large ant! Really save? [yn] (n) # Really quit [yes/no]? Your inventory Weapons d - an uncursed +2 elven dagger (weapon in hand) {4} Armor e - an uncursed +0 elven toga (being worn) {1} Comestibles p - an uncursed tin of white friar meat {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 5 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks a - an uncursed spellbook of radar (2:4) {0} b - an uncursed finalized spellbook of haste self (0:1) {0} c - an uncursed spellbook of directive (0:4) {0} Potions f - an uncursed finalized potion of Jolt Cola {0} g - an uncursed potion of Jolt Cola {0} h - 2 uncursed potions of healing {0} i - an uncursed potion of cure insanity {0} o - an uncursed potion of water {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 59 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 132 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 37% Wand drop chance was reduced to 68% Amulet drop chance was reduced to 47% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 80% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 89% chance The following skill was trained at half the usual rate: attack spells The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: polymorphing The following skill became untrainable if you tried to train it too early: knife (turn 1) The following skill became untrainable after a while: knife (turn 53913) Items were more likely to be generated cursed by 14% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22494 Monster spawn increase reached its maximum at turn 208524 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 708905 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: humanoid (freq bonus 3) The monster species that spawned more often: aggravated draconian (freq bonus 20) The monster species that spawned more often: mollusk axed (freq bonus 30) The monster species that spawned more often: unrepentingly salesperson (freq bonus 10) The monster species that spawned more often: kog (freq bonus 10) The monster species that spawned more often: slow shadow sword (freq bonus 12) The monster species that spawned more often: mean nurse (freq bonus 30) The monster species that spawned more often: litter ghost (freq bonus 12) The monster species that spawned more often: Patricia's steel-capped sandal (freq bonus 10) The monster species that spawned more often: etiolate trothed theorization matriarchy (freq bonus 72) The monster species that spawned more often: Greater Solar (freq bonus 7) The monster species that spawned more often: domestic wallaby (freq bonus 48) The monster species that spawned more often: master black dragon (freq bonus 12) The monster species that spawned more often: ebony mushroom (freq bonus 10) The monster species that spawned more often: flaming skull (freq bonus 4) The monster species that spawned more often: sluggish soul (freq bonus 10) The monster species that spawned more often: girl minima fruiter (freq bonus 8) The monster species that spawned more often: buckyball (freq bonus 5) The monster species that spawned more often: snaker (freq bonus 28) The monster species that spawned more often: cockle epiphenomenalism tabooing grooved (freq bonus 8) The monster species that spawned more often: little saurus (freq bonus 7) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 3) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 1) The monster trait that was more common: monsters that squeek (freq bonus 1) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 1) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 10) The monster trait that was more common: monsters of large size (freq bonus 4) The monster species that never randomly spawned: yochlol The monster species that never randomly spawned: large flea The monster species that never randomly spawned: BOP The monster species that never randomly spawned: sierran nulled The monster species that never randomly spawned: hc bitch The monster species that never randomly spawned: locomotive The monster species that never randomly spawned: zero gunnhild The monster species that never randomly spawned: enony grue The monster species that never randomly spawned: adulation thanked The monster species that never randomly spawned: wereshade The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: jacinth (orange) The RNG hath decreed that this item was never generated: oliharcon splint mail ((null)) The RNG hath decreed that this item was never generated: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was never generated: disgusting ball ((null)) The RNG hath decreed that this item was never generated: maid dress (little black dress) The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: conflict (ruby) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 38) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of initialization failure (bootstrapped, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 19) The RNG hath decreed that this item was generated more often: dixplosion gloves (demolition gloves, freq bonus 25) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 8) The RNG hath decreed that this item was generated more often: flame mountain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 10) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 3) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: bubble bobble (unlucky, freq bonus 2) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 9) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this item was always generated cursed: heavy mail ((null)) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this item was always generated cursed: hugging boot ((null)) The RNG hath decreed that this item was always generated cursed: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was always generated cursed: amulet of swimming (watery) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this item was always generated cursed: deep dragon scales ((null)) The RNG hath decreed that this trap was always invisible: glib trap The RNG hath decreed that this trap was generated more often: fluctuating speed trap (freq bonus 4) Trap randomization happened for 1 in 171 traps Trap difficulty was increased by 25 Next attribute increase check would have come at turn 582 Strength training was 0 Dexterity training was 2 Wisdom training was 0 Constitution training was 3 Your sanity was 0 You had not decided on your sexuality yet You recognized peaceful creatures You were telepathic You had 1399 points of nutrition remaining You were stealthy You had psi resistance Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Grolla Seyfarth, Pamela & Carl Arwig and Iris Sepperin Your deity was Iris Sepperin The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could have safely prayed (3) You survived Spells known in the end Name Level Category Fail Memory a - radar 4 divine 51% 300% b - haste self 3 body 0% 200% c - directive 4 occult 51% 300% Techniques known in the end Name Level Status surgery 1X Prepared(0) reinforce memory 1X Prepared(0) healing hands 1X Prepared(0) calm steed 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons elven dagger (runed dagger) Scrolls scroll of healing (ZROLYNE KUZROH) scroll of mana (CURSE THE NERFS RAAAAAAAGE) scroll of phase door (FOX NAWAGU) scroll of standard id (FOOBIE BLETCH) scroll of cure (APONEUROSISPLANTARIS) * scroll of extra healing (ESPRESSO 2 GO) * scroll of greater mana restoration (MANDEVILHACK WILL BE A VARIANT OF FIQHACK) Spellbooks spellbook of radar (psychedelic) spellbook of haste self (torn) spellbook of directive (preserved) Potions potion of Jolt Cola (soapy) potion of healing (tangerine) potion of cure insanity (alchemical) potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 43: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 2 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Grand Master) (21 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Expert) (24 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Master) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Basic] (max Wizard) (20 of 160) divination spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Ishchenko the Empath... Since you quit, the score list will not be checked.