Ishchenko, chaotic female ancipital Elementalist ------------- |............ |...........| |...........| |...........| +.......@...| |........o..| ------------- [Ishchenko the Fire Fingers] St5 Dx13 Co9 In8 Wi8 Ch3 ElmAcpFemCha Dlvl:1 $0 HP11(11) Pw24(24) AC7 Exp1 T1 Latest messages Hello Ishchenko, welcome to SlashEMExtended! You are a chaotic female ancipital Elementalist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Count: 99 # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 23 Gem identification only worked 100 times out of 150 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 65% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 85% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: shield The following skill was trained at half the usual rate: long sword The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: spear (turn 78) The following skill became untrainable after a while: memorization (turn 11125) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34150 Monster spawn increase reached its maximum at turn 220090 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1169740 The monster class that cannot be genocided was major demon The monster class that was spawned more often: lizard (freq bonus 4) The monster species that spawned more often: hellrat (freq bonus 12) The monster species that spawned more often: clicking warp fungus (freq bonus 36) The monster species that spawned more often: actinide unconstricted (freq bonus 10) The monster species that spawned more often: prometer (freq bonus 30) The monster species that spawned more often: baby shimmering dragon (freq bonus 27) The monster species that spawned more often: graveler (freq bonus 32) The monster species that spawned more often: australian animal (freq bonus 10) The monster species that spawned more often: sentient mochi (freq bonus 7) The monster species that spawned more often: icy star (freq bonus 5) The monster species that spawned more often: death ooze (freq bonus 14) The monster species that spawned more often: chock mochi (freq bonus 7) The monster species that spawned more often: deep carp (freq bonus 45) The monster species that spawned more often: bad force patch (freq bonus 36) The monster species that spawned more often: pinned drolly (freq bonus 6) The monster species that spawned more often: whirling hatchet (freq bonus 15) The monster species that spawned more often: Queen Iselia, Angel of Death (freq bonus 36) The monster species that spawned more often: irrational bindable creatively apatetic (freq bonus 8) The monster species that spawned more often: American black rat (freq bonus 24) The monster species that spawned more often: Lucia (freq bonus 7) The monster species that spawned more often: spooky (freq bonus 20) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 4) The monster trait that was more common: monsters whose attacks stun you (freq bonus 1) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 1) The monster species that never randomly spawned: sulfur colony The monster species that never randomly spawned: rnghost The monster species that never randomly spawned: Benge Barbarois The monster species that never randomly spawned: purple fungus The monster species that never randomly spawned: crylem The monster species that never randomly spawned: Kati's striped sneaker The monster species that never randomly spawned: shadolith The monster species that never randomly spawned: grunthack horror The monster species that never randomly spawned: kill orc The monster species that never randomly spawned: analyst slothful waylay naysayer The RNG hath decreed that this item was never generated: gauntlets of panic (slit gloves) The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: silver long sword ((null)) The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was never generated: chainwhip ((null)) The RNG hath decreed that this item was never generated: rumor (scribbled) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was never generated: budo no sasu ((null)) The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was generated more often: urine (MIRAS PRICES ARE TOO EXPENSIVE, freq bonus 6) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 56) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: mountains (VERY FUNNY FACIAL EXPRESSION, freq bonus 8) The RNG hath decreed that this item was generated more often: sadistic boots (doctor claw boots, freq bonus 11) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 68) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 6) The RNG hath decreed that this item was generated more often: long pointy heels (worn-out sneakers, freq bonus 25) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 3) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 30) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 10) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 105) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: missing code (PLZ RETURN TO DEVTEAM, freq bonus 8) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 76) The RNG hath decreed that this item was always generated cursed: ancient arrow ((null)) The RNG hath decreed that this item was always generated cursed: soft chastity belt ((null)) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray) The RNG hath decreed that this item was always generated cursed: organoblade ((null)) The RNG hath decreed that this item was always generated cursed: thunder wave (raw) The RNG hath decreed that this item was always generated cursed: fire golem (jetting) The RNG hath decreed that this item was always generated cursed: platinum spell boots (ballet heels) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this trap was always invisible: artifact jackpot trap The RNG hath decreed that this trap was generated more often: bossfight trap (freq bonus 2) Trap randomization happened for 1 in 332 traps Next attribute increase check would have come at turn 75 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were doubly cold resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having warning (0) You had 1500 points of nutrition remaining You had slower digestion Your sight was improved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Mor Havoc The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (568) You survived Spells known in the end Name Level Category Fail Memory a - volt rock 1 elemental 0% 100% b - rain cloud 2 elemental 0% 100% c - battering ram 5 elemental 95% 400% d - lockout 7 elemental 99% 600% Techniques known in the end Name Level Status elemental fist 1X Prepared(0) sigil of control 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe of permanence (red robe) Scrolls scroll of wonder (IRC CHANNEL SLASHEMEXTENDED) scroll of enchant armor (KNEELHACK CHARACTERS ALWAYS DEAL SCRATCH DAMAGE) scroll of healing (A WINNER IS YOU) scroll of mana (FIXED AND FINISHED) scroll of phase door (TROOG TROOOG TROOOOOG) scroll of standard id (IAZNAB) scroll of cure (WHACKING YOURSELF WITH HIGH HEELS IS FUN) * scroll of extra healing (FELLOW ELF STUNT IS MORE HITTING) * scroll of greater mana restoration (THE ZELDA FOREST TEMPLE IS NOT CREEPY AT ALL) Spellbooks spellbook of volt rock (raised) spellbook of rain cloud (nexus) spellbook of battering ram (magnum) spellbook of lockout (perpetual) Potions potion of full healing (tan) potion of booze (murky) Wands wand of lightning (iridium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Ishchenko the Elementalist... Since you quit, the score list will not be checked.