Ishchenko, neutral female asura Empath ------ -...@@ .......| |...$.}+ |......| |......- -----### [Ishchenko the Enlightened One] St4 Dx16 Co3 In18 Wi15 Ch7 EmpAsuFemNeu Spa:28 $0 HP13(13) Pw25(25) AC6 Exp1 T1 Latest messages Restoring save file... You return to level 28 in Space Base. Hello Ishchenko, the asura Empath, welcome back to SlashEMExtended! You are lucky! Full moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: infravision Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 1% Wand drop chance was reduced to 63% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 20% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 82% Food drop chance was reduced to 99% Monster death drops spawned with only 78% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: quarterstaff The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 1) The following skill couldn't be trained before a certain turn number is reached: shield (turn 11425) Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 39532 Monster spawn increase reached its maximum at turn 141352 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 270663 The monster class that cannot be genocided was blob The monster class that was spawned more often: rust monster or disenchanter (freq bonus 4) The monster species that spawned more often: overapprehensive sepulchral (freq bonus 48) The monster species that spawned more often: reinvitation moonier (freq bonus 15) The monster species that spawned more often: ragwort specifying (freq bonus 10) The monster species that spawned more often: black troll (freq bonus 18) The monster species that spawned more often: high stalk (freq bonus 24) The monster species that spawned more often: cherubic duplicate (freq bonus 32) The monster species that spawned more often: five-tentacle hententmon (freq bonus 14) The monster species that spawned more often: overpassed hilling (freq bonus 60) The monster species that spawned more often: Bismas Thokup (freq bonus 36) The monster species that spawned more often: chicle leitmotif (freq bonus 18) The monster species that spawned more often: Wolf-Man packleader (freq bonus 84) The monster species that spawned more often: elder black dragon (freq bonus 12) The monster species that spawned more often: real thought hound (freq bonus 33) The monster species that spawned more often: shotty pudding (freq bonus 14) The monster species that spawned more often: silver hawk (freq bonus 10) The monster species that spawned more often: blacksteel pudding (freq bonus 12) The monster species that spawned more often: ethnical violably (freq bonus 32) The monster species that spawned more often: huge flyfish (freq bonus 12) The monster species that spawned more often: sickly rat (freq bonus 5) The monster species that spawned more often: solid wort (freq bonus 5) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 1) The monster species that never randomly spawned: dark shoggoth The monster species that never randomly spawned: assassin The monster species that never randomly spawned: toadyish sounded volatilization aftermost The monster species that never randomly spawned: evangelically antinoise The monster species that never randomly spawned: heavyweight nymph The monster species that never randomly spawned: cloll The monster species that never randomly spawned: error devil The monster species that never randomly spawned: black horror The monster species that never randomly spawned: Thilo The monster species that never randomly spawned: cur humped The RNG hath decreed that this item was never generated: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was never generated: implant of frailty (paradox) The RNG hath decreed that this item was never generated: chemistry (brand-new) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was never generated: rock ((null)) The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: lycanthropy (doggy) The RNG hath decreed that this item was generated more often: autopilot stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 292) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 3) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 32) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 14) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 9) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 3) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 8) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: blood dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: illness (cancerous) The RNG hath decreed that this item was always generated cursed: cloak of dimness (viva cloak) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: sprap boots (feelgood heels) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this trap was always invisible: bubble trap The RNG hath decreed that this trap was generated more often: trap of walls (freq bonus 4) Trap randomization happened for 1 in 322 traps Next attribute increase check would have come at turn 530 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You recognized peaceful creatures You were telepathic You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Grolla Seyfarth, Pamela & Carl Arwig and Iris Sepperin Your deity was Pamela & Carl Arwig The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (2757) You survived Spells known in the end Name Level Category Fail Memory a - radar 4 divine 8% 300% b - haste self 3 body 0% 200% c - directive 4 occult 8% 300% Techniques known in the end Name Level Status surgery 1X Prepared(0) reinforce memory 1X Prepared(0) healing hands 1X Prepared(0) calm steed 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons elven dagger (runed dagger) Scrolls scroll of healing (ONLY EFFECTIVE STUNT IS HITTING) scroll of mana (PETENNABOUTHI PEPTOU BASI) scroll of phase door (SUS QUO SUM) scroll of standard id (AMYBSOD IS A HARLOT ACCORDING TO VAMPIRECONVICT) scroll of cure (CHUTZPAH) * scroll of extra healing (WHIRLPOOL GROPING) * scroll of greater mana restoration (RUSSIACK IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) Spellbooks spellbook of radar (swampy) spellbook of haste self (loved) spellbook of directive (rainy) Potions potion of Jolt Cola (purple) potion of healing (hidden tea) potion of cure insanity (sparkly) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 28: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Grand Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Master) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Basic] (max Wizard) (20 of 160) divination spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Ishchenko the Empath... Since you quit, the score list will not be checked.