Ishchenko, lawful male greuro Form Changer -------- |.....i| |......| |......- ......@| |.....F| ---+---- [Ishchenko the Balanced Doppelganger] St10 Dx14 Co9 In10 Wi12 Ch13 ForGruMalLaw Dlvl:1 $0 HP12(12) Pw31(31) AC7 Exp1 T1 Latest messages Hello Ishchenko, welcome to SlashEMExtended! You are a lawful male greuro Form Changer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Do you want to turn on the number pad? [yn] (n) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance Scroll identification only worked 100 times out of 137 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 48% chance Scroll drop chance was reduced to 93% Amulet drop chance was reduced to 96% Implant drop chance was reduced to 93% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 97% Tool drop chance was reduced to 45% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 92% of the time only The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to skilled proficiency: body spells The following skill became untrainable if you tried to train it too early: short sword (turn 18) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 50200) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 129728 Monster spawn increase reached its maximum at turn 182629 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1770615 The monster class that cannot be genocided was snake The monster species that spawned more often: karmic pudding (freq bonus 15) The monster species that spawned more often: hungry warp patch (freq bonus 12) The monster species that spawned more often: undead noblewoman (freq bonus 6) The monster species that spawned more often: snore domiciliated tragic (freq bonus 6) The monster species that spawned more often: mana stealer (freq bonus 24) The monster species that spawned more often: grid error (freq bonus 16) The monster species that spawned more often: titan (freq bonus 6) The monster species that spawned more often: scarab (freq bonus 4) The monster species that spawned more often: mechanical juggernaut (freq bonus 48) The monster species that spawned more often: volcano dragon (freq bonus 8) The monster species that spawned more often: reduce festal parka bristle inspirational (freq bonus 2) The monster species that spawned more often: large jackal (freq bonus 2) The monster species that spawned more often: koala (freq bonus 12) The monster species that spawned more often: ghast (freq bonus 6) The monster species that spawned more often: tribunate checkroom (freq bonus 4) The monster species that spawned more often: unsteady perjasi (freq bonus 12) The monster species that spawned more often: beitir below (freq bonus 4) The monster species that spawned more often: real smoke hound (freq bonus 4) The monster species that spawned more often: acidic growth (freq bonus 3) The monster species that spawned more often: karate bride (freq bonus 4) The monster trait that was more common: monsters that count as elf (freq bonus 1) The monster trait that was more common: monsters whose attacks time you (freq bonus 4) The monster species that never randomly spawned: giant blue dragonfly The monster species that never randomly spawned: black panther The monster species that never randomly spawned: cloud cattle The monster species that never randomly spawned: ore newt The monster species that never randomly spawned: violet draconian The monster species that never randomly spawned: king gizard The monster species that never randomly spawned: Jannik The monster species that never randomly spawned: canna rennet The monster species that never randomly spawned: BSOD demon The monster species that never randomly spawned: bastard ant The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was never generated: sane treble stone (gray) The RNG hath decreed that this item was never generated: frost (ephemeral) The RNG hath decreed that this item was never generated: hold air (deep blue) The RNG hath decreed that this item was never generated: yatagan ((null)) The RNG hath decreed that this item was never generated: amulet of techout (taut) The RNG hath decreed that this item was never generated: war hat (wide metal helm) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 14) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 6) The RNG hath decreed that this item was generated more often: airhead cap (cloudy helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 19) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 37) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 7) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 13) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 96) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 9) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 10) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 20) The RNG hath decreed that this item was always generated cursed: bag of digestion (bag) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this item was always generated cursed: beneficial effect (homebrew) The RNG hath decreed that this item was always generated cursed: noob pollax ((null)) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: amulet of danger (doomed) The RNG hath decreed that this item was always generated cursed: grassland (GOOD THING YOU WERENT THERE) The RNG hath decreed that this item was always generated cursed: magic mapping (shapeless) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this trap was always invisible: slime trap The RNG hath decreed that this trap was generated more often: highlevel trap (freq bonus 6) Trap randomization happened for 1 in 97 traps Next attribute increase check would have come at turn 846 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You had 1500 points of nutrition remaining You had polymorph control You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Polypiling, Monster Polymorphing and Self-Polymorph Your deity was Polypiling The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (241) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (WHAT THE HELL THE YES NO CONFIRMATION IS TEH UBER SUX) scroll of mana (HYPNOTIZED PLAGIARIST) scroll of phase door (GOOD OLD TTY OWNS AWFUL CURSES INTERFACE) scroll of standard id (AMAZING AFRO HEAD RUSH ATTACK) scroll of cure (GENIE STUNT IS MORE POWER) * scroll of extra healing (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) * scroll of greater mana restoration (XTRMNT XTRMNT) Wands wand of polymorph (stable) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) riding [Basic] (max Master) (20 of 160) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Expert) (20 of 160) lance [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Wizard) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye Ishchenko the Form Changer... Since you quit, the score list will not be checked.