Ishchenko, neutral male vamgoyle Otaku -------- ......`| |....<.| -.------ ---- #,# |/// #,# |///. #,#, #,## |///.|## ,,,@, #,,### |//[.-,# ,,,,### ##,,,####|//[.|,# ##,,,,##########,,,,,-----#,# ##,,,,,,,,,# #####,,,# #,,# ###,####### ###,###,## #,### ,,,,,,#### #,,,# ------#####`,,,,,,# ###,## |.....,^,,,,,,,--.-- #,,###|.{..|#######,,|...| ##,,,,.....| ##,|>..| #####------ #,-...| ##---.- #,# [Ishchenko the Zhozshi] St5 Dx7 Co15 In13 Wi4 Ch5 OtaVgoMalNeu Dlvl:2 $11 HP47(47) Pw33(33) AC-1 MC7 Mov12 Sn0 Exp3 Wt79/1330 T899 Latest messages You see here a gold piece {0}. 1 gold piece. You fell into a pool of water! [-4 -> 25] You hear someone cursing shoplifters. You see here 5 gold pieces {0}. You attack thin air. You see here 5 gold pieces {0}. 5 gold pieces. There is a wall in the way! (5x) You miss the furry. (2x) The furry claws you! [-4 -> 25] The furry misses. The little wild pig misses. You kill the little wild pig! Welcome to experience level 3. The furry misses. (2x) You kill the furry! Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 5 You carried 5 sins You could not have this property at all: half spell damage You could not have this property extrinsically: invisibility You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 101 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 132 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 50% Ring drop chance was reduced to 61% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 88% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: matter spells (turn 1) The following skill became untrainable after a while: short sword (turn 57443) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 67697) Heavy curses were more common by 28% Number of artifacts generated was 0 Number of fake artifacts generated was 4 Monster spawn increase started at turn 33045 Monster spawn increase reached its maximum at turn 73723 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2897484 The monster class that cannot be genocided was lich The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: small healing mimic (freq bonus 16) The monster species that spawned more often: evasive riot breaker (freq bonus 4) The monster species that spawned more often: multi-hued spore (freq bonus 10) The monster species that spawned more often: claustrophobia vortex (freq bonus 24) The monster species that spawned more often: bestial inferential (freq bonus 18) The monster species that spawned more often: decennial abc (freq bonus 3) The monster species that spawned more often: bearded gargoyle (freq bonus 60) The monster species that spawned more often: bandit (freq bonus 4) The monster species that spawned more often: greater maia (freq bonus 32) The monster species that spawned more often: Vampire Kop (freq bonus 10) The monster species that spawned more often: gsan (freq bonus 8) The monster species that spawned more often: genome cutback gusty schussed (freq bonus 24) The monster species that spawned more often: Nataliya (freq bonus 8) The monster species that spawned more often: Sebastian (freq bonus 36) The monster species that spawned more often: wardroom depreciative (freq bonus 72) The monster species that spawned more often: Green Elberether (freq bonus 18) The monster species that spawned more often: mosquit swarm (freq bonus 10) The monster species that spawned more often: changing beam (freq bonus 24) The monster species that spawned more often: gondolindrim (freq bonus 7) The monster species that spawned more often: snowothere (freq bonus 18) The monster trait that was more common: monsters that count as orc (freq bonus 1) The monster species that never randomly spawned: upstream timpani The monster species that never randomly spawned: ace of diamonds The monster species that never randomly spawned: ladylove inseparability The monster species that never randomly spawned: stunt spirit The monster species that never randomly spawned: dark draconian The monster species that never randomly spawned: fire rogue The monster species that never randomly spawned: supplement microsecond The monster species that never randomly spawned: arch-newt The monster species that never randomly spawned: canna exulting The monster species that never randomly spawned: battery hen The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: long pointy heels (worn-out sneakers) The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was never generated: lethe cloak (forgetful cloak) The RNG hath decreed that this item was never generated: evencore cloak (odd hull cloak) The RNG hath decreed that this item was never generated: pole lantern ((null)) The RNG hath decreed that this item was never generated: implant of sustenance (cunning) The RNG hath decreed that this item was never generated: verisiert stone (gray) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 9) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: movemork stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: dayshift (thebes, freq bonus 7) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 9) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 11) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 3) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 10) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: paralysis (automatic) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this item was always generated cursed: stygian pike ((null)) The RNG hath decreed that this item was always generated cursed: shrouded identity stone (gray) The RNG hath decreed that this item was always generated cursed: numbness (constricting) The RNG hath decreed that this trap was always invisible: shaft The RNG hath decreed that this trap was generated more often: movemork trap (freq bonus 2) Trap randomization happened for 1 in 460 traps Next attribute increase check would have come at turn 976 Strength training was 23 Dexterity training was 8 Wisdom training was 2 Constitution training was 23 Your sanity was 0 You had the following problem: The search command never finds anything. (120) You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were suffering from very slight contamination. (10) You were prevented from having half spell damage (0) You had 574 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Brahma, Vishnu and Shiva Your deity was Vishnu The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 3 R Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) draw blood 3 R Prepared(0) Discoveries Weapons katana (samurai sword) Scrolls scroll of stinking cloud (NONEXEMPT CONUNDRUM) scroll of charging (ENSSICIBZ EDUDO) scroll of teleportation (OUCH THAT REALLY HURT MY FEFES) scroll of healing (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) scroll of mana (EKNA EKNAD) scroll of phase door (ACROBAT BATTLEBOOK UNARMEDCOMBAT) scroll of standard id (APOCALYPSE) scroll of cure (RAAWWWRRRR) * scroll of extra healing (DESREVER TSEPMET) * scroll of greater mana restoration (ISTRACOTCSAS) Potions potion of water (clear) potion of gain energy (incandescent) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 12 times You killed 13 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (4 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (1 of 20) searching [Basic] (max Master) (22 of 160) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (32 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Ishchenko the Otaku...