Ishchenko, neutral female shoe Fencer ------- |.....| -.....--- ....... -.....- |@...{| -.----- [Ishchenko the Alcor] St16 Dx15 Co18 In12 Wi5 Ch7 FenShoFemNeu+HO Dlvl:1 $0 HP16(16) Pw17(17) AC4 Exp1 T3 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Ishchenko, the haxor homicider shoe Fencer, welcome back to SlashEMExtended! You hanged up during your last session! As an anti-cheat measure, you're paralyzed for a few turns, and your act of hanging up is being tracked. Your dumplog file will show how many times you've hanged up and if your ascension dumplog shows 200 hangups, everyone will know what you've been up to... But as long as you didn't actually try to cheat, there will be no other consequences because I give you the benefit of the doubt (after all, your internet connection might just have died, and it would be unfair to penalize you for that). But if I discover, by watching your ttyrec, that you were actually cheating, I can also recompile the game with the HANGUPPENALTY flag defined, and then you'll actually start getting severe penalties for every hangup. In really severe cases I might even put your username on a blacklist, meaning that specifically you would get penalties while others would not. So, better be a honest player and then I don't have to take such measures. Anyway, have fun playing! --Amy The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! You can move again. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: speed Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 71% chance Ring drop chance was reduced to 92% Amulet drop chance was reduced to 33% Armor drop chance was reduced to 82% Tool drop chance was reduced to 82% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 46% of the time only The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: martial arts The following skill became untrainable after a while: riding (turn 33460) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 28400 Monster spawn increase reached its maximum at turn 191960 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 752220 The monster class that cannot be genocided was lich The monster class that was spawned more often: rust monster or disenchanter (freq bonus 6) The monster species that spawned more often: giant ant (freq bonus 22) The monster species that spawned more often: ghoul caster (freq bonus 18) The monster species that spawned more often: Uruk-shark (freq bonus 36) The monster species that spawned more often: assistance yuan viridian (freq bonus 14) The monster species that spawned more often: dwarven master thief (freq bonus 64) The monster species that spawned more often: meara (freq bonus 24) The monster species that spawned more often: Social Justice Idiot (freq bonus 32) The monster species that spawned more often: grandmaster colony lichen (freq bonus 24) The monster species that spawned more often: mollusk axed (freq bonus 7) The monster species that spawned more often: hairy patch (freq bonus 16) The monster species that spawned more often: vampire corroder (freq bonus 18) The monster species that spawned more often: azure spore (freq bonus 32) The monster species that spawned more often: twen (freq bonus 14) The monster species that spawned more often: blazon housemother (freq bonus 48) The monster species that spawned more often: giant beetle (freq bonus 32) The monster species that spawned more often: corpse archer (freq bonus 28) The monster species that spawned more often: time permamimic (freq bonus 36) The monster species that spawned more often: evasive hill orc (freq bonus 54) The monster species that spawned more often: stone patch (freq bonus 54) The monster species that spawned more often: acidwater hound (freq bonus 8) The monster trait that was more common: monsters that have lash attacks (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 1) The monster trait that was more common: monsters that neigh (freq bonus 10) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 4) The monster trait that was more common: monsters that spawn in large groups (freq bonus 1) The monster trait that was more common: monsters that can see invisible (freq bonus 2) The monster trait that was more common: monsters that make chicken sounds (freq bonus 3) The monster trait that was more common: monsters that make boss taunts (freq bonus 4) The monster species that never randomly spawned: dwarf king The monster species that never randomly spawned: porter tiger The monster species that never randomly spawned: shrewd galax trusty painting The monster species that never randomly spawned: kobold integralor The monster species that never randomly spawned: mad seer The monster species that never randomly spawned: spider magus The monster species that never randomly spawned: entropy reconnoitering The monster species that never randomly spawned: gullying unpiling The monster species that never randomly spawned: fua elemental The monster species that never randomly spawned: waggery rebilled irritably vegetate The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: superscroller stone (gray) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: detect water (generous) The RNG hath decreed that this item was never generated: embedding (YOU WILL NEVER HURT MY METAL PIANIST AGAIN) The RNG hath decreed that this item was never generated: silver long sword ((null)) The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was never generated: diamond smasher ((null)) The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)) The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 54) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 6) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 9) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 129) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 63) The RNG hath decreed that this item was generated more often: mork boots (mary janes, freq bonus 123) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 8) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: fluctuating speed stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 9) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 48) The RNG hath decreed that this item was always generated cursed: leather leash (leash) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: cloak of polymorph (changing cloak) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this item was always generated cursed: astralcension (TEEEE TSUUUU OOOOO) The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear) The RNG hath decreed that this trap was always invisible: nether mist trap The RNG hath decreed that this trap was generated more often: trap door (freq bonus 6) Trap randomization happened for 1 in 855 traps Next attribute increase check would have come at turn 856 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were temporarily slower because you tried to hangup cheat (8) You had used the hangup function, which means you're either a FILTHY CHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (1) You had not decided on your sexuality yet You had 1498 points of nutrition remaining You could fly You could survive without air You had discount action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Terra The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (92) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (grunter helmet) * sedge hat (knowledgeable helmet) * skullcap (narrow helmet) * flack helmet (crested helmet) * crystal helm (orange visored helmet) * mining helm (wide metal helm) * field helm (silk helmet) * helm of safeguard (golden helmet) * war hat (hydra helmet) * plasteel gloves (white gloves) * leather gloves (failuncap gloves) * gauntlets of safeguard (graffiti gloves) * gauntlets of plugsuit (spanish gloves) * commander gloves (tightly fitting gloves) * field gloves (moth-bitten gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rain boots) * field boots (heroine mocassins) * boots of safeguard (riding boots) Scrolls scroll of healing (FINAL SOLUTION OF THE PRIEST QUESTION) scroll of mana (HEY STICKY KEYS INVENTOR YOUR MOM IS SUCH A HARLOT) scroll of phase door (WIZZY LABOR CO) scroll of standard id (BANDSMAN GROOMS LUCK) scroll of cure (NEW VERSIONS ARE BETTER THAN OLD ONES) * scroll of extra healing (BUEP IS THE STUPID) * scroll of greater mana restoration (SLIGHTED BROCCOLI RESTORATION) Rings ring of increase accuracy (chinese) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) implants [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Ishchenko the Fencer... Since you quit, the score list will not be checked.