Ishchenko, chaotic female wisp Rocker ---------- -@..u....| |........| |..<.....| ---------- [Ishchenko the Tooter] St16 Dx14 Co13 In15 Wi9 Ch4 RocWisFemCha Dlvl:4 $49 HP49(49) Pw48(48) AC7 MC0 Mov10 Sn0 Exp4 Wt54/1850 T835 Latest messages Restoring save file... You return to level 4 in The Dungeons of Doom. Hello Ishchenko, the wisp Rocker, welcome back to SlashEMExtended! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 12 You carried 0 sins Scroll identification only worked 100 times out of 184 Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 11 Scroll drop chance was reduced to 85% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 32% Potion drop chance was reduced to 93% Armor drop chance was reduced to 37% Tool drop chance was reduced to 74% Food drop chance was reduced to 96% Monster death drops spawned with only 98% chance The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: hammer The following skill was limited to expert proficiency: shuriken The following skill became untrainable after a while: body armor (turn 40255) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 33438) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 38232 Monster spawn increase reached its maximum at turn 145117 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1894338 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: electro skeleton (freq bonus 8) The monster species that spawned more often: suicide dwarf (freq bonus 36) The monster species that spawned more often: island nymph (freq bonus 48) The monster species that spawned more often: berator (freq bonus 32) The monster species that spawned more often: deep sea thieving fish (freq bonus 15) The monster species that spawned more often: kamitori (freq bonus 12) The monster species that spawned more often: arena rumber (freq bonus 10) The monster species that spawned more often: porter hungry stalk (freq bonus 10) The monster species that spawned more often: water archer (freq bonus 20) The monster species that spawned more often: insolent unicamerally (freq bonus 30) The monster species that spawned more often: romanistic incontrovertible (freq bonus 36) The monster species that spawned more often: humanoigus (freq bonus 15) The monster species that spawned more often: 50 foot woman (freq bonus 33) The monster species that spawned more often: replanting coexisting (freq bonus 10) The monster species that spawned more often: Minator Keelhauler (freq bonus 6) The monster species that spawned more often: interceptor doll (freq bonus 24) The monster species that spawned more often: instakill permamimic (freq bonus 16) The monster species that spawned more often: blackest febrifuge diligently (freq bonus 12) The monster species that spawned more often: Nuclear Grigori (freq bonus 18) The monster species that spawned more often: laser stormtrooper (freq bonus 96) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 4) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 1) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 3) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 3) The monster species that never randomly spawned: landmaid The monster species that never randomly spawned: unholy water golem The monster species that never randomly spawned: black orc The monster species that never randomly spawned: jockey gallivanting The monster species that never randomly spawned: journeyman colony lichen The monster species that never randomly spawned: arrester sprinted imbued The monster species that never randomly spawned: shined contractual The monster species that never randomly spawned: med xorn The monster species that never randomly spawned: glare tiger The monster species that never randomly spawned: party breaker The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: secretion dagger ((null)) The RNG hath decreed that this item was never generated: implant of maggots (hexing) The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: lubricant can ((null)) The RNG hath decreed that this item was never generated: baeaeaep spy helmet (failuncap helmet) The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was never generated: boss boots (rain boots) The RNG hath decreed that this item was generated more often: diving (next, freq bonus 7) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 40) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 19) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 8) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 6) The RNG hath decreed that this item was generated more often: mountains (mountainous, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 5) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 11) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: flame mountain ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 17) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: stalactite (pernicious) The RNG hath decreed that this item was always generated cursed: cyan dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this item was always generated cursed: nerve poison (multispell) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: powder spray (blooming) The RNG hath decreed that this item was always generated cursed: statue ((null)) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was always generated cursed: disconnect stone (gray) The RNG hath decreed that this trap was always invisible: missingno trap The RNG hath decreed that this trap was generated more often: red spell trap (freq bonus 10) Trap randomization happened for 1 in 917 traps Next attribute increase check would have come at turn 1040 Strength training was 2 Dexterity training was 2 Wisdom training was 7 Constitution training was 35 Your sanity was 0 You were shock resistant You were immune to petrification You had not decided on your sexuality yet You had infravision You had 599 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Classic Rock, Symphonic Metal and Hardcore Punk Your deity was Hardcore Punk The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 117% b - extra healing 3 healing 84% 96% Techniques known in the end Name Level Status egg bomb 4X Prepared(0) missile flurry 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) double thrownage 4 R Prepared(0) Discoveries Scrolls scroll of healing (KEJU HIRWI) scroll of mana (YOU DIDNT DEFEAT THE QUEEN) scroll of phase door (FIRE BIRD BELLE) scroll of standard id (WONDERLOVELY BATHING HOUSE) scroll of cure (ASPARAGUSDUCK SLOTMACHINEROBOT IWASBEES) * scroll of extra healing (XELSE DAM NE HTD NADAEHRE HTI HYMA) * scroll of greater mana restoration (USING FRUITS TO ATTACK) scroll of moorland (STARS) scroll of teleportation (EIRIS SAZUN IDISI) Spellbooks spellbook of force bolt (hand-printed) spellbook of extra healing (litter) Wands wand of healing (mulberry) Tools wooden harp (harp) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 14 times You killed 19 monsters You read items or engraved 12 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Grand Master) (20 of 160) general combat [Basic] (max Master) (21 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (25 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) implants [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (33 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (21 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (28 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (1 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Ishchenko the Rocker...