Ishchenko, chaotic female dunadan Jedi ------- ..... | #{..# # | |......@%d...| |............| |.......#.## | ----------- [Ishchenko the Youngling] St17 Dx7 Co17 In11 Wi9 Ch10 JedDunFemCha+Ze Dlvl:1 $9 HP25(25) Pw9(9) AC9 MC0 Mov12 Sn0 Exp1 Wt44/2110 T63 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Ishchenko, the amnesiac erosator dunadan Jedi, welcome back to SlashEMExtended! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 143 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 35 Spellbook identification only worked 2 times out of 24 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 21% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 82% Concealing monsters were spawned underneath items 48% of the time only The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: protection spells The following skill became untrainable if you tried to train it too early: lance (turn 2) The following skill became untrainable if you tried to train it too early: axe (turn 1185) The following skill became untrainable after a while: general combat (turn 45600) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 39227) Items were more likely to be generated cursed by 13% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 15985 Monster spawn increase reached its maximum at turn 266245 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 9736512 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: sexxy robber (freq bonus 16) The monster species that spawned more often: sulfur wort (freq bonus 12) The monster species that spawned more often: lilac patch (freq bonus 6) The monster species that spawned more often: shadow ogre (freq bonus 12) The monster species that spawned more often: void force fungus (freq bonus 12) The monster species that spawned more often: awe eddy (freq bonus 2) The monster species that spawned more often: hill sliant (freq bonus 2) The monster species that spawned more often: crap-colored jelly (freq bonus 12) The monster species that spawned more often: amnesia patch (freq bonus 2) The monster species that spawned more often: lesser moloch (freq bonus 3) The monster species that spawned more often: inka golem (freq bonus 30) The monster species that spawned more often: plasma hound (freq bonus 18) The monster species that spawned more often: acid force fungus (freq bonus 15) The monster species that spawned more often: maud patch (freq bonus 12) The monster species that spawned more often: firebrate spore (freq bonus 8) The monster species that spawned more often: Kraken, the Fiend of Water (freq bonus 3) The monster species that spawned more often: catcall criminologic (freq bonus 10) The monster species that spawned more often: goblin mummy (freq bonus 18) The monster species that spawned more often: buddha consecratory meticulosity (freq bonus 15) The monster species that spawned more often: tamlit (freq bonus 4) The monster trait that was more common: monsters that can multiply (freq bonus 4) The monster species that never randomly spawned: litten commixt The monster species that never randomly spawned: deplaning justiciary The monster species that never randomly spawned: envious erinys The monster species that never randomly spawned: minor big ghost The monster species that never randomly spawned: hidden rock troll The monster species that never randomly spawned: trermlaine The monster species that never randomly spawned: hellish vampire bat The monster species that never randomly spawned: floor fiend The monster species that never randomly spawned: generic cat girl The monster species that never randomly spawned: steam automaton The RNG hath decreed that this item was never generated: droven greatsword (large obsidian sword) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was never generated: large box (wooden box) The RNG hath decreed that this item was never generated: budo no sasu ((null)) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 20) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 18) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 40) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 15) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 6) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 7) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 20) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 7) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: techout stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 17) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: styx (HEY HERES JASON) The RNG hath decreed that this item was always generated cursed: special shield ((null)) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: jumping (fantastic) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: implant of dusk (volcanic) The RNG hath decreed that this trap was always invisible: skill loss trap The RNG hath decreed that this trap was generated more often: map amnesia trap (freq bonus 1) Trap randomization happened for 1 in 138 traps Next attribute increase check would have come at turn 2002 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having freezopathy (0) You had 1434 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (106) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * robe (black robe) * leather gloves (padded gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (less helmet) * sedge hat (middle-earth helmet) * skullcap (twisted visor helmet) * flack helmet (resounding helmet) * crystal helm (sages helmet) * mining helm (tight helmet) * field helm (poor helmet) * helm of safeguard (etched helmet) * war hat (meteoric helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (poor gloves) * gauntlets of plugsuit (multilinguitis gloves) * commander gloves (english gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (living boots) * field boots (irregular boots) * boots of safeguard (buffalo boots) Scrolls scroll of healing (YUM YUM) scroll of mana (YASD GUARANTEED OR YOUR MONEY BACK) scroll of phase door (KATNISS SHOT PEETA IN THE HEAD) scroll of standard id (THX FEMMY) scroll of cure (BFG 9000 OH YEAH) * scroll of extra healing (THAZI N EPIBATHA CHEOUCH CHA) * scroll of greater mana restoration (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW) Tools blue lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (21 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Ishchenko the Jedi... Since you quit, the score list will not be checked.