Ishchenko, lawful female missing Twelph ... .@. ... [Ishchenko the Twelleth] St9 Dx8 Co6 In17 Wi11 Ch10 TweMisFemLaw Dlvl:1 $0 HP24(24) Pw18(18) AC7 Exp1 T3 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Ishchenko, the missing Twelph, welcome back to SlashEMExtended! You hanged up during your last session! As an anti-cheat measure, you're paralyzed for a few turns, and your act of hanging up is being tracked. Your dumplog file will show how many times you've hanged up and if your ascension dumplog shows 200 hangups, everyone will know what you've been up to... But as long as you didn't actually try to cheat, there will be no other consequences because I give you the benefit of the doubt (after all, your internet connection might just have died, and it would be unfair to penalize you for that). But if I discover, by watching your ttyrec, that you were actually cheating, I can also recompile the game with the HANGUPPENALTY flag defined, and then you'll actually start getting severe penalties for every hangup. In really severe cases I might even put your username on a blacklist, meaning that specifically you would get penalties while others would not. So, better be a honest player and then I don't have to take such measures. Anyway, have fun playing! --Amy The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! You can move again. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # yES: unknown extended command. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: detect monsters Ring identification only worked 4 times out of 77 Implant identification only worked 1 times out of 63 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 33 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 77% Ring drop chance was reduced to 98% Amulet drop chance was reduced to 41% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 78% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 33% of the time only The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: protection spells The following skill couldn't be trained before a certain turn number is reached: body armor (turn 42689) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 47660 Monster spawn increase reached its maximum at turn 139200 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 3356700 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: cat or other feline (freq bonus 1) The monster color that was spawned more often: bright blue (freq bonus 1) The monster species that spawned more often: infernal troglodyte (freq bonus 18) The monster species that spawned more often: unicorn zombie (freq bonus 16) The monster species that spawned more often: mini scrapotrice (freq bonus 4) The monster species that spawned more often: flyer statue (freq bonus 14) The monster species that spawned more often: old grandpa (freq bonus 5) The monster species that spawned more often: gray newt (freq bonus 6) The monster species that spawned more often: dread witch (freq bonus 54) The monster species that spawned more often: belling rat (freq bonus 6) The monster species that spawned more often: terrified mob (freq bonus 12) The monster species that spawned more often: Olog-hai warchief (freq bonus 12) The monster species that spawned more often: navy patch (freq bonus 9) The monster species that spawned more often: sparkling mold (freq bonus 8) The monster species that spawned more often: water blaster (freq bonus 6) The monster species that spawned more often: webber (freq bonus 24) The monster species that spawned more often: friable cogging climactically (freq bonus 36) The monster species that spawned more often: sherpa infallibly (freq bonus 12) The monster species that spawned more often: strategically pinko sinlessly (freq bonus 48) The monster species that spawned more often: will demon (freq bonus 6) The monster species that spawned more often: Singular Grigori (freq bonus 8) The monster species that spawned more often: fire engulfetal (freq bonus 36) The monster trait that was more common: monsters that mumble (freq bonus 1) The monster trait that was more common: monsters that count as pokemon (freq bonus 4) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 4) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 3) The monster trait that was more common: monsters that are slithy (freq bonus 6) The monster trait that was more common: monsters that have gaze attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks do random things (freq bonus 1) The monster trait that was more common: monsters that have kick attacks (freq bonus 1) The monster trait that was more common: monsters that have butt attacks (freq bonus 3) The monster species that never randomly spawned: haiti shipmate The monster species that never randomly spawned: cockatoo chick The monster species that never randomly spawned: pas op The monster species that never randomly spawned: wresting lilac The monster species that never randomly spawned: damned The monster species that never randomly spawned: cook The monster species that never randomly spawned: wempeier bat The monster species that never randomly spawned: learned eta The monster species that never randomly spawned: nicoleen The monster species that never randomly spawned: needlessly bright lich The RNG hath decreed that this item was never generated: tarmustrokingnora stone (gray) The RNG hath decreed that this item was never generated: polyform (radiant green) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: dogshit boot ((null)) The RNG hath decreed that this item was never generated: styx (HEY HERES JASON) The RNG hath decreed that this item was never generated: gain corruption (wrath) The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was never generated: icky blade ((null)) The RNG hath decreed that this item was never generated: cloak of dimness (viva cloak) The RNG hath decreed that this item was generated more often: highway (turboboost, freq bonus 80) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 16) The RNG hath decreed that this item was generated more often: monster glyph stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 13) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 32) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 6) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 11) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 2) The RNG hath decreed that this item was generated more often: missing code (PLZ RETURN TO DEVTEAM, freq bonus 16) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 8) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 8) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 58) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: bronze arrow ((null)) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this item was always generated cursed: hugging gown (contaminated coat) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: farming (NATURE PRESERVATION AND ALL THAT) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this trap was always invisible: simeout trap The RNG hath decreed that this trap was generated more often: throne trap (freq bonus 6) Trap randomization happened for 1 in 250 traps Next attribute increase check would have come at turn 308 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were temporarily slower because you tried to hangup cheat (8) You had used the hangup function, which means you're either a FILTHY CHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (1) You had not decided on your sexuality yet You were prevented from having keen memory (0) You saw invisible You had automatic searching You had infravision You had 1498 points of nutrition remaining You were displaced You had polymorphitis Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Legolas, Eowyn and Eol Your deity was Legolas The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (228) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) recharge 1 R Prepared(0) Discoveries Weapons * dark elven dagger (black runed dagger) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * dark elven short sword (black runed short sword) Armor cloak of displacement (glaring cloak) Scrolls scroll of healing (FIX THE FATAL BUG BY REPLACING IT WITH A DIFFERENT FATAL BUG) scroll of mana (ISAY INAY) scroll of phase door (FORMAT C) scroll of standard id (CAPLOSS TRIANGLE INSTADEATH) scroll of cure (FLUKY STOREFRONTS) * scroll of extra healing (LIVING SALT SHAKER) * scroll of greater mana restoration (DASH EM EXTENDED 100 METERS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) implants [Skilled] (max Supreme Master) (160 of 540) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Ishchenko the Twelph... Since you quit, the score list will not be checked.