Ishchenko, neutral female illithid Priestess ---- ---------------- -------- --...-- ...............|###|......|## |.....| |..............|,,,........,######|..{..| ...............|###|......|,,,,,,,-.....| |............... |......|#######--...-- |..............| |......| ---- |.......[......| ##|......| -------.------.-##,.......| #,,,,%,,,,,#,-------- #,#,##,,, #,,,,##%--.--,# ,h,,,,,%, ,,,,,,,%,|...|,# #.###,,##------.---###,|...|,# .. ,,#--.....I..|###,|<..|,# |.... ,,,-.........+,,,,|....,# |...| ,#,|.........|###,|...|## |.`... #,..........| #,-----######### ------ ##--...%....| #,,,,,,,,,,,,,,# ---------- ################ [Ishchenko the Aspirant] St6 Dx14 Co16 In14 Wi17 Ch9 PriIllFemNeu S91 Dlvl:1 $7 HP24(36) Pw35(35) AC3 MC0 Mov12 Sn0 Xp2/21 Wt80/1590 T301 0:13 Latest messages You hit the normal jelly. Your tentacles suck the normal jelly. The normal jelly doesn't seem harmed. The kitten bites the normal jelly. The normal jelly is killed! The kitten drops 6 gold pieces. You see here 6 gold pieces {0}. The kitten misses the normal jelly. 6 gold pieces. The kitten picks up an uncursed normal jelly corpse {50}. The kitten bites the normal jelly. The normal jelly is killed! There is a wall in the way! Unknown command '^N'. (2x) There is a wall in the way! You see here an uncursed normal jelly corpse {50}. You kill the twen! There is a wall in the way! (2x) # Really quit [yes/no]? Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: improved vision You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 14 Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 48% Ring drop chance was reduced to 80% Potion drop chance was reduced to 61% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: martial arts (turn 170) The following skill became untrainable if you tried to train it too early: matter spells (turn 912) The following skill became untrainable after a while: polearms (turn 47550) The following skill couldn't be trained before a certain turn number is reached: bow (turn 36491) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54076 Monster spawn increase reached its maximum at turn 145525 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1525870 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: worm (freq bonus 6) The monster species that spawned more often: army mind flayer (freq bonus 16) The monster species that spawned more often: Joker Black (freq bonus 72) The monster species that spawned more often: Echidna Boss (freq bonus 32) The monster species that spawned more often: integral patch (freq bonus 21) The monster species that spawned more often: mysterious lady (freq bonus 42) The monster species that spawned more often: hydra centaur (freq bonus 8) The monster species that spawned more often: ghoul caster (freq bonus 21) The monster species that spawned more often: battle bunny (freq bonus 18) The monster species that spawned more often: atomic quantum mechanic (freq bonus 22) The monster species that spawned more often: forgetter (freq bonus 27) The monster species that spawned more often: homunculus (freq bonus 14) The monster species that spawned more often: sere diethylamide (freq bonus 16) The monster species that spawned more often: real magma hound (freq bonus 48) The monster species that spawned more often: abstruser didy (freq bonus 24) The monster species that spawned more often: wrinkled warp patch (freq bonus 60) The monster species that spawned more often: emulate hyperirritable talmudist admitting junkmen deluge (freq bonus 30) The monster species that spawned more often: thorn growth (freq bonus 21) The monster species that spawned more often: blue ooze (freq bonus 72) The monster species that spawned more often: opal force fungus (freq bonus 32) The monster species that spawned more often: reaccustoming accountantship (freq bonus 48) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 1) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 1) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 1) The monster trait that was more common: monsters that grunt (freq bonus 4) The monster trait that was more common: monsters that can tunnel (freq bonus 1) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 6) The monster species that never randomly spawned: Till The monster species that never randomly spawned: taker wort The monster species that never randomly spawned: Janina The monster species that never randomly spawned: weak crow The monster species that never randomly spawned: land urchin The monster species that never randomly spawned: waned unclenched The monster species that never randomly spawned: wrinkled mold The monster species that never randomly spawned: Bulletproof Kop The monster species that never randomly spawned: cold person The monster species that never randomly spawned: kopje freestanding The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was never generated: autocurse stone (gray) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was never generated: implant of vanilla (hellatial) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: unspecified candle (candle) The RNG hath decreed that this item was never generated: implant of winter (energizing) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was never generated: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 5) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 25) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 29) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 19) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 104) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 83) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 11) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 4) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 8) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 5) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 7) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 19) The RNG hath decreed that this item was generated more often: platinum spell boots (ballet heels, freq bonus 6) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 63) The RNG hath decreed that this item was always generated cursed: amulet of warp dimension (hazy) The RNG hath decreed that this item was always generated cursed: inka shackle ((null)) The RNG hath decreed that this item was always generated cursed: orange spell stone (gray) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this item was always generated cursed: ribbed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: tar star ((null)) The RNG hath decreed that this item was always generated cursed: resistance (castor bean) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this trap was always invisible: autopilot trap The RNG hath decreed that this trap was generated more often: grayout trap (freq bonus 3) Trap randomization happened for 1 in 521 traps Next attribute increase check would have come at turn 1573 Strength training was 19 Dexterity training was 9 Wisdom training was 0 Constitution training was 5 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having glib combat (0) Your chance to block was 21% You saw invisible You were telepathic You had infravision You had 1201 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mother, Andromalius and Marionette Your deity was Andromalius The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (46) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 97% b - force bolt 1 attack 0% 97% Techniques known in the end Name Level Status turn undead 2X Prepared(0) blessing 2X Prepared(0) spirituality check 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of identify (PAINT A BUTTERFLY TO PREVENT SELFHARM) scroll of healing (SPIRITUAL PROMOTION) scroll of mana (I AM NOOB) scroll of phase door (DEFINITELY NOT THE ORACLE) scroll of standard id (BATMAN IS UNABLE TO HURT THE LITTLE POISON IVIES) scroll of cure (HCALIEN WOUWOU) * scroll of extra healing (PROC TANK PUMP) * scroll of greater mana restoration (UMUTO QUACK) Spellbooks spellbook of healing (chromatic) spellbook of force bolt (punching) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 15 times You killed 7 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Basic] (max Master) (22 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (3 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (8 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (35 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Ishchenko the Priestess...