Ishchenko, chaotic female sokosolver Jester ----- -------------- |...r..............+ |...r....!........@| |............... #@. ---------------- --- [Ishchenko the Little Fool] St7 Dx5 Co8 In9 Wi9 Ch8 JesSokFemCha+t Dlvl:1 $0 HP13(13) Pw4(4) AC5 Exp1 T1 Brd Latest messages Hello Ishchenko, welcome to SlashEMExtended! You are a chaotic female techless sokosolver Jester. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The dunce cap glows black for a moment. You feel like sitting in a corner. The moon is waning tonight. Your movements are slowed slightly because of your load. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: searching Potion identification only worked 3 times out of 13 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 150 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 30% chance Monsters only dropped their equipment with 99% chance Ring drop chance was reduced to 82% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 51% Armor drop chance was reduced to 86% Tool drop chance was reduced to 75% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 81% chance The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: protection spells The following skill became untrainable if you tried to train it too early: two-handed sword (turn 25) The following skill became untrainable if you tried to train it too early: spear (turn 51) The following skill became harder to train at higher skill levels: bare-handed combat Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 52270 Monster spawn increase reached its maximum at turn 186129 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1846240 The monster class that cannot be genocided was turret The monster class that was spawned more often: gremlin (freq bonus 2) The monster color that was spawned more often: bright cyan (freq bonus 12) The monster species that spawned more often: giant killer bee (freq bonus 32) The monster species that spawned more often: umbered flagellant (freq bonus 8) The monster species that spawned more often: shocking sphere (freq bonus 20) The monster species that spawned more often: dwarf mummy (freq bonus 6) The monster species that spawned more often: fish swarm (freq bonus 5) The monster species that spawned more often: chloroform penetrator (freq bonus 20) The monster species that spawned more often: fractal eye (freq bonus 4) The monster species that spawned more often: centaur clocklord (freq bonus 40) The monster species that spawned more often: hidden bat (freq bonus 18) The monster species that spawned more often: horseplayer inhibitory (freq bonus 24) The monster species that spawned more often: tomorrow (freq bonus 16) The monster species that spawned more often: Olog-hai psychic (freq bonus 8) The monster species that spawned more often: senser (freq bonus 20) The monster species that spawned more often: camphor prosit lurching (freq bonus 20) The monster species that spawned more often: ferrous fungus (freq bonus 6) The monster species that spawned more often: SJW lawyer (freq bonus 3) The monster species that spawned more often: cyan seraphon (freq bonus 12) The monster species that spawned more often: Marenka (freq bonus 6) The monster species that spawned more often: clefable (freq bonus 12) The monster species that spawned more often: bilgiest gracelessly (freq bonus 36) The monster trait that was more common: monsters that buzz (freq bonus 4) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 12) The monster trait that was more common: monsters that mew (freq bonus 2) The monster trait that was more common: monsters that cannot be tamed (freq bonus 1) The monster trait that was more common: monsters with ranged thorns (freq bonus 2) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 4) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 3) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 2) The monster species that never randomly spawned: wimpy feminism dragon The monster species that never randomly spawned: shard warp fungus The monster species that never randomly spawned: slow stalk The monster species that never randomly spawned: undead flame mage The monster species that never randomly spawned: fragrance dispenser The monster species that never randomly spawned: odd nemi basher The monster species that never randomly spawned: beetle crawler The monster species that never randomly spawned: space borloth The monster species that never randomly spawned: elder orb The monster species that never randomly spawned: white beam The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: gothic plate mail ((null)) The RNG hath decreed that this item was never generated: passwall (ochre) The RNG hath decreed that this item was never generated: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was never generated: polymorph (ivory) The RNG hath decreed that this item was never generated: eternium blade ((null)) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: sand dart ((null)) The RNG hath decreed that this item was never generated: cure glib (lovely) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 6) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 29) The RNG hath decreed that this item was generated more often: bad part stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 6) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 3) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 6) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 18) The RNG hath decreed that this item was generated more often: poison bolt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: mork boots (mary janes, freq bonus 3) The RNG hath decreed that this item was generated more often: doorning stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 2) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 18) The RNG hath decreed that this item was generated more often: pet AI stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 2) The RNG hath decreed that this item was generated more often: tactical nuke (governmental, freq bonus 8) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 71) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 15) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was always generated cursed: shield of peace ((null)) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this item was always generated cursed: salt chunk (gray) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: allpicking gloves (flower gloves) The RNG hath decreed that this item was always generated cursed: oilskin sack (bag) The RNG hath decreed that this trap was always invisible: caster trap The RNG hath decreed that this trap was generated more often: sanity increase trap (freq bonus 8) Trap randomization happened for 1 in 567 traps Next attribute increase check would have come at turn 405 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You had to wait until you can create boulders again. (173) You had to wait until you can disarm traps again. (5012) You had not decided on your sexuality yet You had 1500 points of nutrition remaining Your luck was zero You had extra health (1) Your mana bonus was zero You had spell retention for remembering 40 spells Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Shaco The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. You could not have safely prayed (444) You survived Spells known in the end Name Level Category Fail Memory a - cure hallucination 3 + healing 0% 200% b - sleep 2 + enchant 0% 100% You didn't know any techniques. Discoveries Armor dunce cap (conical hat) leather gloves (failuncap gloves) Scrolls scroll of healing (GEHMA DOENER) scroll of mana (BODY KNOCK ON EARTH WILL HURT) scroll of phase door (FROSTBOIL FRUSTRATION) scroll of standard id (TOUCH ELF MAYBE BURN) scroll of cure (WHATWASTHATONLY) * scroll of extra healing (ATLANTIS AQUARIA) * scroll of greater mana restoration (HEEL STEALING) Spellbooks spellbook of cure hallucination (illuminated) spellbook of sleep (mistranslated) Gems sling ammo (gray) worthless piece of yellowish brown glass (yellowish brown) worthless piece of black glass (black) worthless piece of orange glass (orange) worthless piece of teal glass (teal) worthless piece of violet glass (violet) worthless piece of green glass (green) touchstone (gray) anhydrite stone (teal) disthene stone (teal) healthstone (gray) worthless piece of pink glass (pink) bone fragment (gray) worthless piece of radiant glass (radiant) opal (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Ishchenko the Jester... Since you quit, the score list will not be checked.