Ishchenko, neutral male colorator Mystic -------------- ,,.............+ #,|............| ,,`,......^.._...+ ,,,,|............| ,,##|............- ,,,,----------.--- #,#,#### ,,,,,# ###,,###### ,,,,,,,, ,,,##,## ----.--------+--.-- |.................. +..............g..| |..X..........|...| |@................- |.................| ------------------- [Ishchenko the Insert rank title here] St11 Dx6 Co11 In8 Wi18 Ch8 MysColMalNeu Dlvl:1 $5 HP13(13) Pw6(6) AC6 MC3 Mov12 Sn0 Exp1 Wt62/1280 T72 Latest messages You kill the jelly! The aggravating wallwalker misses. Your attack passes harmlessly through the aggravating wallwalker. Your dwarvish mithril-coat deflects the aggravating wallwalker's attack. Your attack passes harmlessly through the aggravating wallwalker. Your dwarvish mithril-coat blocks the aggravating wallwalker's attack. What do you want to zap? [k or ?*] Multicolored sparks fly from the wand. The aggravating wallwalker misses. You see here a wooden box {500}. There is a wooden box {500} here, loot it? [ynq] (q) Hmmm, it seems to be locked. In what direction? [47896321><] You cannot throw an object at yourself. What do you want to use or apply? [fk or ?*] Never mind. # You can't force anything without a weapon. # Really quit [yes/no]? Your inventory Amulets a - an uncursed amulet of flying {0} Implants b - an uncursed +3 implant of menstrating {0} Weapons c - an uncursed +0 silver arrow (in quiver) {0} Armor d - an uncursed +0 dwarvish mithril-coat (being worn) {60} Scrolls i - an uncursed scroll of enchant weapon {0} q - 5 uncursed scrolls of healing {0} r - 4 uncursed scrolls of mana {0} s - 3 uncursed scrolls of phase door {0} t - 2 uncursed scrolls of standard id {0} u - an uncursed scroll of cure {0} Spellbooks j - an uncursed finalized spellbook of cure hallucination (0:5) {0} Potions h - an uncursed potion of fruit juice {0} Rings e - an uncursed ring of polymorph control {0} Wands k - an uncursed wand of wonder (0:13) {0} Tools f - an uncursed wax candle (2000) {0} Gems l - an uncursed +0 worthless piece of yellowish brown glass {1} Venoms p - an uncursed blinding venom {1} Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property intrinsically: contamination resistance Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 527 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 61% Wand drop chance was reduced to 88% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 80% Tool drop chance was reduced to 94% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 68% of the time only Monster death drops spawned with only 97% chance The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: spear (turn 21) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 1056) The following skill became untrainable after a while: general combat (turn 57935) The following skill couldn't be trained before a certain turn number is reached: trident (turn 16928) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 83199 Monster spawn increase reached its maximum at turn 318849 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 255468 The monster class that cannot be genocided was major demon The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: yellowy popishly transponder rechristened (freq bonus 12) The monster species that spawned more often: young unicorn (freq bonus 5) The monster species that spawned more often: capablest comeuppance (freq bonus 3) The monster species that spawned more often: philter sententiously (freq bonus 20) The monster species that spawned more often: raticate (freq bonus 6) The monster species that spawned more often: great cuban singer (freq bonus 6) The monster species that spawned more often: chaos viper (freq bonus 15) The monster species that spawned more often: bewailer oculist (freq bonus 8) The monster species that spawned more often: shadow centipede (freq bonus 4) The monster species that spawned more often: vorpal grid bug (freq bonus 20) The monster species that spawned more often: blunderbore (freq bonus 30) The monster species that spawned more often: petty elf-lord (freq bonus 3) The monster species that spawned more often: Iggy (freq bonus 6) The monster species that spawned more often: crunchy wort (freq bonus 18) The monster species that spawned more often: non-Geneva-compliant bomb (freq bonus 18) The monster species that spawned more often: blind trove (freq bonus 4) The monster species that spawned more often: nine dart garfish (freq bonus 12) The monster species that spawned more often: corroded turret (freq bonus 10) The monster species that spawned more often: typing impish (freq bonus 12) The monster species that spawned more often: obligated descriptive (freq bonus 4) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 4) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 2) The monster trait that was more common: monsters that are unsolid (freq bonus 12) The monster trait that was more common: monsters that have humanoid speech (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your sanity (freq bonus 2) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 1) The monster trait that was more common: monsters that buzz (freq bonus 2) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster trait that was more common: monsters that can hide (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster species that never randomly spawned: ravelling impenitently polypoid vixenishly angelic The monster species that never randomly spawned: training beam The monster species that never randomly spawned: static charge The monster species that never randomly spawned: nasty fungus The monster species that never randomly spawned: hoer rediscovery The monster species that never randomly spawned: domestic wraith The monster species that never randomly spawned: cavie samlet recapitalize The monster species that never randomly spawned: Strygalldwir The monster species that never randomly spawned: steelix The monster species that never randomly spawned: stardust mushroom The RNG hath decreed that this item was never generated: genocide (omnipotent) The RNG hath decreed that this item was never generated: crystal shield (glass shield) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was never generated: jumpsuit (silver clothes) The RNG hath decreed that this item was never generated: yoga pants ((null)) The RNG hath decreed that this item was never generated: novice hammer ((null)) The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was never generated: soil-clinging boots (noble sandals) The RNG hath decreed that this item was never generated: evil variant stone (gray) The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 8) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of enforcing (underwhelming, freq bonus 8) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 23) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 40) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 13) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 6) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 10) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 2) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: magic whistling (raised, freq bonus 10) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 3) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 7) The RNG hath decreed that this item was always generated cursed: expensive camera ((null)) The RNG hath decreed that this item was always generated cursed: satisfy hunger (cute) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this item was always generated cursed: directive (ordering) The RNG hath decreed that this item was always generated cursed: droven spear (long obsidian spear) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this item was always generated cursed: scimitar (curved sword) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: spell retain cloak (inalish cloak) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this trap was always invisible: slingshot trap The RNG hath decreed that this trap was generated more often: leg trap (freq bonus 2) Trap randomization happened for 1 in 600 traps Trap difficulty was increased by 36 Next attribute increase check would have come at turn 755 Strength training was 2 Dexterity training was 4 Wisdom training was -1 Constitution training was 1 Your sanity was 0 You were fire resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You had automatic searching You had 1389 points of nutrition remaining You were stealthy You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Your Magical Roommate, Your Annoying Sister and Your Insufferable Mother-In-Law Your deity was Your Annoying Sister The version you were playing was: Unix SlashEMExtended Version 2.4.8 (c4fef598) - last build Sat Apr 20 00:07:21 2019. You could not have safely prayed (517) You survived Spells known in the end Name Level Category Fail Memory a - cure hallucination 3 healing 76% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of flying (hexagonal) Implants implant of menstrating (repulsive) Scrolls scroll of enchant weapon (ESQUECER OS RENUNCIANTES) scroll of healing (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) scroll of mana (RICHARDGERE KATHERINEHEGL SARAHJESSICAPARCERE) scroll of phase door (DEV LOST IT WITH THE URINE FETISH SHIT) scroll of standard id (ICY FRYGUY CAVE) scroll of cure (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL) * scroll of extra healing (CLITUS DISCUS) * scroll of greater mana restoration (YOU STEPPED INTO A HEAP OF SHIT) Spellbooks spellbook of cure hallucination (antique) Potions potion of fruit juice (turbulent) Rings ring of polymorph control (constant) Wands wand of wonder (shining) Tools wax candle (candle) Gems worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures a trainant 0 large cockroaches (1 created) 0 smart bombs (1 created) 0 evasive jermlaines (1 created) a jelly 0 earth gases (1 created) 0 chipmunks (1 created) 0 shaded lichens (1 created) 0 healtegrators (1 created) 0 grimers (1 created) 0 low oozes (1 created) 0 noob horrors (1 created) 0 aggravating wallwalkers (1 created) 0 minighosts (2 created) 0 newts (1 created) 0 gray newts (1 created) 0 colorless mushroom patches (1 created) 0 small item troves (1 created) 19 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (3 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Ishchenko the Mystic... You quit in The Dungeons of Doom on dungeon level 1 with 45 points, and 5 pieces of gold, after 72 moves. Killer: quit You were level 1 with a maximum of 13 hit points when you quit. Since you quit, the score list will not be checked.