Ishchenko, chaotic male human Rogue ---------------- |..............| |..............| |..............| |.........d....| |..........@...| |..............| |..............| |..............+ --- ------------ [Ishchenko the Footpad] St13 Dx15 Co17 In5 Wi11 Ch6 RogHumMalCha Dlvl:1 $1521 HP17(17) Pw4(4) AC4 Exp1 T3 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Ishchenko, the human Rogue, welcome back to SlashEMExtended! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! You hanged up during your last session! As an anti-cheat measure, you're paralyzed for a few turns, and your act of hanging up is being tracked. Your dumplog file will show how many times you've hanged up and if your ascension dumplog shows 200 hangups, everyone will know what you've been up to... But as long as you didn't actually try to cheat, there will be no other consequences because I give you the benefit of the doubt (after all, your internet connection might just have died, and it would be unfair to penalize you for that). But if I discover, by watching your ttyrec, that you were actually cheating, I can also recompile the game with the HANGUPPENALTY flag defined, and then you'll actually start getting severe penalties for every hangup. In really severe cases I might even put your username on a blacklist, meaning that specifically you would get penalties while others would not. So, better be a honest player and then I don't have to take such measures. Anyway, have fun playing! --Amy Be careful! New moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! You can move again. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: acid resistance You could not have this property intrinsically: psi resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 110 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 180 Tool identification only worked 5 times out of 41 Monsters only dropped their musable items with 78% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 80% Amulet drop chance was reduced to 85% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 97% Concealing monsters were spawned underneath items 62% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: divination spells The following skill was limited to skilled proficiency: axe The following skill became untrainable after a while: trident (turn 54201) The following skill couldn't be trained before a certain turn number is reached: spear (turn 41431) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 48726 Monster spawn increase reached its maximum at turn 129305 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 7911360 The monster class that cannot be genocided was eye or sphere The monster color that was spawned more often: yellow (freq bonus 1) The monster species that spawned more often: yellow slugging (freq bonus 6) The monster species that spawned more often: guardian naga (freq bonus 2) The monster species that spawned more often: nounal magneto (freq bonus 2) The monster species that spawned more often: Uniform Kriminologist (freq bonus 16) The monster species that spawned more often: scratch turret (freq bonus 10) The monster species that spawned more often: magic disintegrator (freq bonus 3) The monster species that spawned more often: river stalker (freq bonus 3) The monster species that spawned more often: wrap cube (freq bonus 6) The monster species that spawned more often: martiin (freq bonus 1) The monster species that spawned more often: shallowest unassumingly monomial (freq bonus 3) The monster species that spawned more often: shard patch (freq bonus 3) The monster species that spawned more often: chokhmah sephirah (freq bonus 6) The monster species that spawned more often: jabbering aphrodite dissimulation (freq bonus 2) The monster species that spawned more often: evolved porpse (freq bonus 6) The monster species that spawned more often: samurai ant (freq bonus 28) The monster species that spawned more often: devilkin shaman (freq bonus 2) The monster species that spawned more often: fourteen-headed hydra (freq bonus 30) The monster species that spawned more often: yellow draconian (freq bonus 10) The monster species that spawned more often: albino stalk (freq bonus 12) The monster species that spawned more often: real warp fungus (freq bonus 6) The monster trait that was more common: monsters of gigantic size (freq bonus 1) The monster trait that was more common: monsters that have scratch attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 1) The monster trait that was more common: monsters that cannot be tamed (freq bonus 3) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 2) The monster species that never randomly spawned: doom marine The monster species that never randomly spawned: pocketful mazurka The monster species that never randomly spawned: jish The monster species that never randomly spawned: relinquisher shelving The monster species that never randomly spawned: undead justice keeper The monster species that never randomly spawned: Officer Kchief The monster species that never randomly spawned: agate stalk The monster species that never randomly spawned: gnomish psychic The monster species that never randomly spawned: rudest elaboration The monster species that never randomly spawned: unpoetically oily The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was never generated: chaos terrain (illusory) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: sailor blouse ((null)) The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was never generated: orange spell stone (gray) The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was generated more often: yellow lightsaber (lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: razor whip ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 15) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 7) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 19) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 7) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 180) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 20) The RNG hath decreed that this item was generated more often: stat decay stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 6) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 4) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fireworks (scooting, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 5) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 45) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: underlayer cloak (up-down cloak) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: gain strength (granite) The RNG hath decreed that this item was always generated cursed: implant of vines (arcadian) The RNG hath decreed that this item was always generated cursed: cloak of drain life (colorless cloak) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet) The RNG hath decreed that this trap was always invisible: doorning trap The RNG hath decreed that this trap was generated more often: non-prayer trap (freq bonus 10) Trap randomization happened for 1 in 103 traps Trap difficulty was increased by 68 Next attribute increase check would have come at turn 816 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were temporarily slower because you tried to hangup cheat (8) You had used the hangup function, which means you're either a FILTHY CHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (1) You had not decided on your sexuality yet You were prevented from having infravision (0) You had 1498 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Kos The version you were playing was: Unix SlashEMExtended Version 2.4.8 (c4fef598) - last build Sat Apr 20 00:07:21 2019. You could not have safely prayed (1444) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of gold detection (FIQ X FIQ SELFSHIP) scroll of teleportation (SPORKHACK ASCENSION) scroll of healing (OWERED HITTING BY LOOK SOUP) scroll of mana (DRAW WAT STUNT) scroll of phase door (AQUE BRAGH) scroll of standard id (ONE RESULT IS MORE POWER) scroll of cure (OUPH CHTHETHONIMEETHECHRINIA) * scroll of extra healing (ENEMATZU MEMALEZU) * scroll of greater mana restoration (NOOOOIN THE AMY BLUESCREENOFDEATH) Potions potion of sickness (gooey) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Ishchenko the Rogue... Since you quit, the score list will not be checked.