Ishchenko, neutral female gnomish Yautja ----- |...| |...|############# |.|...|,,,,,,,@^,,@, #,...<|,############ #,|...|,# #,-----,# ,,,,,,,,# ######### [Ishchenko the Unblooded] St12 Dx13 Co9 In7 Wi6 Ch4 YauGnoFemNeu Space Base:22 $1 HP21(21) Pw8(8) AC-4 MC2 Mov12 Sn0 Exp1 Wt340/1220 T44 Latest messages Restoring save file... You return to level 22 in Space Base. Hello Ishchenko, the gnomish Yautja, welcome back to SlashEMExtended! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! The moon is waxing tonight. # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -10 Your max alignment was 11 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: sleep resistance Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 178 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 68% Ring drop chance was reduced to 89% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 65% Tool drop chance was reduced to 76% Food drop chance was reduced to 93% Monster death drops spawned with only 81% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: attack spells Heavy curses were more common by 2% Number of artifacts generated was 2 Number of fake artifacts generated was 3 Monster spawn increase started at turn 19738 Monster spawn increase reached its maximum at turn 162680 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1652874 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: cockatrice (freq bonus 1) The monster species that spawned more often: evil star (freq bonus 6) The monster species that spawned more often: frenzytaur (freq bonus 6) The monster species that spawned more often: grainy somebody (freq bonus 12) The monster species that spawned more often: petty hill giant (freq bonus 18) The monster species that spawned more often: clay force patch (freq bonus 6) The monster species that spawned more often: Great High Shaman of Kurtulmak (freq bonus 14) The monster species that spawned more often: golden warp patch (freq bonus 30) The monster species that spawned more often: beige patch (freq bonus 20) The monster species that spawned more often: renunciatory neediest (freq bonus 6) The monster species that spawned more often: black soul (freq bonus 8) The monster species that spawned more often: full-skinny beauty (freq bonus 10) The monster species that spawned more often: cave herpes (freq bonus 4) The monster species that spawned more often: agate mushroom (freq bonus 4) The monster species that spawned more often: drillborer (freq bonus 10) The monster species that spawned more often: adamantium zombie (freq bonus 24) The monster species that spawned more often: elven vampire (freq bonus 8) The monster species that spawned more often: adventurer yeek (freq bonus 18) The monster species that spawned more often: baby wyvern (freq bonus 9) The monster species that spawned more often: noggin wrinkle (freq bonus 6) The monster species that spawned more often: walscholar (freq bonus 16) The monster trait that was more common: monsters that can teleport (freq bonus 2) The monster trait that was more common: monsters that have trample attacks (freq bonus 6) The monster trait that was more common: HC aliens (freq bonus 2) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 1) The monster species that never randomly spawned: spike force patch The monster species that never randomly spawned: nasty fungus The monster species that never randomly spawned: sakah sephirah The monster species that never randomly spawned: gustiest derby The monster species that never randomly spawned: lausist The monster species that never randomly spawned: arbitrator The monster species that never randomly spawned: +4 gmm cutoff The monster species that never randomly spawned: scarlet warp fungus The monster species that never randomly spawned: famished vortex The monster species that never randomly spawned: koppenant The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was never generated: oldest staff ((null)) The RNG hath decreed that this item was never generated: implant of insulation (visionary) The RNG hath decreed that this item was never generated: implant of queeb butt (ass) The RNG hath decreed that this item was generated more often: add spell memory (loved, freq bonus 6) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 19) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 9) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: pet AI stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: shining wave (virtual, freq bonus 12) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: shrouded identity stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 9) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stalactite (pernicious, freq bonus 9) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: call the elements (perpetual) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this item was always generated cursed: implant of control (ember) The RNG hath decreed that this item was always generated cursed: too heavy stone (gray) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this trap was always invisible: noise trap The RNG hath decreed that this trap was generated more often: alarm (freq bonus 3) Trap randomization happened for 1 in 827 traps Next attribute increase check would have come at turn 3182 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having regeneration (0) You had infravision You had 1453 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Macbeth, Zoness and Titania Your deity was Zoness The version you were playing was: Unix SlashEMExtended Version 2.4.8 (c4fef598) - last build Sat Apr 20 00:07:21 2019. You could not have safely prayed (547) You survived You didn't know any spells. Techniques known in the end Name Level Status vanish 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons scimitar (curved sword) * aklys (thonged club) Armor * gnomish helm (little red hat) * gnomish boots (little black boots) * gnomish suit (little blue vest) Scrolls scroll of teleportation (G2G NOW) scroll of healing (WAND OF SPEED PLAYER) scroll of mana (DZIEWCZYNKA ZAMOCZENIA) scroll of phase door (ROCKWORM LOCKWORM SOCKWORM) scroll of standard id (ALTUM VIDETUR) scroll of cure (JUGEMJUGEMGOGOUNO) * scroll of extra healing (WA DO SHITAI NODESU KA) * scroll of greater mana restoration (HALP WHY AM I SO BAD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 22: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (3 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (20 of 160) club [Basic] (max Expert) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (21 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Expert) (20 of 160) whip [Basic] (max Expert) (20 of 160) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) Goodbye Ishchenko the Yautja... Since you quit, the score list will not be checked.