Ishchenko, chaotic female skeleton Locksmith ------- ------ |.....| ##|....| |.....| #,.....| |..@..| #,|....| |.._..| --------- #,#....| |.....|### |.......| ##,|....| |.....-,,## |.......| #,,|....| |.....|#,,######|.......| #,#|....#, -------##`,,,,,#|.......|## #,#|....#, #####,,|........,# #,#------ ##,---##----,# ##,### #,,,,,,# #)# ##,,,,,, ######,# #,# ,,,,,,,, #,####,# #,,,,,` , #,,,,,,# #,,,,,# ########,,---------,,##,# #----# --------------- -------- #,,,,,,,,,........|,,,,,#####|...# ###### ---.............-----###|......| #########,|.......-,,,,,,,,,-##..# #,,,,# ...................#,,,-......| #,........|,,,,,###,....#.# #,#### ................ #,##|......|###### ##-.-.-----###,,####--### # ##,# .............. #,# |......#,,,,,# #,,,# ,,,,,,,,#|.. ### .##,,# ...........-####,# |......#,#--.------ ##,,,#,#####-#--##-,#########################,,,,,# |.....<#,#|.......| ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,##### |......#,#|.......| #,,,^,,,,,),,,,,,,,####---#--+--##,########### --.....#%#|.......| ####-------.-#-#,# |.........#,#################-#--#--,#|.......| |..........#,# |.........|,,,,,,,,,,,,,,,,,,,,,,%,,,#|.......| |..........#,# |.........|###########################|.......| |..........|,# |......--#- --------- |.{........#,# |......# , |..........|## --#--#-- , |..........| |..........| |..........| |..........| |..........| |..........| |..........| -.---------- [Ishchenko the Lock Breaker] St7 Dx10 Co8 In9 Wi4 Ch9 LocSkeFemCha Dlvl:3 $0 HP63(63) Pw32(32) AC-4 MC2 Mov12 Sn0 Exp6 Wt403/1190 T2107 Hungry Latest messages Restoring save file... You return to level 3 in The Dungeons of Doom. Hello Ishchenko, the skeleton Locksmith, welcome back to SlashEMExtended! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were piously aligned Your alignment was 21 Your max alignment was 23 You carried 1 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: see invisible Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 66 Wand identification only worked 3 times out of 14 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 68% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 87% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 89% Implant drop chance was reduced to 85% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 66% Armor drop chance was reduced to 82% Concealing monsters were spawned underneath items 68% of the time only The following skill was trained at one fifth the usual rate: flail The following skill was limited to skilled proficiency: devices The following skill became untrainable if you tried to train it too early: protection spells (turn 32) The following skill became untrainable if you tried to train it too early: chaos spells (turn 4851) The following skill became untrainable after a while: techniques (turn 42334) Number of artifacts generated was 6 Number of fake artifacts generated was 4 Monster spawn increase started at turn 32809 Monster spawn increase reached its maximum at turn 153533 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2827182 The monster class that cannot be genocided was cockatrice The monster species that spawned more often: phaser wort (freq bonus 8) The monster species that spawned more often: star golem (freq bonus 4) The monster species that spawned more often: ETA terrorist (freq bonus 12) The monster species that spawned more often: white snake (freq bonus 8) The monster species that spawned more often: hungry soul (freq bonus 48) The monster species that spawned more often: domestic blue-red force fungus (freq bonus 8) The monster species that spawned more often: Kerstin's wooden sandal (freq bonus 4) The monster species that spawned more often: aider laywomen menacing kindergartner moderately (freq bonus 4) The monster species that spawned more often: stuttering teacher (freq bonus 3) The monster species that spawned more often: adult gentleman (freq bonus 12) The monster species that spawned more often: alien pseudopod (freq bonus 4) The monster species that spawned more often: doter steal (freq bonus 1) The monster species that spawned more often: web trapper (freq bonus 10) The monster species that spawned more often: tester (freq bonus 2) The monster species that spawned more often: inertia patch (freq bonus 4) The monster species that spawned more often: ungathered lithuanian (freq bonus 3) The monster species that spawned more often: shitty fungus (freq bonus 12) The monster species that spawned more often: giant item trove (freq bonus 6) The monster species that spawned more often: landshark (freq bonus 18) The monster species that spawned more often: blue balrog (freq bonus 2) The monster trait that was more common: monsters that eat metal (freq bonus 3) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 6) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 2) The monster trait that was more common: monsters that originate from Angband (freq bonus 9) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 8) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 1) The monster species that never randomly spawned: giant tree frog The monster species that never randomly spawned: baelnorn The monster species that never randomly spawned: daughter of Typhon The monster species that never randomly spawned: ancient deep dragon The monster species that never randomly spawned: uranium dragonfly The monster species that never randomly spawned: acidic warp fungus The monster species that never randomly spawned: fennel deescalating ligaturing The monster species that never randomly spawned: canna rennet The monster species that never randomly spawned: consumed fire boar The monster species that never randomly spawned: psychic mushroom The RNG hath decreed that this item was never generated: anti training stone (gray) The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was never generated: amulet of vulnerability (eating) The RNG hath decreed that this item was never generated: longing stone (gray) The RNG hath decreed that this item was never generated: leather saddle (saddle) The RNG hath decreed that this item was never generated: cloak of totter (birthcloth) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was never generated: tar star ((null)) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 6) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 45) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 7) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 39) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 19) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 8) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 10) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 3) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bright cyan spell stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 18) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 9) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 40) The RNG hath decreed that this item was always generated cursed: curseuse stone (gray) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this item was always generated cursed: keen memory (black lily) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this item was always generated cursed: underlaid stone (gray) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this item was always generated cursed: zoom shot crossbow ((null)) The RNG hath decreed that this trap was always invisible: data delete trap The RNG hath decreed that this trap was generated more often: trap of opposite alignment (freq bonus 4) Trap randomization happened for 1 in 663 traps Next attribute increase check would have come at turn 2411 Strength training was 44 Dexterity training was 7 Wisdom training was 4 Constitution training was 11 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were level-drain resistant You were immune to sickness You were immune to petrification You were paralyzed (2) You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You had automatic searching You had infravision You had 379 points of nutrition remaining You were invisible You could survive without air You had full nutrients You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nuada, Dagda and Morrigan Your deity was Morrigan The version you were playing was: Unix SlashEMExtended Version 2.4.8 (c4fef598) - last build Tue Apr 9 23:22:11 2019. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Discoveries Armor speed boots (hot boots) cloak of invisibility (opera cloak) Scrolls scroll of healing (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) scroll of mana (BUEP IS THE STUPID) scroll of phase door (YOU ARE DOOMED) scroll of standard id (ALIUS PRA) scroll of cure (BOEHMIMIC) * scroll of extra healing (EAT FRUIT FASTLY) * scroll of greater mana restoration (SMUTSIKA SKOEKA) scroll of lockout (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) Wands wand of opening (elasthan) wand of locking (color-shifting) wand of charging (hawthorn) Tools skeleton key (key) sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 3 times You eaten meat 3 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 32 times You killed 38 monsters You read items or engraved 13 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (15 of 20) high heels [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (22 of 160) searching [Basic] (max Master) (28 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (9 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Ishchenko the Locksmith...