IceSphere5, neutral male listener Feat Master -------.- |.......| |.......| |v......| |@....... |.......| --------- [IceSphere the Hopper] St5 Dx22 Co4 In6 Wi6 Ch15 StuLisMalNeu Dlvl:1 $0 HP21(21) Pw15(15) AC-1 Exp1 T1 Latest messages Precognition: made object with enchantment 1 Hello IceSphere5, welcome to SlashEMExtended! You are a neutral male listener Feat Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Sorry. New games should be started on version 2.5.0. This old version is there just so you could finish old games but it seems you don't have any. Your game ends now. If you feel that this is an error, get on the IRC and complain to Amy. Your inventory Weapons a - an uncursed +1 flail (weapon in hand) {7} Armor b - an uncursed +0 orcish helm (being worn) {12} c - an uncursed +2 leather jacket (being worn) {12} Comestibles d - 5 uncursed candy bars {0} Scrolls g - 4 uncursed scrolls of healing {0} h - an uncursed greased scroll of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Potions e - 2 uncursed potions of healing {0} Tools f - an uncursed expensive camera (0:17) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: teleport control You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 163 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 42 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 52 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 89% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 96% Food drop chance was reduced to 94% The following skill could not be trained at all: shield The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: firearms (turn 5) The following skill became untrainable if you tried to train it too early: elemental spells (turn 266) The following skill became untrainable after a while: scimitar (turn 34997) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 29231) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25119 Monster spawn increase reached its maximum at turn 76120 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 321925 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: snake (freq bonus 1) The monster color that was spawned more often: green (freq bonus 1) The monster species that spawned more often: eclipse fiend (freq bonus 9) The monster species that spawned more often: tomb spitter (freq bonus 6) The monster species that spawned more often: tree warp fungus (freq bonus 3) The monster species that spawned more often: supernova leftovers (freq bonus 8) The monster species that spawned more often: spiriteon (freq bonus 6) The monster species that spawned more often: political singer (freq bonus 24) The monster species that spawned more often: hole spore (freq bonus 18) The monster species that spawned more often: Extra Fleecy Bundle (freq bonus 8) The monster species that spawned more often: unpa (freq bonus 9) The monster species that spawned more often: metalchuck (freq bonus 36) The monster species that spawned more often: blob of preserved organs (freq bonus 6) The monster species that spawned more often: little arsebirth (freq bonus 12) The monster species that spawned more often: death ghost (freq bonus 18) The monster species that spawned more often: ungorrog (freq bonus 36) The monster species that spawned more often: ancient mercurial dragon (freq bonus 2) The monster species that spawned more often: reinvestment leaking (freq bonus 8) The monster species that spawned more often: bilged inserted unlikable (freq bonus 3) The monster species that spawned more often: Sven (freq bonus 4) The monster species that spawned more often: cursed lizard (freq bonus 6) The monster species that spawned more often: mailable ex alcove regiment (freq bonus 6) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 2) The monster trait that was more common: monsters with vampire dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 1) The monster trait that was more common: monsters that burble (freq bonus 4) The monster trait that was more common: monsters with djinni dialogue (freq bonus 3) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 4) The monster trait that was more common: monsters that roar (freq bonus 2) The monster trait that was more common: monsters that have touch attacks (freq bonus 2) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 1) The monster species that never randomly spawned: aligned laser The monster species that never randomly spawned: diabolic shaman The monster species that never randomly spawned: gnome mystic The monster species that never randomly spawned: landmine The monster species that never randomly spawned: manic-depressive turret The monster species that never randomly spawned: thick giant The monster species that never randomly spawned: antimatter warp patch The monster species that never randomly spawned: pillar turret The monster species that never randomly spawned: nethackfour horror The monster species that never randomly spawned: frozen abyss The RNG hath decreed that this item was never generated: light (arc) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was never generated: implant of insulation (visionary) The RNG hath decreed that this item was never generated: implant of traveling (argent) The RNG hath decreed that this item was never generated: conflict (monospace) The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 38) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 6) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 7) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 13) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 4) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 6) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 10) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 6) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 9) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 6) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 64) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: scripted helmet (hacker helmet) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: inka sling ((null)) The RNG hath decreed that this item was always generated cursed: cloak of water squirting (blue cloak) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this trap was always invisible: automore trap The RNG hath decreed that this trap was generated more often: antilevel trap (freq bonus 1) Trap randomization happened for 1 in 555 traps Next attribute increase check would have come at turn 343 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having polymorph control (0) You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of James Bond, Chuck Norris and Jackie Chan Your deity was Chuck Norris The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Apr 21 23:34:06 2019. You could not have safely prayed (1080) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor orcish helm (iron skull cap) Scrolls scroll of healing (HOLLANDS ANTJE) scroll of mana (SONIC 3 AND KERIO) scroll of phase door (VALKYRIE DIMENSION) scroll of standard id (OUSIRI SESEGGENBARPHARGGES) scroll of cure (FORCE BOLT IS BROKEN) * scroll of extra healing (FEAKONALEASH CRAWLINGINMYSKIN EMOS) * scroll of greater mana restoration (K MEASURER CAUSES QUICKTRAVEL TO PUSH SOKO BOULDERS INTO CORNERS) Potions potion of healing (sauce) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 blobs (1 created) 0 baby mimics (1 created) 0 goblins (1 created) 0 antimatter vortices (1 created) 0 sparrows (1 created) 0 luminescent fungi (1 created) 0 tiny trolls (1 created) 7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Grand Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye IceSphere5 the Feat Master... You and Expensive Special Effect escaped from the dungeon with 85 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 21 hit points when you escaped. Since you escaped early, the score list will not be checked.