Heliokopis, chaotic male fawn Lunatic ----------------- |...............| |..:..$.......... +..........f....| |..........@....| ----------------- [Heliokopi the Howler] St8 Dx9 Co7 In7 Wi5 Ch6 LunFawMalCha S0 Dlvl:1 $0 HP20(20) Pw9(9) AC-13 MC0 Mov12 Xp1/0 Wt180/850 T1 Latest messages Hello Heliokopis, welcome to SlashEMExtended! You are a chaotic male fawn Lunatic. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: improved vision You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 183 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 16 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 257 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 72% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 39% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: attack spells (turn 11) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25649 Monster spawn increase reached its maximum at turn 60336 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1741483 The monster class that cannot be genocided was (null) The monster class that was spawned more often: bat or bird (freq bonus 1) The monster species that spawned more often: sue colony (freq bonus 2) The monster species that spawned more often: energy colony (freq bonus 8) The monster species that spawned more often: artillery water nymph (freq bonus 12) The monster species that spawned more often: onanocter 2b (freq bonus 5) The monster species that spawned more often: force fog cloud (freq bonus 4) The monster species that spawned more often: pale mushroom (freq bonus 4) The monster species that spawned more often: winged gray unicorn (freq bonus 4) The monster species that spawned more often: blood pudding (freq bonus 6) The monster species that spawned more often: ace of hearts (freq bonus 2) The monster species that spawned more often: agent black warp fungus (freq bonus 6) The monster species that spawned more often: argonian (freq bonus 3) The monster species that spawned more often: volt warp patch (freq bonus 2) The monster species that spawned more often: opal fungus (freq bonus 10) The monster species that spawned more often: lilac spore (freq bonus 5) The monster species that spawned more often: mottled draconian (freq bonus 24) The monster species that spawned more often: hitpoint trove (freq bonus 2) The monster species that spawned more often: hungry colony (freq bonus 6) The monster species that spawned more often: siena sentai (freq bonus 40) The monster species that spawned more often: canermine (freq bonus 4) The monster species that spawned more often: dark matter blob (freq bonus 4) The monster species that never randomly spawned: hurog The monster species that never randomly spawned: captain The monster species that never randomly spawned: grandmaster lichen The monster species that never randomly spawned: white naga The monster species that never randomly spawned: jungle phalanx The monster species that never randomly spawned: eastern kappa The monster species that never randomly spawned: grey naga The monster species that never randomly spawned: bony lich The monster species that never randomly spawned: threshold fungus The monster species that never randomly spawned: school eel The RNG hath decreed that this item was never generated: backfire (fadeless) The RNG hath decreed that this item was never generated: destroy armor (destructive) The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was never generated: fire stick ((null)) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 13) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 5) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 59) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 35) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 14) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 5) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 2) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 16) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 7) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this item was always generated cursed: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: lembas wafer ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this trap was always invisible: auto destruct trap The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 12) Next attribute increase check would have come at turn 2002 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were prevented from having a sight bonus (0) You were prevented from having burnopathy (0) Your chance to block was 34% You had 1500 points of nutrition remaining You regenerated You were a werespider Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Lycanthus You could not have safely prayed (76) You survived You didn't know any spells. Techniques known in the end Name Level Status eviscerate 1X Prepared(0) appraisal 1XR Prepared(0) invoke deity 1XR Prepared(0) phase door 1XR Prepared(0) Discoveries Armor helm of steel (fish bowl) gauntlets of steel (orange gloves) kicking boots (sexy heels) Scrolls scroll of healing (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) scroll of mana (VI OWNS EMACS) scroll of phase door (NEJZINITE EBAD NADVOR E LADNO) scroll of standard id (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) scroll of cure (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Lunatic...